Add keywords to `PhysicsBody{2D,3D}.test_move()` for easier discoverability
`sweep` is the term used in Unity for collision checks without moving anything.
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Removes a body from the list of bodies that this body can't collide with.
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Removes a body from the list of bodies that this body can't collide with.
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</description>
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</description>
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</method>
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</method>
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<method name="test_move">
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<method name="test_move" keywords="check, collision, sweep">
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<return type="bool" />
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<return type="bool" />
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<param index="0" name="from" type="Transform2D" />
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<param index="0" name="from" type="Transform2D" />
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<param index="1" name="motion" type="Vector2" />
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<param index="1" name="motion" type="Vector2" />
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Locks or unlocks the specified linear or rotational [param axis] depending on the value of [param lock].
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Locks or unlocks the specified linear or rotational [param axis] depending on the value of [param lock].
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</description>
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</description>
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</method>
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</method>
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<method name="test_move">
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<method name="test_move" keywords="check, collision, sweep">
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<return type="bool" />
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<return type="bool" />
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<param index="0" name="from" type="Transform3D" />
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<param index="0" name="from" type="Transform3D" />
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<param index="1" name="motion" type="Vector3" />
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<param index="1" name="motion" type="Vector3" />
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