Merge pull request #49137 from RandomShaper/ios_targeted_family
Add iOS export option for device family
This commit is contained in:
commit
f7bcada709
|
@ -255,7 +255,7 @@
|
|||
IPHONEOS_DEPLOYMENT_TARGET = 11.0;
|
||||
OTHER_LDFLAGS = "$linker_flags";
|
||||
SDKROOT = iphoneos;
|
||||
TARGETED_DEVICE_FAMILY = "1,2";
|
||||
TARGETED_DEVICE_FAMILY = "$targeted_device_family";
|
||||
};
|
||||
name = Debug;
|
||||
};
|
||||
|
@ -294,7 +294,7 @@
|
|||
IPHONEOS_DEPLOYMENT_TARGET = 11.0;
|
||||
OTHER_LDFLAGS = "$linker_flags";
|
||||
SDKROOT = iphoneos;
|
||||
TARGETED_DEVICE_FAMILY = "1,2";
|
||||
TARGETED_DEVICE_FAMILY = "$targeted_device_family";
|
||||
VALIDATE_PRODUCT = YES;
|
||||
};
|
||||
name = Release;
|
||||
|
@ -323,7 +323,7 @@
|
|||
PRODUCT_BUNDLE_IDENTIFIER = $bundle_identifier;
|
||||
PRODUCT_NAME = "$(TARGET_NAME)";
|
||||
PROVISIONING_PROFILE = "$provisioning_profile_uuid_debug";
|
||||
TARGETED_DEVICE_FAMILY = "1,2";
|
||||
TARGETED_DEVICE_FAMILY = "$targeted_device_family";
|
||||
VALID_ARCHS = "armv7 armv7s arm64 i386 x86_64";
|
||||
WRAPPER_EXTENSION = app;
|
||||
};
|
||||
|
@ -353,7 +353,7 @@
|
|||
PRODUCT_BUNDLE_IDENTIFIER = $bundle_identifier;
|
||||
PRODUCT_NAME = "$(TARGET_NAME)";
|
||||
PROVISIONING_PROFILE = "$provisioning_profile_uuid_release";
|
||||
TARGETED_DEVICE_FAMILY = "1,2";
|
||||
TARGETED_DEVICE_FAMILY = "$targeted_device_family";
|
||||
VALID_ARCHS = "armv7 armv7s arm64 i386 x86_64";
|
||||
WRAPPER_EXTENSION = app;
|
||||
};
|
||||
|
|
|
@ -353,6 +353,8 @@ void EditorExportPlatformIOS::get_export_options(List<ExportOption> *r_options)
|
|||
r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "application/code_sign_identity_release", PROPERTY_HINT_PLACEHOLDER_TEXT, "iPhone Distribution"), ""));
|
||||
r_options->push_back(ExportOption(PropertyInfo(Variant::INT, "application/export_method_release", PROPERTY_HINT_ENUM, "App Store,Development,Ad-Hoc,Enterprise"), 0));
|
||||
|
||||
r_options->push_back(ExportOption(PropertyInfo(Variant::INT, "application/targeted_device_family", PROPERTY_HINT_ENUM, "iPhone,iPad,iPhone & iPad"), 2));
|
||||
|
||||
r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "application/name", PROPERTY_HINT_PLACEHOLDER_TEXT, "Game Name"), ""));
|
||||
r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "application/info"), "Made with Godot Engine"));
|
||||
r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "application/bundle_identifier", PROPERTY_HINT_PLACEHOLDER_TEXT, "com.example.game"), ""));
|
||||
|
@ -470,6 +472,20 @@ void EditorExportPlatformIOS::_fix_config_file(const Ref<EditorExportPreset> &p_
|
|||
strnew += lines[i].replace("$godot_archs", p_config.architectures) + "\n";
|
||||
} else if (lines[i].find("$linker_flags") != -1) {
|
||||
strnew += lines[i].replace("$linker_flags", p_config.linker_flags) + "\n";
|
||||
} else if (lines[i].find("$targeted_device_family") != -1) {
|
||||
String xcode_value;
|
||||
switch ((int)p_preset->get("application/targeted_device_family")) {
|
||||
case 0: // iPhone
|
||||
xcode_value = "1";
|
||||
break;
|
||||
case 1: // iPad
|
||||
xcode_value = "2";
|
||||
break;
|
||||
case 2: // iPhone & iPad
|
||||
xcode_value = "1,2";
|
||||
break;
|
||||
}
|
||||
strnew += lines[i].replace("$targeted_device_family", xcode_value) + "\n";
|
||||
} else if (lines[i].find("$cpp_code") != -1) {
|
||||
strnew += lines[i].replace("$cpp_code", p_config.cpp_code) + "\n";
|
||||
} else if (lines[i].find("$docs_in_place") != -1) {
|
||||
|
|
Loading…
Reference in New Issue