Revert "C#: Add DynamicGodotObject class"
This reverts commit 4c10a322d1
.
This commit is contained in:
parent
23cf9f3b6f
commit
f7d5bee636
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@ -98,7 +98,7 @@
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#define C_METHOD_MONOARRAY_TO(m_type) C_NS_MONOMARSHAL "::mono_array_to_" #m_type
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#define C_METHOD_MONOARRAY_FROM(m_type) C_NS_MONOMARSHAL "::" #m_type "_to_mono_array"
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#define BINDINGS_GENERATOR_VERSION UINT32_C(8)
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#define BINDINGS_GENERATOR_VERSION UINT32_C(7)
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const char *BindingsGenerator::TypeInterface::DEFAULT_VARARG_C_IN("\t%0 %1_in = %1;\n");
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@ -1912,13 +1912,20 @@ Error BindingsGenerator::_generate_glue_method(const BindingsGenerator::TypeInte
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String vararg_arg = "arg" + argc_str;
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String real_argc_str = itos(p_imethod.arguments.size() - 1); // Arguments count without vararg
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p_output.push_back("\tint vararg_length = mono_array_length(");
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p_output.push_back("\tVector<Variant> varargs;\n"
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"\tint vararg_length = mono_array_length(");
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p_output.push_back(vararg_arg);
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p_output.push_back(");\n\tint total_length = ");
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p_output.push_back(real_argc_str);
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p_output.push_back(" + vararg_length;\n"
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"\tArgumentsVector<Variant> varargs(vararg_length);\n"
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"\tArgumentsVector<const Variant *> " C_LOCAL_PTRCALL_ARGS "(total_length);\n");
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p_output.push_back(" + vararg_length;\n\t");
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p_output.push_back(err_fail_macro);
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p_output.push_back("(varargs.resize(vararg_length) != OK");
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p_output.push_back(fail_ret);
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p_output.push_back(");\n\tVector<Variant*> " C_LOCAL_PTRCALL_ARGS ";\n\t");
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p_output.push_back(err_fail_macro);
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p_output.push_back("(call_args.resize(total_length) != OK");
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p_output.push_back(fail_ret);
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p_output.push_back(");\n");
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p_output.push_back(c_in_statements);
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p_output.push_back("\tfor (int i = 0; i < vararg_length; i++) " OPEN_BLOCK
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"\t\tMonoObject* elem = mono_array_get(");
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@ -1927,7 +1934,7 @@ Error BindingsGenerator::_generate_glue_method(const BindingsGenerator::TypeInte
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"\t\tvarargs.set(i, GDMonoMarshal::mono_object_to_variant(elem));\n"
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"\t\t" C_LOCAL_PTRCALL_ARGS ".set(");
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p_output.push_back(real_argc_str);
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p_output.push_back(" + i, &varargs.get(i));\n\t" CLOSE_BLOCK);
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p_output.push_back(" + i, &varargs.write[i]);\n\t" CLOSE_BLOCK);
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} else {
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p_output.push_back(c_in_statements);
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p_output.push_back("\tconst void* " C_LOCAL_PTRCALL_ARGS "[");
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@ -1949,7 +1956,7 @@ Error BindingsGenerator::_generate_glue_method(const BindingsGenerator::TypeInte
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}
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p_output.push_back(CS_PARAM_METHODBIND "->call(" CS_PARAM_INSTANCE ", ");
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p_output.push_back(p_imethod.arguments.size() ? C_LOCAL_PTRCALL_ARGS ".ptr()" : "NULL");
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p_output.push_back(p_imethod.arguments.size() ? "(const Variant**)" C_LOCAL_PTRCALL_ARGS ".ptr()" : "NULL");
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p_output.push_back(", total_length, vcall_error);\n");
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// See the comment on the C_LOCAL_VARARG_RET declaration
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@ -1,213 +0,0 @@
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using System;
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using System.Collections.Generic;
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using System.Dynamic;
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using System.Linq.Expressions;
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using System.Runtime.CompilerServices;
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namespace Godot
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{
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/// <summary>
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/// Represents an <see cref="Godot.Object"/> whose members can be dynamically accessed at runtime through the Variant API.
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/// </summary>
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/// <remarks>
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/// <para>
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/// The <see cref="Godot.DynamicGodotObject"/> class enables access to the Variant
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/// members of a <see cref="Godot.Object"/> instance at runtime.
