a way to ensure that camera is disabled
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@ -201,7 +201,7 @@ void Camera::make_current() {
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//get_scene()->call_group(SceneMainLoop::GROUP_CALL_REALTIME,camera_group,"_camera_make_current",this);
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}
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void Camera::clear_current() {
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void Camera::clear_current(bool p_enable_next) {
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current = false;
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if (!is_inside_tree())
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@ -209,7 +209,10 @@ void Camera::clear_current() {
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if (get_viewport()->get_camera() == this) {
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get_viewport()->_camera_set(NULL);
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get_viewport()->_camera_make_next_current(this);
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if (p_enable_next) {
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get_viewport()->_camera_make_next_current(this);
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}
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}
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}
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@ -439,7 +442,7 @@ void Camera::_bind_methods() {
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ClassDB::bind_method(D_METHOD("set_perspective", "fov", "z_near", "z_far"), &Camera::set_perspective);
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ClassDB::bind_method(D_METHOD("set_orthogonal", "size", "z_near", "z_far"), &Camera::set_orthogonal);
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ClassDB::bind_method(D_METHOD("make_current"), &Camera::make_current);
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ClassDB::bind_method(D_METHOD("clear_current"), &Camera::clear_current);
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ClassDB::bind_method(D_METHOD("clear_current", "enable_next"), &Camera::clear_current, DEFVAL(true));
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ClassDB::bind_method(D_METHOD("set_current"), &Camera::set_current);
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ClassDB::bind_method(D_METHOD("is_current"), &Camera::is_current);
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ClassDB::bind_method(D_METHOD("get_camera_transform"), &Camera::get_camera_transform);
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@ -113,7 +113,7 @@ public:
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void set_projection(Camera::Projection p_mode);
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void make_current();
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void clear_current();
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void clear_current(bool p_enable_next = true);
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void set_current(bool p_current);
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bool is_current() const;
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