Fix LightmapGI causes crash when using --headless
Fixes #89119 Add dummy LightmapInstance and Lightmap resources for headless rendering Prevents the RenderingServer from crashing when it accesses lightmap_instance->base_data
This commit is contained in:
parent
eabeafd8c3
commit
f8c99efc3b
|
@ -0,0 +1,86 @@
|
|||
/**************************************************************************/
|
||||
/* light_storage.cpp */
|
||||
/**************************************************************************/
|
||||
/* This file is part of: */
|
||||
/* GODOT ENGINE */
|
||||
/* https://godotengine.org */
|
||||
/**************************************************************************/
|
||||
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
|
||||
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
|
||||
/* */
|
||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||
/* a copy of this software and associated documentation files (the */
|
||||
/* "Software"), to deal in the Software without restriction, including */
|
||||
/* without limitation the rights to use, copy, modify, merge, publish, */
|
||||
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
||||
/* permit persons to whom the Software is furnished to do so, subject to */
|
||||
/* the following conditions: */
|
||||
/* */
|
||||
/* The above copyright notice and this permission notice shall be */
|
||||
/* included in all copies or substantial portions of the Software. */
|
||||
/* */
|
||||
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
||||
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
||||
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
|
||||
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
||||
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
||||
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/**************************************************************************/
|
||||
|
||||
#include "light_storage.h"
|
||||
|
||||
using namespace RendererDummy;
|
||||
|
||||
LightStorage *LightStorage::singleton = nullptr;
|
||||
|
||||
LightStorage *LightStorage::get_singleton() {
|
||||
return singleton;
|
||||
}
|
||||
|
||||
LightStorage::LightStorage() {
|
||||
singleton = this;
|
||||
}
|
||||
|
||||
LightStorage::~LightStorage() {
|
||||
singleton = nullptr;
|
||||
}
|
||||
|
||||
bool LightStorage::free(RID p_rid) {
|
||||
if (owns_lightmap(p_rid)) {
|
||||
lightmap_free(p_rid);
|
||||
return true;
|
||||
} else if (owns_lightmap_instance(p_rid)) {
|
||||
lightmap_instance_free(p_rid);
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
/* LIGHTMAP API */
|
||||
|
||||
RID LightStorage::lightmap_allocate() {
|
||||
return lightmap_owner.allocate_rid();
|
||||
}
|
||||
|
||||
void LightStorage::lightmap_initialize(RID p_lightmap) {
|
||||
lightmap_owner.initialize_rid(p_lightmap, Lightmap());
|
||||
}
|
||||
|
||||
void LightStorage::lightmap_free(RID p_rid) {
|
||||
lightmap_set_textures(p_rid, RID(), false);
|
||||
lightmap_owner.free(p_rid);
|
||||
}
|
||||
|
||||
/* LIGHTMAP INSTANCE */
|
||||
|
||||
RID LightStorage::lightmap_instance_create(RID p_lightmap) {
|
||||
LightmapInstance li;
|
||||
li.lightmap = p_lightmap;
|
||||
return lightmap_instance_owner.make_rid(li);
|
||||
}
|
||||
|
||||
void LightStorage::lightmap_instance_free(RID p_lightmap) {
|
||||
lightmap_instance_owner.free(p_lightmap);
|
||||
}
|
|
@ -36,7 +36,29 @@
|
|||
namespace RendererDummy {
|
||||
|
||||
class LightStorage : public RendererLightStorage {
|
||||
private:
|
||||
static LightStorage *singleton;
|
||||
/* LIGHTMAP */
|
||||
struct Lightmap {
|
||||
// dummy lightmap, no data
|
||||
};
|
||||
|
||||
mutable RID_Owner<Lightmap, true> lightmap_owner;
|
||||
/* LIGHTMAP INSTANCE */
|
||||
|
||||
struct LightmapInstance {
|
||||
RID lightmap;
|
||||
};
|
||||
|
||||
mutable RID_Owner<LightmapInstance> lightmap_instance_owner;
|
||||
|
||||
public:
|
||||
static LightStorage *get_singleton();
|
||||
|
||||
LightStorage();
|
||||
virtual ~LightStorage();
|
||||
|
||||
bool free(RID p_rid);
|
||||
/* Light API */
|
||||
|
||||
virtual RID directional_light_allocate() override { return RID(); }
|
||||
|
@ -146,9 +168,11 @@ public:
|
|||
|
||||
/* LIGHTMAP CAPTURE */
|
||||
|
||||
virtual RID lightmap_allocate() override { return RID(); }
|
||||
virtual void lightmap_initialize(RID p_rid) override {}
|
||||
virtual void lightmap_free(RID p_rid) override {}
|
||||
bool owns_lightmap(RID p_rid) { return lightmap_owner.owns(p_rid); }
|
||||
|
||||
virtual RID lightmap_allocate() override;
|
||||
virtual void lightmap_initialize(RID p_rid) override;
|
||||
virtual void lightmap_free(RID p_rid) override;
|
||||
|
||||
virtual void lightmap_set_textures(RID p_lightmap, RID p_light, bool p_uses_spherical_haromics) override {}
|
||||
virtual void lightmap_set_probe_bounds(RID p_lightmap, const AABB &p_bounds) override {}
|
||||
|
@ -167,8 +191,10 @@ public:
|
|||
|
||||
/* LIGHTMAP INSTANCE */
|
||||
|
||||
RID lightmap_instance_create(RID p_lightmap) override { return RID(); }
|
||||
void lightmap_instance_free(RID p_lightmap) override {}
|
||||
bool owns_lightmap_instance(RID p_rid) { return lightmap_instance_owner.owns(p_rid); }
|
||||
|
||||
RID lightmap_instance_create(RID p_lightmap) override;
|
||||
void lightmap_instance_free(RID p_lightmap) override;
|
||||
void lightmap_instance_set_transform(RID p_lightmap, const Transform3D &p_transform) override {}
|
||||
|
||||
/* SHADOW ATLAS API */
|
||||
|
|
|
@ -31,6 +31,7 @@
|
|||
#ifndef UTILITIES_DUMMY_H
|
||||
#define UTILITIES_DUMMY_H
|
||||
|
||||
#include "light_storage.h"
|
||||
#include "material_storage.h"
|
||||
#include "mesh_storage.h"
|
||||
#include "servers/rendering/storage/utilities.h"
|
||||
|
@ -55,12 +56,16 @@ public:
|
|||
return RS::INSTANCE_MESH;
|
||||
} else if (RendererDummy::MeshStorage::get_singleton()->owns_multimesh(p_rid)) {
|
||||
return RS::INSTANCE_MULTIMESH;
|
||||
} else if (RendererDummy::LightStorage::get_singleton()->owns_lightmap(p_rid)) {
|
||||
return RS::INSTANCE_LIGHTMAP;
|
||||
}
|
||||
return RS::INSTANCE_NONE;
|
||||
}
|
||||
|
||||
virtual bool free(RID p_rid) override {
|
||||
if (RendererDummy::TextureStorage::get_singleton()->owns_texture(p_rid)) {
|
||||
if (RendererDummy::LightStorage::get_singleton()->free(p_rid)) {
|
||||
return true;
|
||||
} else if (RendererDummy::TextureStorage::get_singleton()->owns_texture(p_rid)) {
|
||||
RendererDummy::TextureStorage::get_singleton()->texture_free(p_rid);
|
||||
return true;
|
||||
} else if (RendererDummy::MeshStorage::get_singleton()->owns_mesh(p_rid)) {
|
||||
|
|
Loading…
Reference in New Issue