Custom Skeleton3DEditorPlugin

Co-authored-by: Marios Staikopoulos <marios@staik.net>
This commit is contained in:
K. S. Ernest (iFire) Lee 2020-02-19 11:48:20 -08:00
parent 3be9c74d8b
commit f7fdc87789
7 changed files with 802 additions and 63 deletions

View File

@ -3199,7 +3199,7 @@ void AnimationTrackEditor::update_keying() {
} }
keying = keying_enabled; keying = keying_enabled;
//_update_menu();
emit_signal("keying_changed"); emit_signal("keying_changed");
} }

View File

@ -30,13 +30,385 @@
#include "skeleton_3d_editor_plugin.h" #include "skeleton_3d_editor_plugin.h"
#include "core/io/resource_saver.h"
#include "editor/editor_file_dialog.h"
#include "editor/editor_properties.h"
#include "editor/editor_scale.h"
#include "editor/plugins/animation_player_editor_plugin.h"
#include "node_3d_editor_plugin.h" #include "node_3d_editor_plugin.h"
#include "scene/3d/collision_shape_3d.h" #include "scene/3d/collision_shape_3d.h"
#include "scene/3d/mesh_instance_3d.h"
#include "scene/3d/physics_body_3d.h" #include "scene/3d/physics_body_3d.h"
#include "scene/3d/physics_joint_3d.h" #include "scene/3d/physics_joint_3d.h"
#include "scene/resources/capsule_shape_3d.h" #include "scene/resources/capsule_shape_3d.h"
#include "scene/resources/sphere_shape_3d.h" #include "scene/resources/sphere_shape_3d.h"
void BoneTransformEditor::create_editors() {
const Color section_color = get_theme_color("prop_subsection", "Editor");
section = memnew(EditorInspectorSection);
section->setup("trf_properties", label, this, section_color, true);
add_child(section);
key_button = memnew(Button);
key_button->set_text(TTR("Key Transform"));
key_button->set_visible(keyable);
key_button->set_icon(get_theme_icon("Key", "EditorIcons"));
key_button->set_flat(true);
section->get_vbox()->add_child(key_button);
enabled_checkbox = memnew(CheckBox(TTR("Pose Enabled")));
enabled_checkbox->set_flat(true);
enabled_checkbox->set_visible(toggle_enabled);
section->get_vbox()->add_child(enabled_checkbox);
Label *l1 = memnew(Label(TTR("Translation")));
section->get_vbox()->add_child(l1);
translation_grid = memnew(GridContainer());
translation_grid->set_columns(TRANSLATION_COMPONENTS);
section->get_vbox()->add_child(translation_grid);
Label *l2 = memnew(Label(TTR("Rotation Degrees")));
section->get_vbox()->add_child(l2);
rotation_grid = memnew(GridContainer());
rotation_grid->set_columns(ROTATION_DEGREES_COMPONENTS);
section->get_vbox()->add_child(rotation_grid);
Label *l3 = memnew(Label(TTR("Scale")));
section->get_vbox()->add_child(l3);
scale_grid = memnew(GridContainer());
scale_grid->set_columns(SCALE_COMPONENTS);
section->get_vbox()->add_child(scale_grid);
Label *l4 = memnew(Label(TTR("Transform")));
section->get_vbox()->add_child(l4);
transform_grid = memnew(GridContainer());
transform_grid->set_columns(TRANSFORM_CONTROL_COMPONENTS);
section->get_vbox()->add_child(transform_grid);
static const char *desc[TRANSFORM_COMPONENTS] = { "x", "y", "z", "x", "y", "z", "x", "y", "z", "x", "y", "z" };
for (int i = 0; i < TRANSFORM_CONTROL_COMPONENTS; ++i) {
translation_slider[i] = memnew(EditorSpinSlider());
translation_slider[i]->set_label(desc[i]);
setup_spinner(translation_slider[i], false);
translation_grid->add_child(translation_slider[i]);
rotation_slider[i] = memnew(EditorSpinSlider());
rotation_slider[i]->set_label(desc[i]);
setup_spinner(rotation_slider[i], false);
rotation_grid->add_child(rotation_slider[i]);
scale_slider[i] = memnew(EditorSpinSlider());
scale_slider[i]->set_label(desc[i]);
setup_spinner(scale_slider[i], false);
scale_grid->add_child(scale_slider[i]);
}
for (int i = 0; i < TRANSFORM_COMPONENTS; ++i) {
transform_slider[i] = memnew(EditorSpinSlider());
transform_slider[i]->set_label(desc[i]);
setup_spinner(transform_slider[i], true);
transform_grid->add_child(transform_slider[i]);
}
}
void BoneTransformEditor::setup_spinner(EditorSpinSlider *spinner, const bool is_transform_spinner) {
spinner->set_flat(true);
spinner->set_min(-10000);
spinner->set_max(10000);
spinner->set_step(0.001f);
spinner->set_hide_slider(true);
spinner->set_allow_greater(true);
spinner->set_allow_lesser(true);
spinner->set_h_size_flags(SIZE_EXPAND_FILL);
spinner->connect_compat("value_changed", this, "_value_changed", varray(is_transform_spinner));
}
void BoneTransformEditor::_notification(int p_what) {
switch (p_what) {
