visual server now sorts based on aabb position
this was causing issues with scenes where the origin of the objects
was set for all objects to the center of the scene, making transparent
objects sort improperly
This work was kindly sponsored by IMVU
Co-authored-by: RevoluPowered <gordon@gordonite.tech>
(cherry picked from commit b239c6706e
)
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@ -2189,8 +2189,8 @@ void VisualServerScene::_prepare_scene(const Transform p_cam_transform, const Ca
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geom->gi_probes_dirty = false;
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}
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ins->depth = near_plane.distance_to(ins->transform.origin);
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Vector3 aabb_center = ins->transformed_aabb.position + (ins->transformed_aabb.size * 0.5);
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ins->depth = near_plane.distance_to(aabb_center);
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ins->depth_layer = CLAMP(int(ins->depth * 16 / z_far), 0, 15);
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}
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