Fix random generation, to not retrieve 0 after seed()
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@ -45,7 +45,10 @@ public:
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RandomPCG(uint64_t seed = DEFAULT_SEED, uint64_t inc = PCG_DEFAULT_INC_64);
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_FORCE_INLINE_ void seed(uint64_t seed) { pcg.state = seed; }
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_FORCE_INLINE_ void seed(uint64_t seed) {
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pcg.state = seed;
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pcg32_random_r(&pcg); // Force changing internal state to avoid initial 0
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}
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_FORCE_INLINE_ uint64_t get_seed() { return pcg.state; }
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void randomize();
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