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/// </para>
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/// <para>
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/// This allows accessing the class members using their original names in the engine as well as the members from the
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/// script attached to the <see cref="Godot.Object"/>, regardless of the scripting language it was written in.
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/// </para>
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/// </remarks>
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/// <example>
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/// This sample shows how to use <see cref="Godot.DynamicGodotObject"/> to dynamically access the engine members of a <see cref="Godot.Object"/>.
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/// <code>
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/// dynamic sprite = GetNode("Sprite").DynamicGodotObject;
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/// sprite.add_child(this);
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///
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/// if ((sprite.hframes * sprite.vframes) > 0)
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/// sprite.frame = 0;
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/// </code>
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/// </example>
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/// <example>
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/// This sample shows how to use <see cref="Godot.DynamicGodotObject"/> to dynamically access the members of the script attached to a <see cref="Godot.Object"/>.
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/// <code>
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/// dynamic childNode = GetNode("ChildNode").DynamicGodotObject;
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///
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/// if (childNode.print_allowed)
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/// {
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/// childNode.message = "Hello from C#";
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/// childNode.print_message(3);
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/// }
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/// </code>
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/// The <c>ChildNode</c> node has the following GDScript script attached:
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/// <code>
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/// // # ChildNode.gd
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/// // var print_allowed = true
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/// // var message = ""
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/// //
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/// // func print_message(times):
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/// // for i in times:
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/// // print(message)
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/// </code>
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/// </example>
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public class DynamicGodotObject : DynamicObject
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{
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/// <summary>
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/// Gets the <see cref="Godot.Object"/> associated with this <see cref="Godot.DynamicGodotObject"/>.
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/// </summary>
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public Object Value { get; }
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/// <summary>
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/// Initializes a new instance of the <see cref="Godot.DynamicGodotObject"/> class.
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/// </summary>
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/// <param name="godotObject">
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/// The <see cref="Godot.Object"/> that will be associated with this <see cref="Godot.DynamicGodotObject"/>.
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/// </param>
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/// <exception cref="System.ArgumentNullException">
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/// Thrown when the <paramref name="godotObject"/> parameter is null.
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/// </exception>
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public DynamicGodotObject(Object godotObject)
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{
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if (godotObject == null)
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throw new ArgumentNullException(nameof(godotObject));
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this.Value = godotObject;
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}
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public override IEnumerable<string> GetDynamicMemberNames()
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{
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return godot_icall_DynamicGodotObject_SetMemberList(Object.GetPtr(Value));
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}
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public override bool TryBinaryOperation(BinaryOperationBinder binder, object arg, out object result)
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{
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switch (binder.Operation)
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{
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case ExpressionType.Equal:
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case ExpressionType.NotEqual:
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if (binder.ReturnType == typeof(bool) || binder.ReturnType.IsAssignableFrom(typeof(bool)))
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{
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if (arg == null)
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{
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bool boolResult = Object.IsInstanceValid(Value);
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if (binder.Operation == ExpressionType.Equal)
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boolResult = !boolResult;
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result = boolResult;
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return true;
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}
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if (arg is Object other)
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{
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bool boolResult = (Value == other);
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if (binder.Operation == ExpressionType.NotEqual)
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boolResult = !boolResult;
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result = boolResult;
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return true;
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}
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}
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break;
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default:
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// We're not implementing operators <, <=, >, and >= (LessThan, LessThanOrEqual, GreaterThan, GreaterThanOrEqual).
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// These are used on the actual pointers in variant_op.cpp. It's better to let the user do that explicitly.
