Merge pull request #43250 from aaronfranke/strext-lstrip
Add LStrip, RStrip, and HexEncode to C#
This commit is contained in:
commit
f763a2a3db
@ -777,31 +777,10 @@ namespace Godot
|
||||
return ParseCol4(str, ofs) * 16 + ParseCol4(str, ofs + 1);
|
||||
}
|
||||
|
||||
private String ToHex32(float val)
|
||||
private string ToHex32(float val)
|
||||
{
|
||||
int v = Mathf.RoundToInt(Mathf.Clamp(val * 255, 0, 255));
|
||||
|
||||
var ret = string.Empty;
|
||||
|
||||
for (int i = 0; i < 2; i++)
|
||||
{
|
||||
char c;
|
||||
int lv = v & 0xF;
|
||||
|
||||
if (lv < 10)
|
||||
{
|
||||
c = (char)('0' + lv);
|
||||
}
|
||||
else
|
||||
{
|
||||
c = (char)('a' + lv - 10);
|
||||
}
|
||||
|
||||
v >>= 4;
|
||||
ret = c + ret;
|
||||
}
|
||||
|
||||
return ret;
|
||||
byte b = (byte)Mathf.RoundToInt(Mathf.Clamp(val * 255, 0, 255));
|
||||
return b.HexEncode();
|
||||
}
|
||||
|
||||
internal static bool HtmlIsValid(string color)
|
||||
|
@ -322,6 +322,15 @@ namespace Godot
|
||||
return instance.IndexOf(what, from, caseSensitive ? StringComparison.Ordinal : StringComparison.OrdinalIgnoreCase);
|
||||
}
|
||||
|
||||
/// <summary>Find the first occurrence of a char. Optionally, the search starting position can be passed.</summary>
|
||||
/// <returns>The first instance of the char, or -1 if not found.</returns>
|
||||
public static int Find(this string instance, char what, int from = 0, bool caseSensitive = true)
|
||||
{
|
||||
// TODO: Could be more efficient if we get a char version of `IndexOf`.
|
||||
// See https://github.com/dotnet/runtime/issues/44116
|
||||
return instance.IndexOf(what.ToString(), from, caseSensitive ? StringComparison.Ordinal : StringComparison.OrdinalIgnoreCase);
|
||||
}
|
||||
|
||||
/// <summary>Find the last occurrence of a substring.</summary>
|
||||
/// <returns>The starting position of the substring, or -1 if not found.</returns>
|
||||
public static int FindLast(this string instance, string what, bool caseSensitive = true)
|
||||
@ -437,6 +446,53 @@ namespace Godot
|
||||
return hashv;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Returns a hexadecimal representation of this byte as a string.
|
||||
/// </summary>
|
||||
/// <param name="bytes">The byte to encode.</param>
|
||||
/// <returns>The hexadecimal representation of this byte.</returns>
|
||||
internal static string HexEncode(this byte b)
|
||||
{
|
||||
var ret = string.Empty;
|
||||
|
||||
for (int i = 0; i < 2; i++)
|
||||
{
|
||||
char c;
|
||||
int lv = b & 0xF;
|
||||
|
||||
if (lv < 10)
|
||||
{
|
||||
c = (char)('0' + lv);
|
||||
}
|
||||
else
|
||||
{
|
||||
c = (char)('a' + lv - 10);
|
||||
}
|
||||
|
||||
b >>= 4;
|
||||
ret = c + ret;
|
||||
}
|
||||
|
||||
return ret;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Returns a hexadecimal representation of this byte array as a string.
|
||||
/// </summary>
|
||||
/// <param name="bytes">The byte array to encode.</param>
|
||||
/// <returns>The hexadecimal representation of this byte array.</returns>
|
||||
public static string HexEncode(this byte[] bytes)
|
||||
{
|
||||
var ret = string.Empty;
|
||||
|
||||
foreach (byte b in bytes)
|
||||
{
|
||||
ret += b.HexEncode();
|
||||
}
|
||||
|
||||
return ret;
|
||||
}
|
||||
|
||||
// <summary>
|
||||
// Convert a string containing an hexadecimal number into an int.
|
||||
// </summary>
|
||||
@ -658,6 +714,33 @@ namespace Godot
|
||||
return instance.Length;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Returns a copy of the string with characters removed from the left.
|
||||
/// </summary>
|
||||
/// <param name="instance">The string to remove characters from.</param>
|
||||
/// <param name="chars">The characters to be removed.</param>
|
||||
/// <returns>A copy of the string with characters removed from the left.</returns>
|
||||
public static string LStrip(this string instance, string chars)
|
||||
{
|
||||
int len = instance.Length;
|
||||
int beg;
|
||||
|
||||
for (beg = 0; beg < len; beg++)
|
||||
{
|
||||
if (chars.Find(instance[beg]) == -1)
|
||||
{
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (beg == 0)
|
||||
{
|
||||
return instance;
|
||||
}
|
||||
|
||||
return instance.Substr(beg, len - beg);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Do a simple expression match, where '*' matches zero or more arbitrary characters and '?' matches any single character except '.'.
|
||||
/// </summary>
|
||||
@ -886,6 +969,33 @@ namespace Godot
|
||||
return instance.Substring(pos, instance.Length - pos);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Returns a copy of the string with characters removed from the right.
|
||||
/// </summary>
|
||||
/// <param name="instance">The string to remove characters from.</param>
|
||||
/// <param name="chars">The characters to be removed.</param>
|
||||
/// <returns>A copy of the string with characters removed from the right.</returns>
|
||||
public static string RStrip(this string instance, string chars)
|
||||
{
|
||||
int len = instance.Length;
|
||||
int end;
|
||||
|
||||
for (end = len - 1; end >= 0; end--)
|
||||
{
|
||||
if (chars.Find(instance[end]) == -1)
|
||||
{
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (end == len - 1)
|
||||
{
|
||||
return instance;
|
||||
}
|
||||
|
||||
return instance.Substr(0, end + 1);
|
||||
}
|
||||
|
||||
public static byte[] SHA256Buffer(this string instance)
|
||||
{
|
||||
return godot_icall_String_sha256_buffer(instance);
|
||||
|
Loading…
Reference in New Issue
Block a user