From f7efa9d43a05598fd7f15c4381a79c4b309904a0 Mon Sep 17 00:00:00 2001 From: poke1024 Date: Wed, 28 Feb 2018 19:47:07 +0100 Subject: [PATCH] Fix line thickness for CollisionPolygon2D. (cherry picked from commit a36f6e5386d5cf41256bbd53034998f7453a2376) --- scene/2d/collision_polygon_2d.cpp | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/scene/2d/collision_polygon_2d.cpp b/scene/2d/collision_polygon_2d.cpp index 978fb379acd..7e2026d2255 100644 --- a/scene/2d/collision_polygon_2d.cpp +++ b/scene/2d/collision_polygon_2d.cpp @@ -175,7 +175,8 @@ void CollisionPolygon2D::_notification(int p_what) { Vector2 p = polygon[i]; Vector2 n = polygon[(i + 1) % polygon.size()]; - draw_line(p, n, Color(0.9, 0.2, 0.0, 0.8), 3); + // draw line with width <= 1, so it does not scale with zoom and break pixel exact editing + draw_line(p, n, Color(0.9, 0.2, 0.0, 0.8), 1); } #define DEBUG_DECOMPOSE #if defined(TOOLS_ENABLED) && defined(DEBUG_DECOMPOSE)