case NOTIFICATION_ENTER_TREE: {
create_editors();
key_button->connect_compat("pressed", this, "_key_button_pressed");
enabled_checkbox->connect_compat("toggled", this, "_checkbox_toggled");
[[fallthrough]];
}
case NOTIFICATION_THEME_CHANGED: {
const Color base = get_theme_color("accent_color", "Editor");
const Color bg_color = get_theme_color("property_color", "Editor");
const Color bg_lbl_color(bg_color.r, bg_color.g, bg_color.b, 0.5);
for (int i = 0; i < TRANSLATION_COMPONENTS; i++) {
Color c = base;
c.set_hsv(float(i % TRANSLATION_COMPONENTS) / TRANSLATION_COMPONENTS + 0.05, c.get_s() * 0.75, c.get_v());
if (!translation_slider[i]) {
continue;
}
translation_slider[i]->set_custom_label_color(true, c);
}
for (int i = 0; i < ROTATION_DEGREES_COMPONENTS; i++) {
Color c = base;
c.set_hsv(float(i % ROTATION_DEGREES_COMPONENTS) / ROTATION_DEGREES_COMPONENTS + 0.05, c.get_s() * 0.75, c.get_v());
if (!rotation_slider[i]) {
continue;
}
rotation_slider[i]->set_custom_label_color(true, c);
}
for (int i = 0; i < SCALE_COMPONENTS; i++) {
Color c = base;
c.set_hsv(float(i % SCALE_COMPONENTS) / SCALE_COMPONENTS + 0.05, c.get_s() * 0.75, c.get_v());
if (!scale_slider[i]) {
continue;
}
scale_slider[i]->set_custom_label_color(true, c);
}
for (int i = 0; i < TRANSFORM_COMPONENTS; i++) {
Color c = base;
c.set_hsv(float(i % TRANSFORM_COMPONENTS) / TRANSFORM_COMPONENTS + 0.05, c.get_s() * 0.75, c.get_v());
if (!transform_slider[i]) {
continue;
}
transform_slider[i]->set_custom_label_color(true, c);
}
break;
}
case NOTIFICATION_SORT_CHILDREN: {
const Ref<Font> font = get_theme_font("font", "Tree");
Point2 buffer;
buffer.x += get_theme_constant("inspector_margin", "Editor");
buffer.y += font->get_height();
buffer.y += get_theme_constant("vseparation", "Tree");
const float vector_height = translation_grid->get_size().y;
const float transform_height = transform_grid->get_size().y;
const float button_height = key_button->get_size().y;
const float width = get_size().x - get_theme_constant("inspector_margin", "Editor");
Vector<Rect2> input_rects;
if (keyable && section->get_vbox()->is_visible()) {
input_rects.push_back(Rect2(key_button->get_position() + buffer, Size2(width, button_height)));
} else {
input_rects.push_back(Rect2(0, 0, 0, 0));
}
if (section->get_vbox()->is_visible()) {
input_rects.push_back(Rect2(translation_grid->get_position() + buffer, Size2(width, vector_height)));
input_rects.push_back(Rect2(rotation_grid->get_position() + buffer, Size2(width, vector_height)));
input_rects.push_back(Rect2(scale_grid->get_position() + buffer, Size2(width, vector_height)));
input_rects.push_back(Rect2(transform_grid->get_position() + buffer, Size2(width, transform_height)));
} else {
const int32_t start = input_rects.size();
const int32_t empty_input_rect_elements = 4;
const int32_t end = start + empty_input_rect_elements;
for (int i = start; i < end; ++i) {
input_rects.push_back(Rect2(0, 0, 0, 0));
}
}
for (int32_t i = 0; i < input_rects.size(); i++) {
background_rects[i] = input_rects[i];
}
update();
break;
}
case NOTIFICATION_DRAW: {
const Color dark_color = get_theme_color("dark_color_2", "Editor");
for (int i = 0; i < 5; ++i) {
draw_rect(background_rects[i], dark_color);
}
break;
}
}
}
void BoneTransformEditor::_value_changed(const double p_value, const bool p_from_transform) {
if (updating)
return;
if (property.get_slicec('/', 0) == "bones" && property.get_slicec('/', 2) == "custom_pose") {
const Transform tform = compute_transform(p_from_transform);
undo_redo->create_action(TTR("Set Custom Bone Pose Transform"), UndoRedo::MERGE_ENDS);
undo_redo->add_undo_method(skeleton, "set_bone_custom_pose", property.get_slicec('/', 1).to_int(), skeleton->get_bone_custom_pose(property.get_slicec('/', 1).to_int()));
undo_redo->add_do_method(skeleton, "set_bone_custom_pose", property.get_slicec('/', 1).to_int(), tform);
undo_redo->commit_action();
} else if (property.get_slicec('/', 0) == "bones") {
const Transform tform = compute_transform(p_from_transform);
undo_redo->create_action(TTR("Set Bone Transform"), UndoRedo::MERGE_ENDS);
undo_redo->add_undo_property(skeleton, property, skeleton->get(property));
undo_redo->add_do_property(skeleton, property, tform);
undo_redo->commit_action();
}
}
Transform BoneTransformEditor::compute_transform(const bool p_from_transform) const {
// Last modified was a raw transform column...
