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@ -51,11 +51,11 @@ VisualShaderNodeVectorBase::PortType VisualShaderNodeVectorBase::get_input_port_
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VisualShaderNodeVectorBase::PortType VisualShaderNodeVectorBase::get_output_port_type(int p_port) const {
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switch (op_type) {
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case OP_TYPE_VECTOR_2D:
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return PORT_TYPE_VECTOR_2D;
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return p_port == 0 || get_output_port_count() > 1 ? PORT_TYPE_VECTOR_2D : PORT_TYPE_SCALAR;
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case OP_TYPE_VECTOR_3D:
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return PORT_TYPE_VECTOR_3D;
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return p_port == 0 || get_output_port_count() > 1 ? PORT_TYPE_VECTOR_3D : PORT_TYPE_SCALAR;
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case OP_TYPE_VECTOR_4D:
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return PORT_TYPE_VECTOR_4D;
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return p_port == 0 || get_output_port_count() > 1 ? PORT_TYPE_VECTOR_4D : PORT_TYPE_SCALAR;
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default:
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break;
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}
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@ -379,13 +379,6 @@ String VisualShaderNodeColorConstant::get_output_port_name(int p_port) const {
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return "";
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}
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bool VisualShaderNodeColorConstant::is_output_port_expandable(int p_port) const {
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if (p_port == 0) {
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return true;
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}
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return false;
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}
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String VisualShaderNodeColorConstant::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const {
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return " " + p_output_vars[0] + " = " + vformat("vec4(%.6f, %.6f, %.6f, %.6f)", constant.r, constant.g, constant.b, constant.a) + ";\n";
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}
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@ -441,7 +434,7 @@ int VisualShaderNodeVec2Constant::get_output_port_count() const {
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}
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VisualShaderNodeVec2Constant::PortType VisualShaderNodeVec2Constant::get_output_port_type(int p_port) const {
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return PORT_TYPE_VECTOR_2D;
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return p_port == 0 ? PORT_TYPE_VECTOR_2D : PORT_TYPE_SCALAR;
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}
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String VisualShaderNodeVec2Constant::get_output_port_name(int p_port) const {
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@ -503,7 +496,7 @@ int VisualShaderNodeVec3Constant::get_output_port_count() const {
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}
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VisualShaderNodeVec3Constant::PortType VisualShaderNodeVec3Constant::get_output_port_type(int p_port) const {
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return PORT_TYPE_VECTOR_3D;
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return p_port == 0 ? PORT_TYPE_VECTOR_3D : PORT_TYPE_SCALAR;
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}
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String VisualShaderNodeVec3Constant::get_output_port_name(int p_port) const {
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@ -565,7 +558,7 @@ int VisualShaderNodeVec4Constant::get_output_port_count() const {
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}
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VisualShaderNodeVec4Constant::PortType VisualShaderNodeVec4Constant::get_output_port_type(int p_port) const {
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return PORT_TYPE_VECTOR_4D;
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return p_port == 0 ? PORT_TYPE_VECTOR_4D : PORT_TYPE_SCALAR;
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}
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String VisualShaderNodeVec4Constant::get_output_port_name(int p_port) const {
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@ -715,12 +708,7 @@ int VisualShaderNodeTexture::get_output_port_count() const {
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}
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VisualShaderNodeTexture::PortType VisualShaderNodeTexture::get_output_port_type(int p_port) const {
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switch (p_port) {
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case 0:
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return PORT_TYPE_VECTOR_4D;
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default:
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return PORT_TYPE_SCALAR;
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}
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return p_port == 0 ? PORT_TYPE_VECTOR_4D : PORT_TYPE_SCALAR;
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}
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String VisualShaderNodeTexture::get_output_port_name(int p_port) const {
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@ -732,13 +720,6 @@ String VisualShaderNodeTexture::get_output_port_name(int p_port) const {
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}
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}
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bool VisualShaderNodeTexture::is_output_port_expandable(int p_port) const {
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if (p_port == 0) {
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return true;
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}
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return false;
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}
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bool VisualShaderNodeTexture::is_input_port_default(int p_port, Shader::Mode p_mode) const {
