Re-apply basis of newly added node (via drag-n-drop) in editor viewport

This commit is contained in:
Marcus Brummer 2020-06-07 19:18:37 +02:00
parent 6e1af78df4
commit f8463df11a
1 changed files with 11 additions and 6 deletions

View File

@ -3641,14 +3641,19 @@ bool SpatialEditorViewport::_create_instance(Node *parent, String &path, const P
editor_data->get_undo_redo().add_do_method(sed, "live_debug_instance_node", editor->get_edited_scene()->get_path_to(parent), path, new_name);
editor_data->get_undo_redo().add_undo_method(sed, "live_debug_remove_node", NodePath(String(editor->get_edited_scene()->get_path_to(parent)) + "/" + new_name));
Spatial *spatial = Object::cast_to<Spatial>(instanced_scene);
if (spatial) {
Transform global_transform;
Spatial *parent_spatial = Object::cast_to<Spatial>(parent);
if (parent_spatial)
if (parent_spatial) {
global_transform = parent_spatial->get_global_gizmo_transform();
}
global_transform.origin = spatial_editor->snap_point(_get_instance_position(p_point));
global_transform.basis *= spatial->get_transform().basis;
editor_data->get_undo_redo().add_do_method(instanced_scene, "set_global_transform", global_transform);
}
return true;
}