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break;
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}
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return base.TryBinaryOperation(binder, arg, out result);
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}
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public override bool TryConvert(ConvertBinder binder, out object result)
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{
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if (binder.Type == typeof(Object))
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{
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result = Value;
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return true;
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}
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if (typeof(Object).IsAssignableFrom(binder.Type))
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{
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// Throws InvalidCastException when the cast fails
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result = Convert.ChangeType(Value, binder.Type);
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return true;
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}
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return base.TryConvert(binder, out result);
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}
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public override bool TryGetIndex(GetIndexBinder binder, object[] indexes, out object result)
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{
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if (indexes.Length == 1)
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{
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if (indexes[0] is string name)
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{
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return godot_icall_DynamicGodotObject_GetMember(Object.GetPtr(Value), name, out result);
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}
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}
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return base.TryGetIndex(binder, indexes, out result);
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}
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public override bool TryGetMember(GetMemberBinder binder, out object result)
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{
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return godot_icall_DynamicGodotObject_GetMember(Object.GetPtr(Value), binder.Name, out result);
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}
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public override bool TryInvokeMember(InvokeMemberBinder binder, object[] args, out object result)
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{
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return godot_icall_DynamicGodotObject_InvokeMember(Object.GetPtr(Value), binder.Name, args, out result);
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}
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public override bool TrySetIndex(SetIndexBinder binder, object[] indexes, object value)
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{
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if (indexes.Length == 1)
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{
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if (indexes[0] is string name)
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{
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return godot_icall_DynamicGodotObject_SetMember(Object.GetPtr(Value), name, value);
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}
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}
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return base.TrySetIndex(binder, indexes, value);
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}
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public override bool TrySetMember(SetMemberBinder binder, object value)
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{
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return godot_icall_DynamicGodotObject_SetMember(Object.GetPtr(Value), binder.Name, value);
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}
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[MethodImpl(MethodImplOptions.InternalCall)]
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internal extern static string[] godot_icall_DynamicGodotObject_SetMemberList(IntPtr godotObject);
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[MethodImpl(MethodImplOptions.InternalCall)]
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internal extern static bool godot_icall_DynamicGodotObject_InvokeMember(IntPtr godotObject, string name, object[] args, out object result);
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[MethodImpl(MethodImplOptions.InternalCall)]
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internal extern static bool godot_icall_DynamicGodotObject_GetMember(IntPtr godotObject, string name, out object result);
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[MethodImpl(MethodImplOptions.InternalCall)]
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internal extern static bool godot_icall_DynamicGodotObject_SetMember(IntPtr godotObject, string name, object value);
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#region We don't override these methods
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// Looks like this is not usable from C#
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//public override bool TryCreateInstance(CreateInstanceBinder binder, object[] args, out object result);
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// Object members cannot be deleted
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//public override bool TryDeleteIndex(DeleteIndexBinder binder, object[] indexes);
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//public override bool TryDeleteMember(DeleteMemberBinder binder);
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// Invokation on the object itself, e.g.: obj(param)
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//public override bool TryInvoke(InvokeBinder binder, object[] args, out object result);
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// No unnary operations to handle
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//public override bool TryUnaryOperation(UnaryOperationBinder binder, out object result);
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#endregion
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}
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}
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@ -73,39 +73,11 @@ namespace Godot
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disposed = true;
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}
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/// <summary>
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/// Returns a new <see cref="Godot.SignalAwaiter"/> awaiter configured to complete when the instance
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/// <paramref name="source"/> emits the signal specified by the <paramref name="signal"/> parameter.
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/// </summary>
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/// <param name="source">
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/// The instance the awaiter will be listening to.
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/// </param>
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/// <param name="signal">
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/// The signal the awaiter will be waiting for.
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/// </param>
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/// <example>
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/// This sample prints a message once every frame up to 100 times.
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/// <code>
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/// public override void _Ready()
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/// {
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/// for (int i = 0; i < 100; i++)
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/// {
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/// await ToSignal(GetTree(), "idle_frame");
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/// GD.Print($"Frame {i}");
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/// }
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/// }
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/// </code>
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/// </example>
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public SignalAwaiter ToSignal(Object source, string signal)
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{
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return new SignalAwaiter(source, signal, this);
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}
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/// <summary>
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/// Gets a new <see cref="Godot.DynamicGodotObject"/> associated with this instance.
