Re-apply basis of newly added node (via drag-n-drop) in editor viewport
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@ -3641,14 +3641,19 @@ bool SpatialEditorViewport::_create_instance(Node *parent, String &path, const P
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editor_data->get_undo_redo().add_do_method(sed, "live_debug_instance_node", editor->get_edited_scene()->get_path_to(parent), path, new_name);
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editor_data->get_undo_redo().add_undo_method(sed, "live_debug_remove_node", NodePath(String(editor->get_edited_scene()->get_path_to(parent)) + "/" + new_name));
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Spatial *spatial = Object::cast_to<Spatial>(instanced_scene);
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if (spatial) {
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Transform global_transform;
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Spatial *parent_spatial = Object::cast_to<Spatial>(parent);
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if (parent_spatial)
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if (parent_spatial) {
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global_transform = parent_spatial->get_global_gizmo_transform();
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}
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global_transform.origin = spatial_editor->snap_point(_get_instance_position(p_point));
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global_transform.basis *= spatial->get_transform().basis;
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editor_data->get_undo_redo().add_do_method(instanced_scene, "set_global_transform", global_transform);
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}
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return true;
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}
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