if (p_from_transform) {
Transform tform;
for (int i = 0; i < BASIS_COMPONENTS; ++i) {
tform.basis[i / BASIS_SPLIT_COMPONENTS][i % BASIS_SPLIT_COMPONENTS] = transform_slider[i]->get_value();
}
for (int i = 0; i < TRANSLATION_COMPONENTS; ++i) {
tform.origin[i] = transform_slider[i + BASIS_COMPONENTS]->get_value();
}
return tform;
}
return Transform(
Basis(Vector3(Math::deg2rad(rotation_slider[0]->get_value()), Math::deg2rad(rotation_slider[1]->get_value()), Math::deg2rad(rotation_slider[2]->get_value())),
Vector3(scale_slider[0]->get_value(), scale_slider[1]->get_value(), scale_slider[2]->get_value())),
Vector3(translation_slider[0]->get_value(), translation_slider[1]->get_value(), translation_slider[2]->get_value()));
}
void BoneTransformEditor::update_enabled_checkbox() {
if (enabled_checkbox) {
const String path = "bones/" + property.get_slicec('/', 1) + "/enabled";
const bool is_enabled = skeleton->get(path);
enabled_checkbox->set_pressed(is_enabled);
}
}
void BoneTransformEditor::_bind_methods() {
ClassDB::bind_method(D_METHOD("_value_changed", "value"), &BoneTransformEditor::_value_changed);
ClassDB::bind_method(D_METHOD("_key_button_pressed"), &BoneTransformEditor::_key_button_pressed);
ClassDB::bind_method(D_METHOD("_checkbox_toggled", "toggled"), &BoneTransformEditor::_checkbox_toggled);
}
void BoneTransformEditor::_update_properties() {
if (updating)
return;
if (skeleton == nullptr)
return;
updating = true;
Transform tform = skeleton->get(property);
_update_transform_properties(tform);
}
void BoneTransformEditor::_update_custom_pose_properties() {
if (updating)
return;
if (skeleton == nullptr)
return;
updating = true;
Transform tform = skeleton->get_bone_custom_pose(property.to_int());
_update_transform_properties(tform);
}
void BoneTransformEditor::_update_transform_properties(Transform tform) {
Quat rot = tform.get_basis();
Vector3 rot_rad = rot.get_euler();
Vector3 rot_degrees = Vector3(Math::rad2deg(rot_rad.x), Math::rad2deg(rot_rad.y), Math::rad2deg(rot_rad.z));
Vector3 tr = tform.get_origin();
Vector3 scale = tform.basis.get_scale();
for (int i = 0; i < TRANSLATION_COMPONENTS; i++) {
translation_slider[i]->set_value(tr[i]);
}
for (int i = 0; i < ROTATION_DEGREES_COMPONENTS; i++) {
rotation_slider[i]->set_value(rot_degrees[i]);
}
for (int i = 0; i < SCALE_COMPONENTS; i++) {
scale_slider[i]->set_value(scale[i]);
}
transform_slider[0]->set_value(tform.get_basis()[Vector3::AXIS_X].x);
transform_slider[1]->set_value(tform.get_basis()[Vector3::AXIS_X].y);
transform_slider[2]->set_value(tform.get_basis()[Vector3::AXIS_X].z);
transform_slider[3]->set_value(tform.get_basis()[Vector3::AXIS_Y].x);
transform_slider[4]->set_value(tform.get_basis()[Vector3::AXIS_Y].y);
transform_slider[5]->set_value(tform.get_basis()[Vector3::AXIS_Y].z);
transform_slider[6]->set_value(tform.get_basis()[Vector3::AXIS_Z].x);
transform_slider[7]->set_value(tform.get_basis()[Vector3::AXIS_Z].y);
transform_slider[8]->set_value(tform.get_basis()[Vector3::AXIS_Z].z);
for (int i = 0; i < TRANSLATION_COMPONENTS; i++) {
transform_slider[BASIS_COMPONENTS + i]->set_value(tform.get_origin()[i]);
}
update_enabled_checkbox();
updating = false;
}
BoneTransformEditor::BoneTransformEditor(Skeleton3D *p_skeleton) :
translation_slider(),
rotation_slider(),
scale_slider(),
transform_slider(),
skeleton(p_skeleton),
key_button(nullptr),
enabled_checkbox(nullptr),
keyable(false),
toggle_enabled(false),
updating(false) {
undo_redo = EditorNode::get_undo_redo();
}
void BoneTransformEditor::set_target(const String &p_prop) {
property = p_prop;
}
void BoneTransformEditor::set_keyable(const bool p_keyable) {
keyable = p_keyable;
if (key_button) {
key_button->set_visible(p_keyable);
}
}
void BoneTransformEditor::set_toggle_enabled(const bool p_enabled) {
toggle_enabled = p_enabled;
if (enabled_checkbox) {
enabled_checkbox->set_visible(p_enabled);
}
}
void BoneTransformEditor::_key_button_pressed() {
if (skeleton == nullptr)
return;
const BoneId bone_id = property.get_slicec('/', 1).to_int();
const String name = skeleton->get_bone_name(bone_id);
if (name.empty())
return;
// Need to normalize the basis before you key it
Transform tform = compute_transform(true);
tform.orthonormalize();
AnimationPlayerEditor::singleton->get_track_editor()->insert_transform_key(skeleton, name, tform);
}
void BoneTransformEditor::_checkbox_toggled(const bool p_toggled) {
if (enabled_checkbox) {
const String path = "bones/" + property.get_slicec('/', 1) + "/enabled";
skeleton->set(path, p_toggled);
}
}
void Skeleton3DEditor::_on_click_option(int p_option) { void Skeleton3DEditor::_on_click_option(int p_option) {
if (!skeleton) { if (!skeleton) {
return; return;
@ -45,12 +417,14 @@ void Skeleton3DEditor::_on_click_option(int p_option) {
switch (p_option) { switch (p_option) {
case MENU_OPTION_CREATE_PHYSICAL_SKELETON: { case MENU_OPTION_CREATE_PHYSICAL_SKELETON: {
create_physical_skeleton(); create_physical_skeleton();
} break; break;
}
} }