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if (p_mode == Shader::MODE_CANVAS_ITEM || p_mode == Shader::MODE_SPATIAL) {
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if (p_port == 0) {
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@ -1167,7 +1148,7 @@ int VisualShaderNodeCurveXYZTexture::get_output_port_count() const {
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}
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VisualShaderNodeCurveXYZTexture::PortType VisualShaderNodeCurveXYZTexture::get_output_port_type(int p_port) const {
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return PORT_TYPE_VECTOR_3D;
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return p_port == 0 ? PORT_TYPE_VECTOR_3D : PORT_TYPE_SCALAR;
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}
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String VisualShaderNodeCurveXYZTexture::get_output_port_name(int p_port) const {
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@ -1271,13 +1252,6 @@ String VisualShaderNodeSample3D::get_output_port_name(int p_port) const {
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return "color";
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}
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bool VisualShaderNodeSample3D::is_output_port_expandable(int p_port) const {
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if (p_port == 0) {
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return true;
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}
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return false;
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}
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bool VisualShaderNodeSample3D::is_input_port_default(int p_port, Shader::Mode p_mode) const {
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if (p_mode == Shader::MODE_CANVAS_ITEM || p_mode == Shader::MODE_SPATIAL) {
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if (p_port == 0) {
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@ -1505,20 +1479,13 @@ int VisualShaderNodeCubemap::get_output_port_count() const {
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}
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VisualShaderNodeCubemap::PortType VisualShaderNodeCubemap::get_output_port_type(int p_port) const {
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return PORT_TYPE_VECTOR_4D;
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return p_port == 0 ? PORT_TYPE_VECTOR_4D : PORT_TYPE_SCALAR;
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}
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String VisualShaderNodeCubemap::get_output_port_name(int p_port) const {
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return "color";
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}
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bool VisualShaderNodeCubemap::is_output_port_expandable(int p_port) const {
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if (p_port == 0) {
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return true;
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}
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return false;
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}
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Vector<VisualShader::DefaultTextureParam> VisualShaderNodeCubemap::get_default_texture_parameters(VisualShader::Type p_type, int p_id) const {
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VisualShader::DefaultTextureParam dtp;
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dtp.name = make_unique_id(p_type, p_id, "cube");
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@ -1757,7 +1724,7 @@ int VisualShaderNodeWorldPositionFromDepth::get_output_port_count() const {
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}
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VisualShaderNodeWorldPositionFromDepth::PortType VisualShaderNodeWorldPositionFromDepth::get_output_port_type(int p_port) const {
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return PORT_TYPE_VECTOR_3D;
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return p_port == 0 ? PORT_TYPE_VECTOR_3D : PORT_TYPE_SCALAR;
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}
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String VisualShaderNodeWorldPositionFromDepth::get_output_port_name(int p_port) const {
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@ -1824,7 +1791,7 @@ int VisualShaderNodeScreenNormalWorldSpace::get_output_port_count() const {
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}
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VisualShaderNodeScreenNormalWorldSpace::PortType VisualShaderNodeScreenNormalWorldSpace::get_output_port_type(int p_port) const {
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return PORT_TYPE_VECTOR_3D;
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return p_port == 0 ? PORT_TYPE_VECTOR_3D : PORT_TYPE_SCALAR;
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}
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String VisualShaderNodeScreenNormalWorldSpace::get_output_port_name(int p_port) const {
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@ -2407,7 +2374,7 @@ int VisualShaderNodeColorOp::get_output_port_count() const {
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}
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VisualShaderNodeColorOp::PortType VisualShaderNodeColorOp::get_output_port_type(int p_port) const {
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return PORT_TYPE_VECTOR_3D;
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return p_port == 0 ? PORT_TYPE_VECTOR_3D : PORT_TYPE_SCALAR;
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}
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String VisualShaderNodeColorOp::get_output_port_name(int p_port) const {
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@ -2680,7 +2647,7 @@ int VisualShaderNodeTransformVecMult::get_output_port_count() const {
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}
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VisualShaderNodeTransformVecMult::PortType VisualShaderNodeTransformVecMult::get_output_port_type(int p_port) const {
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return PORT_TYPE_VECTOR_3D;
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return p_port == 0 ? PORT_TYPE_VECTOR_3D : PORT_TYPE_SCALAR;
