Fix BMP loader incorrectly interpreting color table size

Color table should exist for images with bit count <= 8. Importing 16-bit
BMP images could also likely have a color table but they're not currently
supported in Godot.

(cherry picked from commit d5c5aabbf2)
This commit is contained in:
Andrii Doroshenko (Xrayez) 2019-07-17 01:43:33 +03:00 committed by Rémi Verschelde
parent 5dd3d3dadf
commit f8dce7ade9
1 changed files with 1 additions and 1 deletions

View File

@ -257,8 +257,8 @@ Error ImageLoaderBMP::load_image(Ref<Image> p_image, FileAccess *f,
if (bmp_header.bmp_info_header.bmp_bit_count <= 8) {
// Support 256 colors max
color_table_size = 1 << bmp_header.bmp_info_header.bmp_bit_count;
ERR_FAIL_COND_V(color_table_size == 0, ERR_BUG);
}
ERR_FAIL_COND_V(color_table_size == 0, ERR_BUG);
PoolVector<uint8_t> bmp_color_table;
if (color_table_size > 0) {