-make sure single select after multi select works better
-fixed some warnings for OSX
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8043135e0d
commit
f909634832
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@ -297,6 +297,7 @@ void ItemList::remove_item(int p_idx){
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items.remove(p_idx);
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update();
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shape_changed=true;
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defer_select_single=-1;
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}
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@ -307,6 +308,7 @@ void ItemList::clear(){
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current=-1;
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ensure_selected_visible=false;
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update();
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defer_select_single=-1;
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}
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@ -392,6 +394,20 @@ Size2 ItemList::Item::get_icon_size() const {
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}
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void ItemList::_input_event(const InputEvent& p_event) {
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if (defer_select_single>=0 && p_event.type==InputEvent::MOUSE_MOTION) {
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defer_select_single=-1;
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return;
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}
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if (defer_select_single>=0 && p_event.type==InputEvent::MOUSE_BUTTON && p_event.mouse_button.button_index==BUTTON_LEFT && !p_event.mouse_button.pressed) {
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select(defer_select_single,true);
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emit_signal("multi_selected",defer_select_single,true);
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defer_select_single=-1;
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return;
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}
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if (p_event.type==InputEvent::MOUSE_BUTTON && p_event.mouse_button.button_index==BUTTON_LEFT && p_event.mouse_button.pressed) {
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const InputEventMouseButton &mb = p_event.mouse_button;
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@ -445,7 +461,13 @@ void ItemList::_input_event(const InputEvent& p_event) {
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emit_signal("multi_selected",i,true);
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}
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} else {
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if (!mb.mod.command && select_mode==SELECT_MULTI && items[i].selectable && items[i].selected) {
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defer_select_single=i;
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return;
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}
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bool selected = !items[i].selected;
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select(i,select_mode==SELECT_SINGLE || !mb.mod.command);
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if (selected) {
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if (select_mode==SELECT_SINGLE) {
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@ -1186,6 +1208,7 @@ ItemList::ItemList() {
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current_columns=1;
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search_time_msec=0;
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ensure_selected_visible=false;
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defer_select_single=-1;
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}
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@ -61,6 +61,8 @@ private:
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int max_columns;
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Size2 min_icon_size;
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int defer_select_single;
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void _scroll_changed(double);
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void _input_event(const InputEvent& p_event);
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protected:
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@ -36,7 +36,7 @@
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#include "os/thread_safe.h"
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class FileAccess;
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class EditorProgressBG;
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struct EditorProgressBG;
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class EditorFileSystemDirectory : public Object {
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OBJ_TYPE( EditorFileSystemDirectory,Object );
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@ -36,7 +36,7 @@
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class EditorExportPlatform;
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class FileAccess;
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class EditorProgress;
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struct EditorProgress;
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class EditorImportPlugin : public Reference {
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