} }
void Skeleton3DEditor::create_physical_skeleton() { void Skeleton3DEditor::create_physical_skeleton() {
UndoRedo *ur = EditorNode::get_singleton()->get_undo_redo(); UndoRedo *ur = EditorNode::get_singleton()->get_undo_redo();
ERR_FAIL_COND(!get_tree());
Node *owner = skeleton == get_tree()->get_edited_scene_root() ? skeleton : skeleton->get_owner(); Node *owner = skeleton == get_tree()->get_edited_scene_root() ? skeleton : skeleton->get_owner();
const int bc = skeleton->get_bone_count(); const int bc = skeleton->get_bone_count();
@ -124,28 +498,164 @@ PhysicalBone3D *Skeleton3DEditor::create_physical_bone(int bone_id, int bone_chi
return physical_bone; return physical_bone;
} }
void Skeleton3DEditor::edit(Skeleton3D *p_node) { Variant Skeleton3DEditor::get_drag_data_fw(const Point2 &p_point, Control *p_from) {
skeleton = p_node; TreeItem *selected = joint_tree->get_selected();
if (!selected)
return Variant();
Ref<Texture> icon = selected->get_icon(0);
VBoxContainer *vb = memnew(VBoxContainer);
HBoxContainer *hb = memnew(HBoxContainer);
TextureRect *tf = memnew(TextureRect);
tf->set_texture(icon);
tf->set_stretch_mode(TextureRect::STRETCH_KEEP_CENTERED);
hb->add_child(tf);
Label *label = memnew(Label(selected->get_text(0)));
hb->add_child(label);
vb->add_child(hb);
hb->set_modulate(Color(1, 1, 1, 1));
set_drag_preview(vb);
Dictionary drag_data;
drag_data["type"] = "nodes";
drag_data["node"] = selected;
return drag_data;
} }
void Skeleton3DEditor::_notification(int p_what) { bool Skeleton3DEditor::can_drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from) const {
if (p_what == NOTIFICATION_ENTER_TREE) { TreeItem *target = joint_tree->get_item_at_position(p_point);
get_tree()->connect("node_removed", callable_mp(this, &Skeleton3DEditor::_node_removed)); if (!target)
return false;
const String path = target->get_metadata(0);
if (!path.begins_with("bones/"))
return false;
TreeItem *selected = Object::cast_to<TreeItem>(Dictionary(p_data)["node"]);
if (target == selected)
return false;
const String path2 = target->get_metadata(0);
if (!path2.begins_with("bones/"))
return false;
return true;
}
void Skeleton3DEditor::drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from) {
if (!can_drop_data_fw(p_point, p_data, p_from))
return;
TreeItem *target = joint_tree->get_item_at_position(p_point);
TreeItem *selected = Object::cast_to<TreeItem>(Dictionary(p_data)["node"]);
const BoneId target_boneidx = String(target->get_metadata(0)).get_slicec('/', 1).to_int();
const BoneId selected_boneidx = String(selected->get_metadata(0)).get_slicec('/', 1).to_int();
move_skeleton_bone(skeleton->get_path(), selected_boneidx, target_boneidx);
}
void Skeleton3DEditor::move_skeleton_bone(NodePath p_skeleton_path, int32_t p_selected_boneidx, int32_t p_target_boneidx) {
Node *node = get_node_or_null(p_skeleton_path);
Skeleton3D *skeleton = Object::cast_to<Skeleton3D>(node);
ERR_FAIL_NULL(skeleton);
UndoRedo *ur = EditorNode::get_singleton()->get_undo_redo();
ur->create_action(TTR("Set Bone Parentage"));
// If the target is a child of ourselves, we move only *us* and not our children
if (skeleton->is_bone_parent_of(p_target_boneidx, p_selected_boneidx)) {
const BoneId parent_idx = skeleton->get_bone_parent(p_selected_boneidx);
const int bone_count = skeleton->get_bone_count();
for (BoneId i = 0; i < bone_count; ++i) {
if (skeleton->get_bone_parent(i) == p_selected_boneidx) {
ur->add_undo_method(skeleton, "set_bone_parent", i, skeleton->get_bone_parent(i));
ur->add_do_method(skeleton, "set_bone_parent", i, parent_idx);
skeleton->set_bone_parent(i, parent_idx);
}
}
}
ur->add_undo_method(skeleton, "set_bone_parent", p_selected_boneidx, skeleton->get_bone_parent(p_selected_boneidx));
ur->add_do_method(skeleton, "set_bone_parent", p_selected_boneidx, p_target_boneidx);
skeleton->set_bone_parent(p_selected_boneidx, p_target_boneidx);
update_joint_tree();
ur->commit_action();
}
void Skeleton3DEditor::_joint_tree_selection_changed() {
TreeItem *selected = joint_tree->get_selected();
const String path = selected->get_metadata(0);
if (path.begins_with("bones/")) {
const int b_idx = path.get_slicec('/', 1).to_int();
const String bone_path = "bones/" + itos(b_idx) + "/";
pose_editor->set_target(bone_path + "pose");
rest_editor->set_target(bone_path + "rest");
custom_pose_editor->set_target(bone_path + "custom_pose");
pose_editor->set_visible(true);
rest_editor->set_visible(true);
custom_pose_editor->set_visible(true);
} }
} }
void Skeleton3DEditor::_node_removed(Node *p_node) { void Skeleton3DEditor::_joint_tree_rmb_select(const Vector2 &p_pos) {
if (p_node == skeleton) { }
skeleton = nullptr;
options->hide(); void Skeleton3DEditor::_update_properties() {
if (rest_editor)
rest_editor->_update_properties();
if (pose_editor)
pose_editor->_update_properties();
if (custom_pose_editor)
custom_pose_editor->_update_custom_pose_properties();
}
void Skeleton3DEditor::update_joint_tree() {
joint_tree->clear();
