Merge pull request #90960 from TokageItLab/fix-animation-playback-track-seek
Make seeking animation playback track consider internal seeking
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commit
f89de7ab43
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@ -1617,7 +1617,7 @@ void AnimationMixer::_blend_process(double p_delta, bool p_update_only) {
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}
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if (seeked) {
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// Seek.
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int idx = a->track_find_key(i, time, is_external_seeking ? Animation::FIND_MODE_NEAREST : Animation::FIND_MODE_EXACT, true);
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int idx = a->track_find_key(i, time, Animation::FIND_MODE_NEAREST, true);
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if (idx < 0) {
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continue;
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}
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@ -1630,6 +1630,9 @@ void AnimationMixer::_blend_process(double p_delta, bool p_update_only) {
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double at_anim_pos = 0.0;
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switch (anim->get_loop_mode()) {
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case Animation::LOOP_NONE: {
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if (!is_external_seeking && ((!backward && time >= pos + (double)anim->get_length()) || (backward && time <= pos))) {
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continue; // Do nothing if current time is outside of length when started.
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}
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at_anim_pos = MIN((double)anim->get_length(), time - pos); // Seek to end.
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} break;
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case Animation::LOOP_LINEAR: {
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@ -1641,7 +1644,7 @@ void AnimationMixer::_blend_process(double p_delta, bool p_update_only) {
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default:
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break;
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}
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if (player2->is_playing()) {
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if (player2->is_playing() || !is_external_seeking) {
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player2->seek(at_anim_pos, false, p_update_only);
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player2->play(anim_name);
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t->playing = true;
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