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}
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String VisualShaderNodeTransformVecMult::get_output_port_name(int p_port) const {
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@ -3228,7 +3195,7 @@ int VisualShaderNodeColorFunc::get_output_port_count() const {
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}
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VisualShaderNodeColorFunc::PortType VisualShaderNodeColorFunc::get_output_port_type(int p_port) const {
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return PORT_TYPE_VECTOR_3D;
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return p_port == 0 ? PORT_TYPE_VECTOR_3D : PORT_TYPE_SCALAR;
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}
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String VisualShaderNodeColorFunc::get_output_port_name(int p_port) const {
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@ -3454,7 +3421,7 @@ int VisualShaderNodeUVFunc::get_output_port_count() const {
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}
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VisualShaderNodeUVFunc::PortType VisualShaderNodeUVFunc::get_output_port_type(int p_port) const {
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return PORT_TYPE_VECTOR_2D;
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return p_port == 0 ? PORT_TYPE_VECTOR_2D : PORT_TYPE_SCALAR;
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}
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String VisualShaderNodeUVFunc::get_output_port_name(int p_port) const {
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@ -3590,7 +3557,7 @@ int VisualShaderNodeUVPolarCoord::get_output_port_count() const {
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}
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VisualShaderNodeUVPolarCoord::PortType VisualShaderNodeUVPolarCoord::get_output_port_type(int p_port) const {
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return PORT_TYPE_VECTOR_2D;
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return p_port == 0 ? PORT_TYPE_VECTOR_2D : PORT_TYPE_SCALAR;
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}
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String VisualShaderNodeUVPolarCoord::get_output_port_name(int p_port) const {
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@ -3807,11 +3774,11 @@ int VisualShaderNodeDerivativeFunc::get_output_port_count() const {
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VisualShaderNodeDerivativeFunc::PortType VisualShaderNodeDerivativeFunc::get_output_port_type(int p_port) const {
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switch (op_type) {
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case OP_TYPE_VECTOR_2D:
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return PORT_TYPE_VECTOR_2D;
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return p_port == 0 ? PORT_TYPE_VECTOR_2D : PORT_TYPE_SCALAR;
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case OP_TYPE_VECTOR_3D:
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return PORT_TYPE_VECTOR_3D;
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return p_port == 0 ? PORT_TYPE_VECTOR_3D : PORT_TYPE_SCALAR;
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case OP_TYPE_VECTOR_4D:
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return PORT_TYPE_VECTOR_4D;
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return p_port == 0 ? PORT_TYPE_VECTOR_4D : PORT_TYPE_SCALAR;
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default:
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break;
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}
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@ -4013,11 +3980,11 @@ VisualShaderNodeClamp::PortType VisualShaderNodeClamp::get_output_port_type(int
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case OP_TYPE_UINT:
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return PORT_TYPE_SCALAR_UINT;
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case OP_TYPE_VECTOR_2D:
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return PORT_TYPE_VECTOR_2D;
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return p_port == 0 ? PORT_TYPE_VECTOR_2D : PORT_TYPE_SCALAR;
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case OP_TYPE_VECTOR_3D:
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return PORT_TYPE_VECTOR_3D;
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return p_port == 0 ? PORT_TYPE_VECTOR_3D : PORT_TYPE_SCALAR;
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|
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case OP_TYPE_VECTOR_4D:
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return PORT_TYPE_VECTOR_4D;
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return p_port == 0 ? PORT_TYPE_VECTOR_4D : PORT_TYPE_SCALAR;
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default:
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break;
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}
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@ -4277,17 +4244,14 @@ int VisualShaderNodeStep::get_output_port_count() const {
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VisualShaderNodeStep::PortType VisualShaderNodeStep::get_output_port_type(int p_port) const {
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switch (op_type) {
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case OP_TYPE_VECTOR_2D:
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return PORT_TYPE_VECTOR_2D;
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case OP_TYPE_VECTOR_2D_SCALAR:
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return PORT_TYPE_VECTOR_2D;
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return p_port == 0 ? PORT_TYPE_VECTOR_2D : PORT_TYPE_SCALAR;
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|
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case OP_TYPE_VECTOR_3D:
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return PORT_TYPE_VECTOR_3D;
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case OP_TYPE_VECTOR_3D_SCALAR:
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return PORT_TYPE_VECTOR_3D;
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|
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return p_port == 0 ? PORT_TYPE_VECTOR_3D : PORT_TYPE_SCALAR;
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|
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case OP_TYPE_VECTOR_4D:
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return PORT_TYPE_VECTOR_4D;