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/// </summary>
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public dynamic DynamicObject => new DynamicGodotObject(this);
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[MethodImpl(MethodImplOptions.InternalCall)]
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internal extern static IntPtr godot_icall_Object_Ctor(Object obj);
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@ -1,68 +0,0 @@
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/*************************************************************************/
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/* arguments_vector.h */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#ifndef ARGUMENTS_VECTOR_H
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#define ARGUMENTS_VECTOR_H
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#include "core/os/memory.h"
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template <typename T, int POOL_SIZE = 5>
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struct ArgumentsVector {
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private:
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T pool[POOL_SIZE];
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T *_ptr;
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int size;
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ArgumentsVector();
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ArgumentsVector(const ArgumentsVector &);
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public:
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T *ptr() { return _ptr; }
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T &get(int p_idx) { return _ptr[p_idx]; }
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void set(int p_idx, const T &p_value) { _ptr[p_idx] = p_value; }
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explicit ArgumentsVector(int p_size) :
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size(p_size) {
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if (p_size <= POOL_SIZE) {
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_ptr = pool;
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} else {
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_ptr = memnew_arr(T, p_size);
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}
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}
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~ArgumentsVector() {
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if (size > POOL_SIZE) {
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memdelete_arr(_ptr);
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}
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}
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};
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#endif // ARGUMENTS_VECTOR_H
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@ -36,11 +36,9 @@
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#include "core/string_name.h"
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#include "../csharp_script.h"
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#include "../mono_gd/gd_mono_class.h"
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#include "../mono_gd/gd_mono_internals.h"
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#include "../mono_gd/gd_mono_utils.h"
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#include "../signal_awaiter_utils.h"
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#include "arguments_vector.h"
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Object *godot_icall_Object_Ctor(MonoObject *p_obj) {
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Object *instance = memnew(Object);
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@ -77,7 +75,7 @@ void godot_icall_Object_Disposed(MonoObject *p_obj, Object *p_ptr) {
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}
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}
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void godot_icall_Reference_Disposed(MonoObject *p_obj, Object *p_ptr, MonoBoolean p_is_finalizer) {
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void godot_icall_Reference_Disposed(MonoObject *p_obj, Object *p_ptr, bool p_is_finalizer) {
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#ifdef DEBUG_ENABLED
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CRASH_COND(p_ptr == NULL);
