Merge pull request #34604 from neikeq/issue-27674

Mono/C#: Fix memory leak with new Reference instances created from C#
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Ignacio Roldán Etcheverry 2019-12-25 20:47:07 +01:00 committed by GitHub
commit f90e8c41a2
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1 changed files with 4 additions and 2 deletions

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@ -73,7 +73,7 @@ void tie_managed_to_unmanaged(MonoObject *managed, Object *unmanaged) {
script_binding.inited = true;
script_binding.type_name = NATIVE_GDMONOCLASS_NAME(klass);
script_binding.wrapper_class = klass;
script_binding.gchandle = MonoGCHandle::create_strong(managed);
script_binding.gchandle = ref ? MonoGCHandle::create_weak(managed) : MonoGCHandle::create_strong(managed);
script_binding.owner = unmanaged;
if (ref) {
@ -81,7 +81,9 @@ void tie_managed_to_unmanaged(MonoObject *managed, Object *unmanaged) {
// This way if the unmanaged world has no references to our owner
// but the managed instance is alive, the refcount will be 1 instead of 0.
// See: godot_icall_Reference_Dtor(MonoObject *p_obj, Object *p_ptr)
ref->reference();
// May not me referenced yet, so we must use init_ref() instead of reference()
ref->init_ref();
}
// The object was just created, no script instance binding should have been attached