diff --git a/modules/mono/editor/GodotTools/GodotTools/Utils/OS.cs b/modules/mono/editor/GodotTools/GodotTools/Utils/OS.cs
index 76f0f0b784d..651922d0195 100644
--- a/modules/mono/editor/GodotTools/GodotTools/Utils/OS.cs
+++ b/modules/mono/editor/GodotTools/GodotTools/Utils/OS.cs
@@ -15,6 +15,9 @@ namespace GodotTools.Utils
[SuppressMessage("ReSharper", "InconsistentNaming")]
public static class OS
{
+ ///
+ /// Display names for the OS platforms.
+ ///
private static class Names
{
public const string Windows = "Windows";
@@ -30,6 +33,9 @@ namespace GodotTools.Utils
public const string HTML5 = "HTML5";
}
+ ///
+ /// Godot platform identifiers.
+ ///
public static class Platforms
{
public const string Windows = "windows";
@@ -42,6 +48,10 @@ namespace GodotTools.Utils
public const string HTML5 = "javascript";
}
+ ///
+ /// OS name part of the .NET runtime identifier (RID).
+ /// See https://docs.microsoft.com/en-us/dotnet/core/rid-catalog.
+ ///
public static class DotNetOS
{
public const string Win = "win";
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/GD.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/GD.cs
index 9348cc1d003..9e7da7757a8 100644
--- a/modules/mono/glue/GodotSharp/GodotSharp/Core/GD.cs
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/GD.cs
@@ -189,8 +189,6 @@ namespace Godot
/// Pushes an error message to Godot's built-in debugger and to the OS terminal.
///
/// Note: Errors printed this way will not pause project execution.
- /// To print an error message and pause project execution in debug builds,
- /// use [code]assert(false, "test error")[/code] instead.
///
///
///
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Mathf.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Mathf.cs
index 08beff81040..41a0dd871c1 100644
--- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Mathf.cs
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Mathf.cs
@@ -754,9 +754,10 @@ namespace Godot
}
///
- /// Returns the [code]value[/code] wrapped between [code]0[/code] and the [code]length[/code].
- /// If the limit is reached, the next value the function returned is decreased to the [code]0[/code] side or increased to the [code]length[/code] side (like a triangle wave).
- /// If [code]length[/code] is less than zero, it becomes positive.
+ /// Returns the wrapped between 0 and the .
+ /// If the limit is reached, the next value the function returned is decreased to the 0 side
+ /// or increased to the side (like a triangle wave).
+ /// If is less than zero, it becomes positive.
///
/// The value to pingpong.
/// The maximum value of the function.
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Projection.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Projection.cs
index b85a105a0b9..d62cb6b0fa8 100644
--- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Projection.cs
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Projection.cs
@@ -39,22 +39,22 @@ namespace Godot
}
///
- /// The projections's X column. Also accessible by using the index position [0].
+ /// The projection's X column. Also accessible by using the index position [0].
///
public Vector4 x;
///
- /// The projections's Y column. Also accessible by using the index position [1].
+ /// The projection's Y column. Also accessible by using the index position [1].
///
public Vector4 y;
///
- /// The projections's Z column. Also accessible by using the index position [2].
+ /// The projection's Z column. Also accessible by using the index position [2].
///
public Vector4 z;
///
- /// The projections's W column. Also accessible by using the index position [3].
+ /// The projection's W column. Also accessible by using the index position [3].
///
public Vector4 w;
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/StringName.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/StringName.cs
index 10739c02a72..b9ee0bc2784 100644
--- a/modules/mono/glue/GodotSharp/GodotSharp/Core/StringName.cs
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/StringName.cs
@@ -59,9 +59,9 @@ namespace Godot
}
///
- /// Constructs a from the given string.
+ /// Constructs a from the given string.
///
- /// String to construct the from.
+ /// String to construct the from.
public StringName(string name)
{
if (!string.IsNullOrEmpty(name))