Allow seek() without assigned animation in AnimationPlayer
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312011fade
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f8d529a232
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@ -1816,15 +1816,18 @@ float AnimationPlayer::get_playing_speed() const {
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}
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void AnimationPlayer::seek(double p_time, bool p_update) {
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playback.current.pos = p_time;
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if (!playback.current.from) {
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if (playback.assigned) {
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ERR_FAIL_COND_MSG(!animation_set.has(playback.assigned), vformat("Animation not found: %s.", playback.assigned));
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playback.current.from = &animation_set[playback.assigned];
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}
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ERR_FAIL_COND(!playback.current.from);
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if (!playback.current.from) {
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return; // There is no animation.
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}
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}
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playback.current.pos = p_time;
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playback.seeked = true;
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if (p_update) {
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_animation_process(0);
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@ -1832,20 +1835,22 @@ void AnimationPlayer::seek(double p_time, bool p_update) {
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}
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void AnimationPlayer::seek_delta(double p_time, double p_delta) {
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playback.current.pos = p_time - p_delta;
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if (!playback.current.from) {
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if (playback.assigned) {
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ERR_FAIL_COND_MSG(!animation_set.has(playback.assigned), vformat("Animation not found: %s.", playback.assigned));
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playback.current.from = &animation_set[playback.assigned];
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}
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ERR_FAIL_COND(!playback.current.from);
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if (!playback.current.from) {
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return; // There is no animation.
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}
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}
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playback.current.pos = p_time - p_delta;
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if (speed_scale != 0.0) {
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p_delta /= speed_scale;
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}
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_animation_process(p_delta);
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//playback.current.pos=p_time;
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}
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bool AnimationPlayer::is_valid() const {
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