if (skeleton == nullptr)
return;
TreeItem *root = joint_tree->create_item();
Map<int, TreeItem *> items;
items.insert(-1, root);
const Vector<int> &joint_porder = skeleton->get_bone_process_orders();
Ref<Texture> bone_icon = get_theme_icon("Skeleton3D", "EditorIcons");
for (int i = 0; i < joint_porder.size(); ++i) {
const int b_idx = joint_porder[i];
const int p_idx = skeleton->get_bone_parent(b_idx);
TreeItem *p_item = items.find(p_idx)->get();
TreeItem *joint_item = joint_tree->create_item(p_item);
items.insert(b_idx, joint_item);
joint_item->set_text(0, skeleton->get_bone_name(b_idx));
joint_item->set_icon(0, bone_icon);
joint_item->set_selectable(0, true);
joint_item->set_metadata(0, "bones/" + itos(b_idx));
} }
} }
void Skeleton3DEditor::_bind_methods() { void Skeleton3DEditor::update_editors() {
} }
Skeleton3DEditor::Skeleton3DEditor() { void Skeleton3DEditor::create_editors() {
skeleton = nullptr; set_h_size_flags(SIZE_EXPAND_FILL);
add_theme_constant_override("separation", 0);
set_focus_mode(FOCUS_ALL);
// Create Top Menu Bar
options = memnew(MenuButton); options = memnew(MenuButton);
Node3DEditor::get_singleton()->add_control_to_menu_panel(options); Node3DEditor::get_singleton()->add_control_to_menu_panel(options);
@ -156,31 +666,119 @@ Skeleton3DEditor::Skeleton3DEditor() {
options->get_popup()->connect("id_pressed", callable_mp(this, &Skeleton3DEditor::_on_click_option)); options->get_popup()->connect("id_pressed", callable_mp(this, &Skeleton3DEditor::_on_click_option));
options->hide(); options->hide();
const Color section_color = get_theme_color("prop_subsection", "Editor");
EditorInspectorSection *bones_section = memnew(EditorInspectorSection);
bones_section->setup("bones", "Bones", skeleton, section_color, true);
add_child(bones_section);
bones_section->unfold();
ScrollContainer *s_con = memnew(ScrollContainer);
s_con->set_h_size_flags(SIZE_EXPAND_FILL);
s_con->set_custom_minimum_size(Size2(1, 350) * EDSCALE);
bones_section->get_vbox()->add_child(s_con);
joint_tree = memnew(Tree);
joint_tree->set_columns(1);
joint_tree->set_focus_mode(Control::FocusMode::FOCUS_NONE);
joint_tree->set_select_mode(Tree::SELECT_SINGLE);
joint_tree->set_hide_root(true);
joint_tree->set_v_size_flags(SIZE_EXPAND_FILL);
joint_tree->set_h_size_flags(SIZE_EXPAND_FILL);
joint_tree->set_allow_rmb_select(true);
joint_tree->set_drag_forwarding(this);
s_con->add_child(joint_tree);
pose_editor = memnew(BoneTransformEditor(skeleton));
pose_editor->set_label(TTR("Bone Pose"));
pose_editor->set_keyable(AnimationPlayerEditor::singleton->get_track_editor()->has_keying());
pose_editor->set_toggle_enabled(true);
pose_editor->set_visible(false);
add_child(pose_editor);
rest_editor = memnew(BoneTransformEditor(skeleton));
rest_editor->set_label(TTR("Bone Rest"));
rest_editor->set_visible(false);
add_child(rest_editor);
custom_pose_editor = memnew(BoneTransformEditor(skeleton));
custom_pose_editor->set_label(TTR("Bone Custom Pose"));
custom_pose_editor->set_visible(false);
add_child(custom_pose_editor);
} }
Skeleton3DEditor::~Skeleton3DEditor() {} void Skeleton3DEditor::_notification(int p_what) {
switch (p_what) {
case NOTIFICATION_ENTER_TREE: {
create_editors();
update_joint_tree();
update_editors();
void Skeleton3DEditorPlugin::edit(Object *p_object) { get_tree()->connect_compat("node_removed", this, "_node_removed", Vector<Variant>(), Object::CONNECT_ONESHOT);
skeleton_editor->edit(Object::cast_to<Skeleton3D>(p_object)); joint_tree->connect_compat("item_selected", this, "_joint_tree_selection_changed");
} joint_tree->connect_compat("item_rmb_selected", this, "_joint_tree_rmb_select");
#ifdef TOOLS_ENABLED
skeleton->connect_compat("pose_updated", this, "_update_properties");
#endif // TOOLS_ENABLED
bool Skeleton3DEditorPlugin::handles(Object *p_object) const { break;
return p_object->is_class("Skeleton3D"); }
}
void Skeleton3DEditorPlugin::make_visible(bool p_visible) {
if (p_visible) {
skeleton_editor->options->show();
} else {
skeleton_editor->options->hide();
skeleton_editor->edit(nullptr);
} }
} }
void Skeleton3DEditor::_node_removed(Node *p_node) {
if (skeleton && p_node == skeleton) {
skeleton = nullptr;
options->hide();
}
_update_properties();
}
void Skeleton3DEditor::_bind_methods() {
ClassDB::bind_method(D_METHOD("_node_removed"), &Skeleton3DEditor::_node_removed);
ClassDB::bind_method(D_METHOD("_joint_tree_selection_changed"), &Skeleton3DEditor::_joint_tree_selection_changed);
ClassDB::bind_method(D_METHOD("_joint_tree_rmb_select"), &Skeleton3DEditor::_joint_tree_rmb_select);
ClassDB::bind_method(D_METHOD("_update_properties"), &Skeleton3DEditor::_update_properties);
ClassDB::bind_method(D_METHOD("_on_click_option"), &Skeleton3DEditor::_on_click_option);
ClassDB::bind_method(D_METHOD("get_drag_data_fw"), &Skeleton3DEditor::get_drag_data_fw);
ClassDB::bind_method(D_METHOD("can_drop_data_fw"), &Skeleton3DEditor::can_drop_data_fw);
ClassDB::bind_method(D_METHOD("drop_data_fw"), &Skeleton3DEditor::drop_data_fw);
