Adds flag AMBIENT_LIGHT_DISABLED to GLES2

Signed-off-by: Guilherme Souza <gdsdsilva@inf.ufpel.edu.br>
(cherry picked from commit 61a844aa61)
This commit is contained in:
Guilherme Souza 2019-04-25 18:29:39 -03:00 committed by Rémi Verschelde
parent ebaa06b2be
commit f8f66e5b7a
1 changed files with 6 additions and 0 deletions

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@ -1548,6 +1548,11 @@ FRAGMENT_SHADER_CODE
#ifdef BASE_PASS #ifdef BASE_PASS
//none //none
#ifdef AMBIENT_LIGHT_DISABLED
ambient_light = vec3(0.0, 0.0, 0.0);
#else
#ifdef USE_RADIANCE_MAP #ifdef USE_RADIANCE_MAP
vec3 ref_vec = reflect(-eye_position, N); vec3 ref_vec = reflect(-eye_position, N);
@ -1570,6 +1575,7 @@ FRAGMENT_SHADER_CODE
#endif #endif
#endif // AMBIENT_LIGHT_DISABLED
ambient_light *= ambient_energy; ambient_light *= ambient_energy;
#if defined(USE_REFLECTION_PROBE1) || defined(USE_REFLECTION_PROBE2) #if defined(USE_REFLECTION_PROBE1) || defined(USE_REFLECTION_PROBE2)