C#: Expose `asinh`, `acosh` and `atanh` in Mathf
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@ -103,6 +103,36 @@ namespace Godot
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return Math.Acos(s);
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}
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/// <summary>
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/// Returns the hyperbolic arc (also called inverse) cosine of <paramref name="s"/> in radians.
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/// Use it to get the angle from an angle's cosine in hyperbolic space if
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/// <paramref name="s"/> is larger or equal to 1.
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/// </summary>
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/// <param name="s">The input hyperbolic cosine value.</param>
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/// <returns>
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/// An angle that would result in the given hyperbolic cosine value.
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/// </returns>
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static float Acosh(float s)
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{
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return MathF.Acosh(s);
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}
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/// <summary>
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/// Returns the hyperbolic arc (also called inverse) cosine of <paramref name="s"/> in radians.
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/// Use it to get the angle from an angle's cosine in hyperbolic space if
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/// <paramref name="s"/> is larger or equal to 1.
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/// </summary>
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/// <param name="s">The input hyperbolic cosine value.</param>
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/// <returns>
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/// An angle that would result in the given hyperbolic cosine value.
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/// </returns>
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static double Acosh(double s)
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{
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return Math.Acosh(s);
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}
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/// <summary>
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/// Returns the arc sine of <paramref name="s"/> in radians.
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/// Use to get the angle of sine <paramref name="s"/>.
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@ -131,6 +161,36 @@ namespace Godot
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return Math.Asin(s);
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}
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/// <summary>
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/// Returns the hyperbolic arc (also called inverse) sine of <paramref name="s"/> in radians.
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/// Use it to get the angle from an angle's sine in hyperbolic space if
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/// <paramref name="s"/> is larger or equal to 1.
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/// </summary>
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/// <param name="s">The input hyperbolic sine value.</param>
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/// <returns>
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/// An angle that would result in the given hyperbolic sine value.
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/// </returns>
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static float Asinh(float s)
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{
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return MathF.Asinh(s);
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}
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/// <summary>
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/// Returns the hyperbolic arc (also called inverse) sine of <paramref name="s"/> in radians.
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/// Use it to get the angle from an angle's sine in hyperbolic space if
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/// <paramref name="s"/> is larger or equal to 1.
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/// </summary>
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/// <param name="s">The input hyperbolic sine value.</param>
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/// <returns>
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/// An angle that would result in the given hyperbolic sine value.
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/// </returns>
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static double Asinh(double s)
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{
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return Math.Asinh(s);
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}
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/// <summary>
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/// Returns the arc tangent of <paramref name="s"/> in radians.
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/// Use to get the angle of tangent <paramref name="s"/>.
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@ -201,6 +261,36 @@ namespace Godot
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return Math.Atan2(y, x);
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}
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/// <summary>
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/// Returns the hyperbolic arc (also called inverse) tangent of <paramref name="s"/> in radians.
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/// Use it to get the angle from an angle's tangent in hyperbolic space if
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/// <paramref name="s"/> is between -1 and 1 (non-inclusive).
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/// </summary>
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/// <param name="s">The input hyperbolic tangent value.</param>
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/// <returns>
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/// An angle that would result in the given hyperbolic tangent value.
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/// </returns>
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static float Atanh(float s)
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{
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return MathF.Atanh(s);
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}
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/// <summary>
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/// Returns the hyperbolic arc (also called inverse) tangent of <paramref name="s"/> in radians.
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/// Use it to get the angle from an angle's tangent in hyperbolic space if
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/// <paramref name="s"/> is between -1 and 1 (non-inclusive).
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/// </summary>
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/// <param name="s">The input hyperbolic tangent value.</param>
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/// <returns>
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/// An angle that would result in the given hyperbolic tangent value.
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/// </returns>
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static double Atanh(double s)
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{
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return Math.Atanh(s);
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}
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/// <summary>
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/// Rounds <paramref name="s"/> upward (towards positive infinity).
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/// </summary>
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