ClassDB::bind_method(D_METHOD("move_skeleton_bone"), &Skeleton3DEditor::move_skeleton_bone);
}
Skeleton3DEditor::Skeleton3DEditor(EditorInspectorPluginSkeleton *e_plugin, EditorNode *p_editor, Skeleton3D *p_skeleton) :
editor(p_editor),
editor_plugin(e_plugin),
skeleton(p_skeleton) {
}
Skeleton3DEditor::~Skeleton3DEditor() {
if (options) {
Node3DEditor::get_singleton()->remove_control_from_menu_panel(options);
}
}
bool EditorInspectorPluginSkeleton::can_handle(Object *p_object) {
return Object::cast_to<Skeleton3D>(p_object) != nullptr;
}
void EditorInspectorPluginSkeleton::parse_begin(Object *p_object) {
Skeleton3D *skeleton = Object::cast_to<Skeleton3D>(p_object);
ERR_FAIL_COND(!skeleton);
Skeleton3DEditor *skel_editor = memnew(Skeleton3DEditor(this, editor, skeleton));
add_custom_control(skel_editor);
}
Skeleton3DEditorPlugin::Skeleton3DEditorPlugin(EditorNode *p_node) { Skeleton3DEditorPlugin::Skeleton3DEditorPlugin(EditorNode *p_node) {
editor = p_node; editor = p_node;
skeleton_editor = memnew(Skeleton3DEditor);
editor->get_viewport()->add_child(skeleton_editor);
}
Skeleton3DEditorPlugin::~Skeleton3DEditorPlugin() {} Ref<EditorInspectorPluginSkeleton> skeleton_plugin;
skeleton_plugin.instance();
skeleton_plugin->editor = editor;
EditorInspector::add_inspector_plugin(skeleton_plugin);
}

View File

@ -35,11 +35,97 @@
#include "editor/editor_plugin.h" #include "editor/editor_plugin.h"
#include "scene/3d/skeleton_3d.h" #include "scene/3d/skeleton_3d.h"
class EditorInspectorPluginSkeleton;
class Joint;
class PhysicalBone3D; class PhysicalBone3D;
class Joint3D; class Skeleton3DEditorPlugin;
class Button;
class CheckBox;
class Skeleton3DEditor : public Node { class BoneTransformEditor : public VBoxContainer {
GDCLASS(Skeleton3DEditor, Node); GDCLASS(BoneTransformEditor, VBoxContainer);
static const int32_t TRANSLATION_COMPONENTS = 3;
static const int32_t ROTATION_DEGREES_COMPONENTS = 3;
static const int32_t SCALE_COMPONENTS = 3;
static const int32_t BASIS_COMPONENTS = 9;
static const int32_t BASIS_SPLIT_COMPONENTS = 3;
static const int32_t TRANSFORM_COMPONENTS = 12;
static const int32_t TRANSFORM_SPLIT_COMPONENTS = 3;
static const int32_t TRANSFORM_CONTROL_COMPONENTS = 3;
EditorInspectorSection *section;
GridContainer *translation_grid;
GridContainer *rotation_grid;
GridContainer *scale_grid;
GridContainer *transform_grid;
EditorSpinSlider *translation_slider[TRANSLATION_COMPONENTS];
EditorSpinSlider *rotation_slider[ROTATION_DEGREES_COMPONENTS];
EditorSpinSlider *scale_slider[SCALE_COMPONENTS];
EditorSpinSlider *transform_slider[TRANSFORM_COMPONENTS];
Rect2 background_rects[5];
Skeleton3D *skeleton;
String property;
UndoRedo *undo_redo;
Button *key_button;
CheckBox *enabled_checkbox;
bool keyable;
bool toggle_enabled;
bool updating;
String label;
void create_editors();
void setup_spinner(EditorSpinSlider *spinner, const bool is_transform_spinner);
void _value_changed(const double p_value, const bool p_from_transform);
Transform compute_transform(const bool p_from_transform) const;
void update_enabled_checkbox();
protected:
void _notification(int p_what);
static void _bind_methods();
public:
BoneTransformEditor(Skeleton3D *p_skeleton);
// Which transform target to modify
void set_target(const String &p_prop);
void set_label(const String &p_label) { label = p_label; }
void _update_properties();
void _update_custom_pose_properties();
void _update_transform_properties(Transform p_transform);
// Can/cannot modify the spinner values for the Transform
void set_read_only(const bool p_read_only);
// Transform can be keyed, whether or not to show the button
void set_keyable(const bool p_keyable);
// Bone can be toggled enabled or disabled, whether or not to show the checkbox
void set_toggle_enabled(const bool p_enabled);
// Key Transform Button pressed
void _key_button_pressed();
// Bone Enabled Checkbox toggled
void _checkbox_toggled(const bool p_toggled);
};
class Skeleton3DEditor : public VBoxContainer {
GDCLASS(Skeleton3DEditor, VBoxContainer);
friend class Skeleton3DEditorPlugin;
enum Menu { enum Menu {
MENU_OPTION_CREATE_PHYSICAL_SKELETON MENU_OPTION_CREATE_PHYSICAL_SKELETON
@ -51,44 +137,78 @@ class Skeleton3DEditor : public Node {
BoneInfo() {} BoneInfo() {}
}; };
EditorNode *editor;
EditorInspectorPluginSkeleton *editor_plugin;
Skeleton3D *skeleton; Skeleton3D *skeleton;
Tree *joint_tree;
BoneTransformEditor *rest_editor;
BoneTransformEditor *pose_editor;
BoneTransformEditor *custom_pose_editor;
MenuButton *options; MenuButton *options;
EditorFileDialog *file_dialog;
UndoRedo *undo_redo;
void _on_click_option(int p_option); void _on_click_option(int p_option);
void _file_selected(const String &p_file);
friend class Skeleton3DEditorPlugin; EditorFileDialog *file_export_lib;
void update_joint_tree();
void update_editors();
void create_editors();
void create_physical_skeleton();
PhysicalBone3D *create_physical_bone(int bone_id, int bone_child_id, const Vector<BoneInfo> &bones_infos);
