[Web] Add IME input support.
This commit is contained in:
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f8a2a91936
commit
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@ -174,6 +174,11 @@ void DisplayServerWeb::_key_callback(const String &p_key_event_code, const Strin
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// Resume audio context after input in case autoplay was denied.
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OS_Web::get_singleton()->resume_audio();
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DisplayServerWeb *ds = get_singleton();
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if (ds->ime_started) {
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return;
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}
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char32_t c = 0x00;
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String unicode = p_key_event_key;
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if (unicode.length() == 1) {
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@ -183,17 +188,21 @@ void DisplayServerWeb::_key_callback(const String &p_key_event_code, const Strin
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Key keycode = dom_code2godot_scancode(p_key_event_code.utf8().get_data(), p_key_event_key.utf8().get_data(), false);
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Key scancode = dom_code2godot_scancode(p_key_event_code.utf8().get_data(), p_key_event_key.utf8().get_data(), true);
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Ref<InputEventKey> ev;
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ev.instantiate();
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ev->set_echo(p_repeat);
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ev->set_keycode(fix_keycode(c, keycode));
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ev->set_physical_keycode(scancode);
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ev->set_key_label(fix_key_label(c, keycode));
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ev->set_unicode(fix_unicode(c));
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ev->set_pressed(p_pressed);
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dom2godot_mod(ev, p_modifiers, fix_keycode(c, keycode));
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DisplayServerWeb::KeyEvent ke;
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Input::get_singleton()->parse_input_event(ev);
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ke.pressed = p_pressed;
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ke.echo = p_repeat;
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ke.raw = true;
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ke.keycode = fix_keycode(c, keycode);
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ke.physical_keycode = scancode;
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ke.key_label = fix_key_label(c, keycode);
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ke.unicode = fix_unicode(c);
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ke.mod = p_modifiers;
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if (ds->key_event_pos >= ds->key_event_buffer.size()) {
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ds->key_event_buffer.resize(1 + ds->key_event_pos);
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}
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ds->key_event_buffer.write[ds->key_event_pos++] = ke;
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// Make sure to flush all events so we can call restricted APIs inside the event.
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Input::get_singleton()->flush_buffered_events();
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@ -619,7 +628,7 @@ int DisplayServerWeb::mouse_wheel_callback(double p_delta_x, double p_delta_y) {
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}
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int DisplayServerWeb::_mouse_wheel_callback(double p_delta_x, double p_delta_y) {
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if (!godot_js_display_canvas_is_focused()) {
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if (!godot_js_display_canvas_is_focused() && !godot_js_is_ime_focused()) {
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if (get_singleton()->cursor_inside_canvas) {
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godot_js_display_canvas_focus();
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} else {
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@ -726,7 +735,7 @@ bool DisplayServerWeb::is_touchscreen_available() const {
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// Virtual Keyboard
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void DisplayServerWeb::vk_input_text_callback(const char *p_text, int p_cursor) {
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String text = p_text;
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String text = String::utf8(p_text);
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#ifdef PROXY_TO_PTHREAD_ENABLED
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if (!Thread::is_main_thread()) {
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@ -809,6 +818,100 @@ void DisplayServerWeb::_gamepad_callback(int p_index, int p_connected, const Str
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}
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}
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// IME.
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void DisplayServerWeb::ime_callback(int p_type, const char *p_text) {
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String text = String::utf8(p_text);
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#ifdef PROXY_TO_PTHREAD_ENABLED
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if (!Thread::is_main_thread()) {
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callable_mp_static(DisplayServerWeb::_ime_callback).bind(p_type, text).call_deferred();
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return;
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}
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#endif
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_ime_callback(p_type, text);
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}
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void DisplayServerWeb::_ime_callback(int p_type, const String &p_text) {
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DisplayServerWeb *ds = get_singleton();
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// Resume audio context after input in case autoplay was denied.
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OS_Web::get_singleton()->resume_audio();
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switch (p_type) {
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case 0: {
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// IME start.
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ds->ime_text = String();
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ds->ime_selection = Vector2i();
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for (int i = ds->key_event_pos - 1; i >= 0; i--) {
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// Delete last raw keydown event from query.