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case OP_TYPE_VECTOR_4D_SCALAR:
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|
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return PORT_TYPE_VECTOR_4D;
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|
|
return p_port == 0 ? PORT_TYPE_VECTOR_4D : PORT_TYPE_SCALAR;
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default:
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break;
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}
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|
@ -4436,17 +4400,14 @@ int VisualShaderNodeSmoothStep::get_output_port_count() const {
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VisualShaderNodeSmoothStep::PortType VisualShaderNodeSmoothStep::get_output_port_type(int p_port) const {
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|
|
switch (op_type) {
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|
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case OP_TYPE_VECTOR_2D:
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|
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return PORT_TYPE_VECTOR_2D;
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|
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case OP_TYPE_VECTOR_2D_SCALAR:
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|
|
return PORT_TYPE_VECTOR_2D;
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|
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return p_port == 0 ? PORT_TYPE_VECTOR_2D : PORT_TYPE_SCALAR;
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|
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case OP_TYPE_VECTOR_3D:
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|
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return PORT_TYPE_VECTOR_3D;
|
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|
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case OP_TYPE_VECTOR_3D_SCALAR:
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|
|
return PORT_TYPE_VECTOR_3D;
|
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|
|
return p_port == 0 ? PORT_TYPE_VECTOR_3D : PORT_TYPE_SCALAR;
|
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|
|
|
case OP_TYPE_VECTOR_4D:
|
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|
|
return PORT_TYPE_VECTOR_4D;
|
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|
|
case OP_TYPE_VECTOR_4D_SCALAR:
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|
|
return PORT_TYPE_VECTOR_4D;
|
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|
|
|
return p_port == 0 ? PORT_TYPE_VECTOR_4D : PORT_TYPE_SCALAR;
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default:
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|
|
break;
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|
|
}
|
|
|
|
@ -4728,17 +4689,14 @@ int VisualShaderNodeMix::get_output_port_count() const {
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|
|
|
VisualShaderNodeMix::PortType VisualShaderNodeMix::get_output_port_type(int p_port) const {
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|
|
|
|
switch (op_type) {
|
|
|
|
|
case OP_TYPE_VECTOR_2D:
|
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|
|
return PORT_TYPE_VECTOR_2D;
|
|
|
|
|
case OP_TYPE_VECTOR_2D_SCALAR:
|
|
|
|
|
return PORT_TYPE_VECTOR_2D;
|
|
|
|
|
return p_port == 0 ? PORT_TYPE_VECTOR_2D : PORT_TYPE_SCALAR;
|
|
|
|
|
case OP_TYPE_VECTOR_3D:
|
|
|
|
|
return PORT_TYPE_VECTOR_3D;
|
|
|
|
|
case OP_TYPE_VECTOR_3D_SCALAR:
|
|
|
|
|
return PORT_TYPE_VECTOR_3D;
|
|
|
|
|
return p_port == 0 ? PORT_TYPE_VECTOR_3D : PORT_TYPE_SCALAR;
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|
|
|
|
case OP_TYPE_VECTOR_4D:
|
|
|
|
|
return PORT_TYPE_VECTOR_4D;
|
|
|
|
|
case OP_TYPE_VECTOR_4D_SCALAR:
|
|
|
|
|
return PORT_TYPE_VECTOR_4D;
|
|
|
|
|
return p_port == 0 ? PORT_TYPE_VECTOR_4D : PORT_TYPE_SCALAR;
|
|
|
|
|
default:
|
|
|
|
|
break;
|
|
|
|
|
}
|
|
|
|
@ -5811,13 +5769,6 @@ String VisualShaderNodeColorParameter::get_output_port_name(int p_port) const {
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|
|
|
|
return "color";
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
bool VisualShaderNodeColorParameter::is_output_port_expandable(int p_port) const {
|
|
|
|
|
if (p_port == 0) {
|
|
|
|
|
return true;
|
|
|
|
|
}
|
|
|
|
|
return false;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void VisualShaderNodeColorParameter::set_default_value_enabled(bool p_enabled) {
|
|
|
|
|
if (default_value_enabled == p_enabled) {
|
|
|
|
|
return;
|
|
|
|
@ -5913,11 +5864,11 @@ int VisualShaderNodeVec2Parameter::get_output_port_count() const {
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
VisualShaderNodeVec2Parameter::PortType VisualShaderNodeVec2Parameter::get_output_port_type(int p_port) const {
|
|
|
|
|
return PORT_TYPE_VECTOR_2D;
|
|
|
|
|
return p_port == 0 ? PORT_TYPE_VECTOR_2D : PORT_TYPE_SCALAR;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
String VisualShaderNodeVec2Parameter::get_output_port_name(int p_port) const {
|
|
|
|
|
return String();
|
|
|
|
|
return "vector";
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void VisualShaderNodeVec2Parameter::set_default_value_enabled(bool p_enabled) {
|
|
|
|
@ -6013,11 +5964,11 @@ int VisualShaderNodeVec3Parameter::get_output_port_count() const {
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
VisualShaderNodeVec3Parameter::PortType VisualShaderNodeVec3Parameter::get_output_port_type(int p_port) const {
|
|
|
|
|
return PORT_TYPE_VECTOR_3D;
|
|
|
|
|
return p_port == 0 ? PORT_TYPE_VECTOR_3D : PORT_TYPE_SCALAR;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
String VisualShaderNodeVec3Parameter::get_output_port_name(int p_port) const {
|
|
|
|
|
return ""; //no output port means the editor will be used as port
|
|
|
|
|
return "vector";
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void VisualShaderNodeVec3Parameter::set_default_value_enabled(bool p_enabled) {
|
|
|
|
@ -6113,11 +6064,11 @@ int VisualShaderNodeVec4Parameter::get_output_port_count() const {
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
VisualShaderNodeVec4Parameter::PortType VisualShaderNodeVec4Parameter::get_output_port_type(int p_port) const {
|
|
|
|
|
return PORT_TYPE_VECTOR_4D;
|
|
|
|
|
return p_port == 0 ? PORT_TYPE_VECTOR_4D : PORT_TYPE_SCALAR;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
String VisualShaderNodeVec4Parameter::get_output_port_name(int p_port) const {
|
|
|
|
|
return ""; // No output port means the editor will be used as port.