Variant get_drag_data_fw(const Point2 &p_point, Control *p_from);
bool can_drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from) const;
void drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from);
protected: protected:
void _notification(int p_what); void _notification(int p_what);
void _node_removed(Node *p_node); void _node_removed(Node *p_node);
static void _bind_methods(); static void _bind_methods();
void create_physical_skeleton(); public:
PhysicalBone3D *create_physical_bone(int bone_id, int bone_child_id, const Vector<BoneInfo> &bones_infos); void move_skeleton_bone(NodePath p_skeleton_path, int32_t p_selected_boneidx, int32_t p_target_boneidx);
Skeleton3D *get_skeleton() const { return skeleton; };
void _joint_tree_selection_changed();
void _joint_tree_rmb_select(const Vector2 &p_pos);
void _update_properties();
Skeleton3DEditor(EditorInspectorPluginSkeleton *e_plugin, EditorNode *p_editor, Skeleton3D *skeleton);
~Skeleton3DEditor();
};
class EditorInspectorPluginSkeleton : public EditorInspectorPlugin {
GDCLASS(EditorInspectorPluginSkeleton, EditorInspectorPlugin);
friend class Skeleton3DEditorPlugin;
EditorNode *editor;
public: public:
void edit(Skeleton3D *p_node); virtual bool can_handle(Object *p_object);
virtual void parse_begin(Object *p_object);
Skeleton3DEditor();
~Skeleton3DEditor();
}; };
class Skeleton3DEditorPlugin : public EditorPlugin { class Skeleton3DEditorPlugin : public EditorPlugin {
GDCLASS(Skeleton3DEditorPlugin, EditorPlugin); GDCLASS(Skeleton3DEditorPlugin, EditorPlugin);
EditorNode *editor; EditorNode *editor;
Skeleton3DEditor *skeleton_editor;
public: public:
virtual String get_name() const { return "Skeleton3D"; }
virtual bool has_main_screen() const { return false; }
virtual void edit(Object *p_object);
virtual bool handles(Object *p_object) const;
virtual void make_visible(bool p_visible);
Skeleton3DEditorPlugin(EditorNode *p_node); Skeleton3DEditorPlugin(EditorNode *p_node);
~Skeleton3DEditorPlugin();
virtual String get_name() const { return "Skeleton3D"; }
}; };
#endif // SKELETON_3D_EDITOR_PLUGIN_H #endif // SKELETON_3D_EDITOR_PLUGIN_H

View File

@ -36,6 +36,7 @@
#include "core/type_info.h" #include "core/type_info.h"
#include "scene/3d/physics_body_3d.h" #include "scene/3d/physics_body_3d.h"
#include "scene/resources/surface_tool.h" #include "scene/resources/surface_tool.h"
#include "scene/scene_string_names.h"
void SkinReference::_skin_changed() { void SkinReference::_skin_changed() {
if (skeleton_node) { if (skeleton_node) {
@ -157,12 +158,12 @@ bool Skeleton3D::_get(const StringName &p_path, Variant &r_ret) const {
void Skeleton3D::_get_property_list(List<PropertyInfo> *p_list) const { void Skeleton3D::_get_property_list(List<PropertyInfo> *p_list) const {
for (int i = 0; i < bones.size(); i++) { for (int i = 0; i < bones.size(); i++) {
String prep = "bones/" + itos(i) + "/"; String prep = "bones/" + itos(i) + "/";
p_list->push_back(PropertyInfo(Variant::STRING, prep + "name")); p_list->push_back(PropertyInfo(Variant::STRING, prep + "name", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR));
p_list->push_back(PropertyInfo(Variant::INT, prep + "parent", PROPERTY_HINT_RANGE, "-1," + itos(bones.size() - 1) + ",1")); p_list->push_back(PropertyInfo(Variant::INT, prep + "parent", PROPERTY_HINT_RANGE, "-1," + itos(bones.size() - 1) + ",1", PROPERTY_USAGE_NOEDITOR));
p_list->push_back(PropertyInfo(Variant::TRANSFORM, prep + "rest")); p_list->push_back(PropertyInfo(Variant::TRANSFORM, prep + "rest", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR));
p_list->push_back(PropertyInfo(Variant::BOOL, prep + "enabled")); p_list->push_back(PropertyInfo(Variant::BOOL, prep + "enabled", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR));
p_list->push_back(PropertyInfo(Variant::TRANSFORM, prep + "pose", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR)); p_list->push_back(PropertyInfo(Variant::TRANSFORM, prep + "pose", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR));
p_list->push_back(PropertyInfo(Variant::ARRAY, prep + "bound_children")); p_list->push_back(PropertyInfo(Variant::ARRAY, prep + "bound_children", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR));
} }
} }
@ -214,7 +215,7 @@ void Skeleton3D::_update_process_order() {
} }
if (pass_count == len * len) { if (pass_count == len * len) {
ERR_PRINT("Skeleton parenthood graph is cyclic"); ERR_PRINT("Skeleton3D parenthood graph is cyclic");
} }
process_order_dirty = false; process_order_dirty = false;
@ -223,7 +224,7 @@ void Skeleton3D::_update_process_order() {
void Skeleton3D::_notification(int p_what) { void Skeleton3D::_notification(int p_what) {
switch (p_what) { switch (p_what) {
case NOTIFICATION_UPDATE_SKELETON: { case NOTIFICATION_UPDATE_SKELETON: {
RenderingServer *vs = RenderingServer::get_singleton(); RenderingServer *rs = RenderingServer::get_singleton();
Bone *bonesptr = bones.ptrw(); Bone *bonesptr = bones.ptrw();