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if (ds->key_event_buffer[i].pressed && ds->key_event_buffer[i].raw) {
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ds->key_event_buffer.remove_at(i);
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ds->key_event_pos--;
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break;
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}
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}
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OS::get_singleton()->get_main_loop()->notification(MainLoop::NOTIFICATION_OS_IME_UPDATE);
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ds->ime_started = true;
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} break;
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case 1: {
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// IME update.
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if (ds->ime_active && ds->ime_started) {
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ds->ime_text = p_text;
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ds->ime_selection = Vector2i(ds->ime_text.length(), ds->ime_text.length());
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OS::get_singleton()->get_main_loop()->notification(MainLoop::NOTIFICATION_OS_IME_UPDATE);
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}
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} break;
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case 2: {
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// IME commit.
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if (ds->ime_active && ds->ime_started) {
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ds->ime_started = false;
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ds->ime_text = String();
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ds->ime_selection = Vector2i();
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OS::get_singleton()->get_main_loop()->notification(MainLoop::NOTIFICATION_OS_IME_UPDATE);
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String text = p_text;
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for (int i = 0; i < text.length(); i++) {
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DisplayServerWeb::KeyEvent ke;
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ke.pressed = true;
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ke.echo = false;
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ke.raw = false;
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ke.keycode = Key::NONE;
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ke.physical_keycode = Key::NONE;
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ke.key_label = Key::NONE;
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ke.unicode = text[i];
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ke.mod = 0;
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if (ds->key_event_pos >= ds->key_event_buffer.size()) {
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ds->key_event_buffer.resize(1 + ds->key_event_pos);
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}
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ds->key_event_buffer.write[ds->key_event_pos++] = ke;
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}
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}
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} break;
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default:
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break;
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}
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}
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void DisplayServerWeb::window_set_ime_active(const bool p_active, WindowID p_window) {
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ime_active = p_active;
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godot_js_set_ime_active(p_active);
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}
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void DisplayServerWeb::window_set_ime_position(const Point2i &p_pos, WindowID p_window) {
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godot_js_set_ime_position(p_pos.x, p_pos.y);
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}
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Point2i DisplayServerWeb::ime_get_selection() const {
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return ime_selection;
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}
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String DisplayServerWeb::ime_get_text() const {
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return ime_text;
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}
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void DisplayServerWeb::process_joypads() {
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Input *input = Input::get_singleton();
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int32_t pads = godot_js_input_gamepad_sample_count();
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@ -893,6 +996,9 @@ void DisplayServerWeb::_send_window_event_callback(int p_notification) {
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if (p_notification == DisplayServer::WINDOW_EVENT_MOUSE_ENTER || p_notification == DisplayServer::WINDOW_EVENT_MOUSE_EXIT) {
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ds->cursor_inside_canvas = p_notification == DisplayServer::WINDOW_EVENT_MOUSE_ENTER;
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}
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if (godot_js_is_ime_focused() && (p_notification == DisplayServer::WINDOW_EVENT_FOCUS_IN || p_notification == DisplayServer::WINDOW_EVENT_FOCUS_OUT)) {
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return;
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}
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if (!ds->window_event_callback.is_null()) {
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Variant event = int(p_notification);
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ds->window_event_callback.call(event);
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@ -1003,6 +1109,7 @@ DisplayServerWeb::DisplayServerWeb(const String &p_rendering_driver, WindowMode
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godot_js_input_paste_cb(&DisplayServerWeb::update_clipboard_callback);
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godot_js_input_drop_files_cb(&DisplayServerWeb::drop_files_js_callback);
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godot_js_input_gamepad_cb(&DisplayServerWeb::gamepad_callback);
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godot_js_set_ime_cb(&DisplayServerWeb::ime_callback, &DisplayServerWeb::key_callback, key_event.code, key_event.key);
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// JS Display interface (js/libs/library_godot_display.js)
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godot_js_display_fullscreen_cb(&DisplayServerWeb::fullscreen_change_callback);
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@ -1030,7 +1137,6 @@ bool DisplayServerWeb::has_feature(Feature p_feature) const {
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switch (p_feature) {
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//case FEATURE_GLOBAL_MENU:
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//case FEATURE_HIDPI:
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//case FEATURE_IME:
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case FEATURE_ICON:
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case FEATURE_CLIPBOARD:
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case FEATURE_CURSOR_SHAPE:
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@ -1044,6 +1150,9 @@ bool DisplayServerWeb::has_feature(Feature p_feature) const {
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//case FEATURE_WINDOW_TRANSPARENCY:
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//case FEATURE_KEEP_SCREEN_ON:
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//case FEATURE_ORIENTATION:
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case FEATURE_IME:
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// IME does not work with experimental VK support.
