Improve and clarify paused Tweens
(cherry picked from commit dbecf8bd1a
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@ -206,6 +206,7 @@
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<return type="void" />
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<description>
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Pauses the tweening. The animation can be resumed by using [method play].
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[b]Note:[/b] If a Tween is paused and not bound to any node, it will exist indefinitely until manually started or invalidated. If you lose a reference to such Tween, you can retrieve it using [method SceneTree.get_processed_tweens].
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</description>
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</method>
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<method name="play">
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@ -273,6 +274,7 @@
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<return type="void" />
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<description>
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Stops the tweening and resets the [Tween] to its initial state. This will not remove any appended [Tweener]s.
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[b]Note:[/b] If a Tween is stopped and not bound to any node, it will exist indefinitely until manually started or invalidated. If you lose a reference to such Tween, you can retrieve it using [method SceneTree.get_processed_tweens].
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</description>
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</method>
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<method name="tween_callback">
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@ -284,10 +284,6 @@ bool Tween::step(double p_delta) {
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return false;
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}
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if (!running) {
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return true;
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}
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if (is_bound) {
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Node *node = get_bound_node();
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if (node) {
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@ -299,6 +295,10 @@ bool Tween::step(double p_delta) {
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}
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}
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if (!running) {
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return true;
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}
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if (!started) {
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if (tweeners.is_empty()) {
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String tween_id;
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