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// This is only called with Reference derived classes
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@ -157,67 +155,6 @@ Error godot_icall_SignalAwaiter_connect(Object *p_source, MonoString *p_signal,
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return SignalAwaiterUtils::connect_signal_awaiter(p_source, signal, p_target, p_awaiter);
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}
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MonoArray *godot_icall_DynamicGodotObject_SetMemberList(Object *p_ptr) {
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List<PropertyInfo> property_list;
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p_ptr->get_property_list(&property_list);
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MonoArray *result = mono_array_new(mono_domain_get(), CACHED_CLASS_RAW(String), property_list.size());
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int i = 0;
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for (List<PropertyInfo>::Element *E = property_list.front(); E; E = E->next()) {
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MonoString *boxed = GDMonoMarshal::mono_string_from_godot(E->get().name);
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mono_array_set(result, MonoString *, i, boxed);
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i++;
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}
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return result;
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}
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MonoBoolean godot_icall_DynamicGodotObject_InvokeMember(Object *p_ptr, MonoString *p_name, MonoArray *p_args, MonoObject **r_result) {
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String name = GDMonoMarshal::mono_string_to_godot(p_name);
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int argc = mono_array_length(p_args);
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ArgumentsVector<Variant> arg_store(argc);
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ArgumentsVector<const Variant *> args(argc);
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for (int i = 0; i < argc; i++) {
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MonoObject *elem = mono_array_get(p_args, MonoObject *, i);
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arg_store.set(i, GDMonoMarshal::mono_object_to_variant(elem));
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args.set(i, &arg_store.get(i));
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}
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Variant::CallError error;
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Variant result = p_ptr->call(StringName(name), args.ptr(), argc, error);
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*r_result = GDMonoMarshal::variant_to_mono_object(result);
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return error.error == Variant::CallError::CALL_OK;
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}
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|
||||
MonoBoolean godot_icall_DynamicGodotObject_GetMember(Object *p_ptr, MonoString *p_name, MonoObject **r_result) {
|
||||
String name = GDMonoMarshal::mono_string_to_godot(p_name);
|
||||
|
||||
bool valid;
|
||||
Variant value = p_ptr->get(StringName(name), &valid);
|
||||
|
||||
if (valid) {
|
||||
*r_result = GDMonoMarshal::variant_to_mono_object(value);
|
||||
}
|
||||
|
||||
return valid;
|
||||
}
|
||||
|
||||
MonoBoolean godot_icall_DynamicGodotObject_SetMember(Object *p_ptr, MonoString *p_name, MonoObject *p_value) {
|
||||
String name = GDMonoMarshal::mono_string_to_godot(p_name);
|
||||
Variant value = GDMonoMarshal::mono_object_to_variant(p_value);
|
||||
|
||||
bool valid;
|
||||
p_ptr->set(StringName(name), value, &valid);
|
||||
|
||||
return valid;
|
||||
}
|
||||
|
||||
void godot_register_object_icalls() {
|
||||
mono_add_internal_call("Godot.Object::godot_icall_Object_Ctor", (void *)godot_icall_Object_Ctor);
|
||||
mono_add_internal_call("Godot.Object::godot_icall_Object_Disposed", (void *)godot_icall_Object_Disposed);
|
||||
|
@ -225,10 +162,6 @@ void godot_register_object_icalls() {
|
|||
mono_add_internal_call("Godot.Object::godot_icall_Object_ClassDB_get_method", (void *)godot_icall_Object_ClassDB_get_method);
|
||||