int len = bones.size(); int len = bones.size();
@ -288,9 +289,9 @@ void Skeleton3D::_notification(int p_what) {
for (List<ObjectID>::Element *E = b.nodes_bound.front(); E; E = E->next()) { for (List<ObjectID>::Element *E = b.nodes_bound.front(); E; E = E->next()) {
Object *obj = ObjectDB::get_instance(E->get()); Object *obj = ObjectDB::get_instance(E->get());
ERR_CONTINUE(!obj); ERR_CONTINUE(!obj);
Node3D *sp = Object::cast_to<Node3D>(obj); Node3D *node_3d = Object::cast_to<Node3D>(obj);
ERR_CONTINUE(!sp); ERR_CONTINUE(!node_3d);
sp->set_transform(b.pose_global); node_3d->set_transform(b.pose_global);
} }
} }
@ -323,7 +324,7 @@ void Skeleton3D::_notification(int p_what) {
} }
if (!found) { if (!found) {
ERR_PRINT("Skin bind #" + itos(i) + " contains named bind '" + String(bind_name) + "' but Skeleton has no bone by that name."); ERR_PRINT("Skin bind #" + itos(i) + " contains named bind '" + String(bind_name) + "' but Skeleton3D has no bone by that name.");
E->get()->skin_bone_indices_ptrs[i] = 0; E->get()->skin_bone_indices_ptrs[i] = 0;
} }
} else if (skin->get_bind_bone(i) >= 0) { } else if (skin->get_bind_bone(i) >= 0) {
@ -346,11 +347,16 @@ void Skeleton3D::_notification(int p_what) {
for (uint32_t i = 0; i < bind_count; i++) { for (uint32_t i = 0; i < bind_count; i++) {
uint32_t bone_index = E->get()->skin_bone_indices_ptrs[i]; uint32_t bone_index = E->get()->skin_bone_indices_ptrs[i];
ERR_CONTINUE(bone_index >= (uint32_t)len); ERR_CONTINUE(bone_index >= (uint32_t)len);
vs->skeleton_bone_set_transform(skeleton, i, bonesptr[bone_index].pose_global * skin->get_bind_pose(i)); rs->skeleton_bone_set_transform(skeleton, i, bonesptr[bone_index].pose_global * skin->get_bind_pose(i));
} }
} }
dirty = false; dirty = false;
#ifdef TOOLS_ENABLED
emit_signal(SceneStringNames::get_singleton()->pose_updated);
#endif // TOOLS_ENABLED
} break; } break;
#ifndef _3D_DISABLED #ifndef _3D_DISABLED
@ -603,6 +609,11 @@ int Skeleton3D::get_process_order(int p_idx) {
return process_order[p_idx]; return process_order[p_idx];
} }
Vector<int> Skeleton3D::get_bone_process_orders() {
_update_process_order();
return process_order;
}
void Skeleton3D::localize_rests() { void Skeleton3D::localize_rests() {
_update_process_order(); _update_process_order();
@ -843,6 +854,7 @@ Ref<SkinReference> Skeleton3D::register_skin(const Ref<Skin> &p_skin) {
} }
void Skeleton3D::_bind_methods() { void Skeleton3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_bone_process_orders"), &Skeleton3D::get_bone_process_orders);
ClassDB::bind_method(D_METHOD("add_bone", "name"), &Skeleton3D::add_bone); ClassDB::bind_method(D_METHOD("add_bone", "name"), &Skeleton3D::add_bone);
ClassDB::bind_method(D_METHOD("find_bone", "name"), &Skeleton3D::find_bone); ClassDB::bind_method(D_METHOD("find_bone", "name"), &Skeleton3D::find_bone);
ClassDB::bind_method(D_METHOD("get_bone_name", "bone_idx"), &Skeleton3D::get_bone_name); ClassDB::bind_method(D_METHOD("get_bone_name", "bone_idx"), &Skeleton3D::get_bone_name);
@ -893,6 +905,10 @@ void Skeleton3D::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "animate_physical_bones"), "set_animate_physical_bones", "get_animate_physical_bones"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "animate_physical_bones"), "set_animate_physical_bones", "get_animate_physical_bones");
#endif // _3D_DISABLED #endif // _3D_DISABLED
#ifdef TOOLS_ENABLED
ADD_SIGNAL(MethodInfo("pose_updated"));
#endif // TOOLS_ENABLED
BIND_CONSTANT(NOTIFICATION_UPDATE_SKELETON); BIND_CONSTANT(NOTIFICATION_UPDATE_SKELETON);
} }

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@ -196,6 +196,7 @@ public:
void localize_rests(); // used for loaders and tools void localize_rests(); // used for loaders and tools
int get_process_order(int p_idx); int get_process_order(int p_idx);
Vector<int> get_bone_process_orders();
Ref<SkinReference> register_skin(const Ref<Skin> &p_skin); Ref<SkinReference> register_skin(const Ref<Skin> &p_skin);

View File

@ -62,6 +62,8 @@ SceneStringNames::SceneStringNames() {
animation_changed = StaticCString::create("animation_changed"); animation_changed = StaticCString::create("animation_changed");
animation_started = StaticCString::create("animation_started"); animation_started = StaticCString::create("animation_started");
pose_updated = StaticCString::create("pose_updated");
mouse_entered = StaticCString::create("mouse_entered"); mouse_entered = StaticCString::create("mouse_entered");
mouse_exited = StaticCString::create("mouse_exited"); mouse_exited = StaticCString::create("mouse_exited");

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@ -95,6 +95,8 @@ public:
StringName animation_changed; StringName animation_changed;
StringName animation_started; StringName animation_started;
StringName pose_updated;
StringName body_shape_entered; StringName body_shape_entered;
StringName body_entered; StringName body_entered;
StringName body_shape_exited; StringName body_shape_exited;