Respect window/handheld/orientation setting in iOS
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@ -41,11 +41,15 @@
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<array>
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<string>UIInterfaceOrientationLandscapeLeft</string>
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<string>UIInterfaceOrientationLandscapeRight</string>
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<string>UIInterfaceOrientationPortrait</string>
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<string>UIInterfaceOrientationPortraitUpsideDown</string>
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</array>
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<key>UISupportedInterfaceOrientations~ipad</key>
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<array>
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<string>UIInterfaceOrientationLandscapeLeft</string>
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<string>UIInterfaceOrientationLandscapeRight</string>
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<string>UIInterfaceOrientationPortrait</string>
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<string>UIInterfaceOrientationPortraitUpsideDown</string>
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</array>
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$additional_plist_content
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</dict>
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@ -64,11 +64,6 @@ OSIPhone *OSIPhone::get_singleton() {
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return (OSIPhone *)OS::get_singleton();
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};
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uint8_t OSIPhone::get_orientations() const {
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return supported_orientations;
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};
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extern int gl_view_base_fb; // from gl_view.mm
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void OSIPhone::set_data_dir(String p_dir) {
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@ -100,12 +95,6 @@ void OSIPhone::initialize_core() {
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Error OSIPhone::initialize(const VideoMode &p_desired, int p_video_driver, int p_audio_driver) {
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supported_orientations = 0;
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supported_orientations |= ((GLOBAL_DEF("video_mode/allow_horizontal", true) ? 1 : 0) << LandscapeLeft);
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supported_orientations |= ((GLOBAL_DEF("video_mode/allow_horizontal_flipped", false) ? 1 : 0) << LandscapeRight);
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supported_orientations |= ((GLOBAL_DEF("video_mode/allow_vertical", false) ? 1 : 0) << PortraitDown);
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supported_orientations |= ((GLOBAL_DEF("video_mode/allow_vertical_flipped", false) ? 1 : 0) << PortraitUp);
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RasterizerGLES3::register_config();
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RasterizerGLES3::make_current();
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@ -47,14 +47,6 @@
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class OSIPhone : public OS_Unix {
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public:
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enum Orientations {
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PortraitDown,
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PortraitUp,
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LandscapeLeft,
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LandscapeRight,
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};
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private:
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enum {
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MAX_MOUSE_COUNT = 8,
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@ -64,8 +56,6 @@ private:
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static HashMap<String, void *> dynamic_symbol_lookup_table;
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friend void register_dynamic_symbol(char *name, void *address);
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uint8_t supported_orientations;
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VisualServer *visual_server;
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AudioDriverCoreAudio audio_driver;
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@ -83,48 +83,33 @@ int add_cmdline(int p_argc, char **p_args) {
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printf("*********** did receive memory warning!\n");
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};
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- (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)p_orientation {
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if (/*OSIPhone::get_singleton() == NULL*/ TRUE) {
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printf("checking on info.plist\n");
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NSArray *arr = [[[NSBundle mainBundle] infoDictionary] objectForKey:@"UISupportedInterfaceOrientations"];
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switch (p_orientation) {
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case UIInterfaceOrientationLandscapeLeft:
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return [arr indexOfObject:@"UIInterfaceOrientationLandscapeLeft"] != NSNotFound ? YES : NO;
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case UIInterfaceOrientationLandscapeRight:
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return [arr indexOfObject:@"UIInterfaceOrientationLandscapeRight"] != NSNotFound ? YES : NO;
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case UIInterfaceOrientationPortrait:
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return [arr indexOfObject:@"UIInterfaceOrientationPortrait"] != NSNotFound ? YES : NO;
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case UIInterfaceOrientationPortraitUpsideDown:
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return [arr indexOfObject:@"UIInterfaceOrientationPortraitUpsideDown"] != NSNotFound ? YES : NO;
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- (BOOL)shouldAutorotate {
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switch (OS::get_singleton()->get_screen_orientation()) {
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case OS::SCREEN_SENSOR:
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case OS::SCREEN_SENSOR_LANDSCAPE:
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case OS::SCREEN_SENSOR_PORTRAIT:
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return YES;
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default:
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return NO;
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}
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};
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};
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uint8_t supported = OSIPhone::get_singleton()->get_orientations();
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switch (p_orientation) {
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case UIInterfaceOrientationLandscapeLeft:
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return supported & (1 << OSIPhone::LandscapeLeft) ? YES : NO;
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case UIInterfaceOrientationLandscapeRight:
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return supported & (1 << OSIPhone::LandscapeRight) ? YES : NO;
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case UIInterfaceOrientationPortrait:
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return supported & (1 << OSIPhone::PortraitDown) ? YES : NO;
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case UIInterfaceOrientationPortraitUpsideDown:
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return supported & (1 << OSIPhone::PortraitUp) ? YES : NO;
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default:
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return NO;
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- (UIInterfaceOrientationMask)supportedInterfaceOrientations {
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switch (OS::get_singleton()->get_screen_orientation()) {
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case OS::SCREEN_PORTRAIT:
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return UIInterfaceOrientationMaskPortrait;
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case OS::SCREEN_REVERSE_LANDSCAPE:
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return UIInterfaceOrientationMaskLandscapeRight;
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case OS::SCREEN_REVERSE_PORTRAIT:
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return UIInterfaceOrientationMaskPortraitUpsideDown;
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case OS::SCREEN_SENSOR_LANDSCAPE:
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return UIInterfaceOrientationMaskLandscape;
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case OS::SCREEN_SENSOR_PORTRAIT:
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return UIInterfaceOrientationMaskPortrait | UIInterfaceOrientationMaskPortraitUpsideDown;
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case OS::SCREEN_SENSOR:
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return UIInterfaceOrientationMaskAll;
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case OS::SCREEN_LANDSCAPE:
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return UIInterfaceOrientationMaskLandscapeLeft;
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}
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};
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