mono_add_internal_call("Godot.Object::godot_icall_Object_weakref", (void *)godot_icall_Object_weakref);
|
||||
mono_add_internal_call("Godot.SignalAwaiter::godot_icall_SignalAwaiter_connect", (void *)godot_icall_SignalAwaiter_connect);
|
||||
mono_add_internal_call("Godot.DynamicGodotObject::godot_icall_DynamicGodotObject_SetMemberList", (void *)godot_icall_DynamicGodotObject_SetMemberList);
|
||||
mono_add_internal_call("Godot.DynamicGodotObject::godot_icall_DynamicGodotObject_InvokeMember", (void *)godot_icall_DynamicGodotObject_InvokeMember);
|
||||
mono_add_internal_call("Godot.DynamicGodotObject::godot_icall_DynamicGodotObject_GetMember", (void *)godot_icall_DynamicGodotObject_GetMember);
|
||||
mono_add_internal_call("Godot.DynamicGodotObject::godot_icall_DynamicGodotObject_SetMember", (void *)godot_icall_DynamicGodotObject_SetMember);
|
||||
}
|
||||
|
||||
#endif // MONO_GLUE_ENABLED
|
||||
|
|
|
@ -42,7 +42,7 @@ Object *godot_icall_Object_Ctor(MonoObject *p_obj);
|
|||
|
||||
void godot_icall_Object_Disposed(MonoObject *p_obj, Object *p_ptr);
|
||||
|
||||
void godot_icall_Reference_Disposed(MonoObject *p_obj, Object *p_ptr, MonoBoolean p_is_finalizer);
|
||||
void godot_icall_Reference_Disposed(MonoObject *p_obj, Object *p_ptr, bool p_is_finalizer);
|
||||
|
||||
MethodBind *godot_icall_Object_ClassDB_get_method(MonoString *p_type, MonoString *p_method);
|
||||
|
||||
|
@ -50,16 +50,6 @@ MonoObject *godot_icall_Object_weakref(Object *p_obj);
|
|||
|
||||
Error godot_icall_SignalAwaiter_connect(Object *p_source, MonoString *p_signal, Object *p_target, MonoObject *p_awaiter);
|
||||
|
||||
// DynamicGodotObject
|
||||
|
||||
MonoArray *godot_icall_DynamicGodotObject_SetMemberList(Object *p_ptr);
|
||||
|
||||
MonoBoolean godot_icall_DynamicGodotObject_InvokeMember(Object *p_ptr, MonoString *p_name, MonoArray *p_args, MonoObject **r_result);
|
||||
|
||||
MonoBoolean godot_icall_DynamicGodotObject_GetMember(Object *p_ptr, MonoString *p_name, MonoObject **r_result);
|
||||
|
||||
MonoBoolean godot_icall_DynamicGodotObject_SetMember(Object *p_ptr, MonoString *p_name, MonoObject *p_value);
|
||||
|
||||
// Register internal calls
|
||||
|
||||
void godot_register_object_icalls();
|
||||
|
|
|
@ -81,7 +81,7 @@ void godot_icall_Array_Clear(Array *ptr) {
|
|||
ptr->clear();
|
||||
}
|
||||
|
||||
MonoBoolean godot_icall_Array_Contains(Array *ptr, MonoObject *item) {
|
||||
bool godot_icall_Array_Contains(Array *ptr, MonoObject *item) {
|
||||
return ptr->find(GDMonoMarshal::mono_object_to_variant(item)) != -1;
|
||||
}
|
||||
|
||||
|
@ -113,7 +113,7 @@ void godot_icall_Array_Insert(Array *ptr, int index, MonoObject *item) {
|
|||
ptr->insert(index, GDMonoMarshal::mono_object_to_variant(item));
|
||||
}
|
||||
|
||||
MonoBoolean godot_icall_Array_Remove(Array *ptr, MonoObject *item) {
|
||||
bool godot_icall_Array_Remove(Array *ptr, MonoObject *item) {
|
||||
int idx = ptr->find(GDMonoMarshal::mono_object_to_variant(item));
|
||||
if (idx >= 0) {
|
||||
ptr->remove(idx);
|
||||
|
@ -208,21 +208,21 @@ void godot_icall_Dictionary_Clear(Dictionary *ptr) {
|
|||
ptr->clear();
|
||||
}
|
||||
|
||||
MonoBoolean godot_icall_Dictionary_Contains(Dictionary *ptr, MonoObject *key, MonoObject *value) {
|
||||
bool godot_icall_Dictionary_Contains(Dictionary *ptr, MonoObject *key, MonoObject *value) {
|
||||
// no dupes
|
||||
Variant *ret = ptr->getptr(GDMonoMarshal::mono_object_to_variant(key));
|
||||
return ret != NULL && *ret == GDMonoMarshal::mono_object_to_variant(value);
|
||||
}
|
||||
|
||||
MonoBoolean godot_icall_Dictionary_ContainsKey(Dictionary *ptr, MonoObject *key) {
|
||||
bool godot_icall_Dictionary_ContainsKey(Dictionary *ptr, MonoObject *key) {
|
||||
return ptr->has(GDMonoMarshal::mono_object_to_variant(key));
|
||||
}
|
||||
|
||||
MonoBoolean godot_icall_Dictionary_RemoveKey(Dictionary *ptr, MonoObject *key) {
|
||||
bool godot_icall_Dictionary_RemoveKey(Dictionary *ptr, MonoObject *key) {
|
||||
return ptr->erase(GDMonoMarshal::mono_object_to_variant(key));
|
||||
}
|
||||
|
||||
MonoBoolean godot_icall_Dictionary_Remove(Dictionary *ptr, MonoObject *key, MonoObject *value) {
|
||||
bool godot_icall_Dictionary_Remove(Dictionary *ptr, MonoObject *key, MonoObject *value) {
|
||||
Variant varKey = GDMonoMarshal::mono_object_to_variant(key);
|
||||
|
||||
// no dupes
|
||||
|
@ -235,7 +235,7 @@ MonoBoolean godot_icall_Dictionary_Remove(Dictionary *ptr, MonoObject *key, Mono
