Visual shaders - make "Add node" menu showed by right click
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@ -544,6 +544,17 @@ void VisualShaderEditor::_node_selected(Object *p_node) {
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//EditorNode::get_singleton()->push_item(vsnode.ptr(), "", true);
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}
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void VisualShaderEditor::_input(const Ref<InputEvent> p_event) {
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if (graph->has_focus()) {
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Ref<InputEventMouseButton> mb = p_event;
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if (mb.is_valid() && mb->is_pressed() && mb->get_button_index() == BUTTON_RIGHT) {
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add_node->get_popup()->set_position(get_viewport()->get_mouse_position());
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add_node->get_popup()->show_modal();
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}
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}
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}
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void VisualShaderEditor::_notification(int p_what) {
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if (p_what == NOTIFICATION_ENTER_TREE || p_what == NOTIFICATION_THEME_CHANGED) {
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@ -700,6 +711,7 @@ void VisualShaderEditor::_bind_methods() {
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ClassDB::bind_method("_mode_selected", &VisualShaderEditor::_mode_selected);
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ClassDB::bind_method("_input_select_item", &VisualShaderEditor::_input_select_item);
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ClassDB::bind_method("_preview_select_port", &VisualShaderEditor::_preview_select_port);
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ClassDB::bind_method("_input", &VisualShaderEditor::_input);
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}
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VisualShaderEditor *VisualShaderEditor::singleton = NULL;
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@ -813,12 +825,14 @@ void VisualShaderEditorPlugin::make_visible(bool p_visible) {
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//editor->animation_panel_make_visible(true);
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button->show();
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editor->make_bottom_panel_item_visible(visual_shader_editor);
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visual_shader_editor->set_process_input(true);
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//visual_shader_editor->set_process(true);
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} else {
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if (visual_shader_editor->is_visible_in_tree())
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editor->hide_bottom_panel();
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button->hide();
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visual_shader_editor->set_process_input(false);
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//visual_shader_editor->set_process(false);
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}
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}
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@ -94,6 +94,7 @@ class VisualShaderEditor : public VBoxContainer {
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void _input_select_item(Ref<VisualShaderNodeInput> input, String name);
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void _preview_select_port(int p_node, int p_port);
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void _input(const Ref<InputEvent> p_event);
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protected:
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void _notification(int p_what);
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