Fix RemoteTransform3D to always use global rotation if use_global_coordinates is true
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@ -68,7 +68,7 @@ void RemoteTransform3D::_update_remote() {
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Transform3D our_trans = get_global_transform();
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if (update_remote_rotation) {
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n->set_rotation(our_trans.basis.get_euler_normalized(EulerOrder(n->get_rotation_order())));
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n->set_global_rotation(our_trans.basis.get_euler_normalized(EulerOrder(n->get_rotation_order())));
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}
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if (update_remote_scale) {
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