|
|||
return false;
|
||||
}
|
||||
|
||||
MonoBoolean godot_icall_Dictionary_TryGetValue(Dictionary *ptr, MonoObject *key, MonoObject **value) {
|
||||
bool godot_icall_Dictionary_TryGetValue(Dictionary *ptr, MonoObject *key, MonoObject **value) {
|
||||
Variant *ret = ptr->getptr(GDMonoMarshal::mono_object_to_variant(key));
|
||||
if (ret == NULL) {
|
||||
*value = NULL;
|
||||
|
@ -245,7 +245,7 @@ MonoBoolean godot_icall_Dictionary_TryGetValue(Dictionary *ptr, MonoObject *key,
|
|||
return true;
|
||||
}
|
||||
|
||||
MonoBoolean godot_icall_Dictionary_TryGetValue_Generic(Dictionary *ptr, MonoObject *key, MonoObject **value, uint32_t type_encoding, GDMonoClass *type_class) {
|
||||
bool godot_icall_Dictionary_TryGetValue_Generic(Dictionary *ptr, MonoObject *key, MonoObject **value, uint32_t type_encoding, GDMonoClass *type_class) {
|
||||
Variant *ret = ptr->getptr(GDMonoMarshal::mono_object_to_variant(key));
|
||||
if (ret == NULL) {
|
||||
*value = NULL;
|
||||
|
|
|
@ -55,7 +55,7 @@ void godot_icall_Array_Add(Array *ptr, MonoObject *item);
|
|||
|
||||
void godot_icall_Array_Clear(Array *ptr);
|
||||
|
||||
MonoBoolean godot_icall_Array_Contains(Array *ptr, MonoObject *item);
|
||||
bool godot_icall_Array_Contains(Array *ptr, MonoObject *item);
|
||||
|
||||
void godot_icall_Array_CopyTo(Array *ptr, MonoArray *array, int array_index);
|
||||
|
||||
|
@ -63,7 +63,7 @@ int godot_icall_Array_IndexOf(Array *ptr, MonoObject *item);
|
|||
|
||||
void godot_icall_Array_Insert(Array *ptr, int index, MonoObject *item);
|
||||
|
||||
MonoBoolean godot_icall_Array_Remove(Array *ptr, MonoObject *item);
|
||||
bool godot_icall_Array_Remove(Array *ptr, MonoObject *item);
|
||||
|
||||
void godot_icall_Array_RemoveAt(Array *ptr, int index);
|
||||
|
||||
|
@ -93,17 +93,17 @@ void godot_icall_Dictionary_Add(Dictionary *ptr, MonoObject *key, MonoObject *va
|
|||
|
||||
void godot_icall_Dictionary_Clear(Dictionary *ptr);
|
||||
|
||||
MonoBoolean godot_icall_Dictionary_Contains(Dictionary *ptr, MonoObject *key, MonoObject *value);
|
||||
bool godot_icall_Dictionary_Contains(Dictionary *ptr, MonoObject *key, MonoObject *value);
|
||||
|
||||
MonoBoolean godot_icall_Dictionary_ContainsKey(Dictionary *ptr, MonoObject *key);
|
||||
bool godot_icall_Dictionary_ContainsKey(Dictionary *ptr, MonoObject *key);
|
||||
|
||||
MonoBoolean godot_icall_Dictionary_RemoveKey(Dictionary *ptr, MonoObject *key);
|
||||
bool godot_icall_Dictionary_RemoveKey(Dictionary *ptr, MonoObject *key);
|
||||
|
||||
MonoBoolean godot_icall_Dictionary_Remove(Dictionary *ptr, MonoObject *key, MonoObject *value);
|
||||
bool godot_icall_Dictionary_Remove(Dictionary *ptr, MonoObject *key, MonoObject *value);
|
||||
|
||||
MonoBoolean godot_icall_Dictionary_TryGetValue(Dictionary *ptr, MonoObject *key, MonoObject **value);
|
||||
bool godot_icall_Dictionary_TryGetValue(Dictionary *ptr, MonoObject *key, MonoObject **value);
|
||||
|
||||
MonoBoolean godot_icall_Dictionary_TryGetValue_Generic(Dictionary *ptr, MonoObject *key, MonoObject **value, uint32_t type_encoding, GDMonoClass *type_class);
|
||||
bool godot_icall_Dictionary_TryGetValue_Generic(Dictionary *ptr, MonoObject *key, MonoObject **value, uint32_t type_encoding, GDMonoClass *type_class);
|
||||
|
||||
void godot_icall_Dictionary_Generic_GetValueTypeInfo(MonoReflectionType *refltype, uint32_t *type_encoding, GDMonoClass **type_class);
|
||||
|
||||
|
|
|
@ -175,7 +175,7 @@ MonoObject *godot_icall_GD_str2var(MonoString *p_str) {
|
|||
return GDMonoMarshal::variant_to_mono_object(ret);
|
||||
}
|
||||
|
||||
MonoBoolean godot_icall_GD_type_exists(MonoString *p_type) {
|
||||
bool godot_icall_GD_type_exists(MonoString *p_type) {
|
||||
return ClassDB::class_exists(GDMonoMarshal::mono_string_to_godot(p_type));
|
||||
}
|
||||
|
||||
|
|
|
@ -69,7 +69,7 @@ MonoString *godot_icall_GD_str(MonoArray *p_what);
|
|||
|
||||
MonoObject *godot_icall_GD_str2var(MonoString *p_str);
|
||||
|
||||
MonoBoolean godot_icall_GD_type_exists(MonoString *p_type);
|
||||
bool godot_icall_GD_type_exists(MonoString *p_type);
|
||||
|
||||
MonoArray *godot_icall_GD_var2bytes(MonoObject *p_var, MonoBoolean p_full_objects);
|
||||
|
||||
|
|
|
@ -74,6 +74,4 @@ void godot_register_glue_header_icalls() {
|
|||
} \
|
||||
Object *m_instance = ci->creation_func();
|
||||
|
||||
#include "arguments_vector.h"
|
||||
|
||||
#endif // MONO_GLUE_ENABLED
|
||||
|
|
Loading…
Reference in New Issue