From f83249f224f4957871e390407a6d58c39c94c530 Mon Sep 17 00:00:00 2001 From: Hugo Locurcio Date: Tue, 15 Sep 2020 14:06:42 +0200 Subject: [PATCH] Clarify that 2D cell sizes are defined in pixels See https://github.com/godotengine/godot/issues/40577#issuecomment-662329021. --- doc/classes/ProjectSettings.xml | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/doc/classes/ProjectSettings.xml b/doc/classes/ProjectSettings.xml index 38d65f63389..ed8eddda071 100644 --- a/doc/classes/ProjectSettings.xml +++ b/doc/classes/ProjectSettings.xml @@ -873,7 +873,7 @@ Size of the hash table used for the broad-phase 2D hash grid algorithm. - Cell size used for the broad-phase 2D hash grid algorithm. + Cell size used for the broad-phase 2D hash grid algorithm (in pixels). The default angular damp in 2D. @@ -1199,7 +1199,7 @@ - Cell size used for the 2D hash grid that [VisibilityNotifier2D] uses. + Cell size used for the 2D hash grid that [VisibilityNotifier2D] uses (in pixels).