|
|
|
|
|
return "vector";
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void VisualShaderNodeVec4Parameter::set_default_value_enabled(bool p_enabled) {
|
|
|
|
@ -6881,7 +6832,7 @@ int VisualShaderNodeIf::get_output_port_count() const {
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
VisualShaderNodeIf::PortType VisualShaderNodeIf::get_output_port_type(int p_port) const {
|
|
|
|
|
return PORT_TYPE_VECTOR_3D;
|
|
|
|
|
return p_port == 0 ? PORT_TYPE_VECTOR_3D : PORT_TYPE_SCALAR;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
String VisualShaderNodeIf::get_output_port_name(int p_port) const {
|
|
|
|
@ -6976,11 +6927,11 @@ VisualShaderNodeSwitch::PortType VisualShaderNodeSwitch::get_output_port_type(in
|
|
|
|
|
case OP_TYPE_UINT:
|
|
|
|
|
return PORT_TYPE_SCALAR_UINT;
|
|
|
|
|
case OP_TYPE_VECTOR_2D:
|
|
|
|
|
return PORT_TYPE_VECTOR_2D;
|
|
|
|
|
return p_port == 0 ? PORT_TYPE_VECTOR_2D : PORT_TYPE_SCALAR;
|
|
|
|
|
case OP_TYPE_VECTOR_3D:
|
|
|
|
|
return PORT_TYPE_VECTOR_3D;
|
|
|
|
|
return p_port == 0 ? PORT_TYPE_VECTOR_3D : PORT_TYPE_SCALAR;
|
|
|
|
|
case OP_TYPE_VECTOR_4D:
|
|
|
|
|
return PORT_TYPE_VECTOR_4D;
|
|
|
|
|
return p_port == 0 ? PORT_TYPE_VECTOR_4D : PORT_TYPE_SCALAR;
|
|
|
|
|
case OP_TYPE_BOOLEAN:
|
|
|
|
|
return PORT_TYPE_BOOLEAN;
|
|
|
|
|
case OP_TYPE_TRANSFORM:
|
|
|
|
@ -7608,11 +7559,11 @@ int VisualShaderNodeMultiplyAdd::get_output_port_count() const {
|
|
|
|
|
VisualShaderNodeMultiplyAdd::PortType VisualShaderNodeMultiplyAdd::get_output_port_type(int p_port) const {
|
|
|
|
|
switch (op_type) {
|
|
|
|
|
case OP_TYPE_VECTOR_2D:
|
|
|
|
|
return PORT_TYPE_VECTOR_2D;
|
|
|
|
|
return p_port == 0 ? PORT_TYPE_VECTOR_2D : PORT_TYPE_SCALAR;
|
|
|
|
|
case OP_TYPE_VECTOR_3D:
|
|
|
|
|
return PORT_TYPE_VECTOR_3D;
|
|
|
|
|
return p_port == 0 ? PORT_TYPE_VECTOR_3D : PORT_TYPE_SCALAR;
|
|
|
|
|
case OP_TYPE_VECTOR_4D:
|
|
|
|
|
return PORT_TYPE_VECTOR_4D;
|
|
|
|
|
return p_port == 0 ? PORT_TYPE_VECTOR_4D : PORT_TYPE_SCALAR;
|
|
|
|
|
default:
|
|
|
|
|
break;
|
|
|
|
|
}
|
|
|
|
|