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return godot_js_display_vk_available() == 0;
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case FEATURE_VIRTUAL_KEYBOARD:
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return godot_js_display_vk_available() != 0;
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case FEATURE_TEXT_TO_SPEECH:
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@ -1263,6 +1372,24 @@ void DisplayServerWeb::process_events() {
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Input::get_singleton()->flush_buffered_events();
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if (godot_js_input_gamepad_sample() == OK) {
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process_joypads();
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for (int i = 0; i < key_event_pos; i++) {
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const DisplayServerWeb::KeyEvent &ke = key_event_buffer[i];
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Ref<InputEventKey> ev;
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ev.instantiate();
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ev->set_pressed(ke.pressed);
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ev->set_echo(ke.echo);
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ev->set_keycode(ke.keycode);
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ev->set_physical_keycode(ke.physical_keycode);
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ev->set_key_label(ke.key_label);
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ev->set_unicode(ke.unicode);
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if (ke.raw) {
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dom2godot_mod(ev, ke.mod, ke.keycode);
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}
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Input::get_singleton()->parse_input_event(ev);
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}
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key_event_pos = 0;
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}
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}
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@ -82,6 +82,25 @@ private:
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uint64_t last_click_ms = 0;
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MouseButton last_click_button_index = MouseButton::NONE;
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bool ime_active = false;
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bool ime_started = false;
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String ime_text;
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Vector2i ime_selection;
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struct KeyEvent {
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bool pressed = false;
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bool echo = false;
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bool raw = false;
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Key keycode = Key::NONE;
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Key physical_keycode = Key::NONE;
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Key key_label = Key::NONE;
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uint32_t unicode = 0;
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int mod = 0;
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};
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Vector<KeyEvent> key_event_buffer;
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int key_event_pos = 0;
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bool swap_cancel_ok = false;
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bool tts = false;
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@ -108,6 +127,8 @@ private:
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static void _gamepad_callback(int p_index, int p_connected, const String &p_id, const String &p_guid);
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WASM_EXPORT static void js_utterance_callback(int p_event, int p_id, int p_pos);
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static void _js_utterance_callback(int p_event, int p_id, int p_pos);
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WASM_EXPORT static void ime_callback(int p_type, const char *p_text);
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static void _ime_callback(int p_type, const String &p_text);
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WASM_EXPORT static void request_quit_callback();
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static void _request_quit_callback();
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WASM_EXPORT static void window_blur_callback();
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@ -162,6 +183,13 @@ public:
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virtual MouseMode mouse_get_mode() const override;
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virtual Point2i mouse_get_position() const override;
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// ime
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virtual void window_set_ime_active(const bool p_active, WindowID p_window = MAIN_WINDOW_ID) override;
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virtual void window_set_ime_position(const Point2i &p_pos, WindowID p_window = MAIN_WINDOW_ID) override;
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virtual Point2i ime_get_selection() const override;
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virtual String ime_get_text() const override;
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// touch
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virtual bool is_touchscreen_available() const override;
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@ -64,6 +64,11 @@ extern void godot_js_input_touch_cb(void (*p_callback)(int p_type, int p_count),
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extern void godot_js_input_key_cb(void (*p_callback)(int p_type, int p_repeat, int p_modifiers), char r_code[32], char r_key[32]);
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extern void godot_js_input_vibrate_handheld(int p_duration_ms);
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extern void godot_js_set_ime_active(int p_active);
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extern void godot_js_set_ime_position(int p_x, int p_y);
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extern void godot_js_set_ime_cb(void (*p_input)(int p_type, const char *p_text), void (*p_callback)(int p_type, int p_repeat, int p_modifiers), char r_code[32], char r_key[32]);
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extern int godot_js_is_ime_focused();
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// Input gamepad
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extern void godot_js_input_gamepad_cb(void (*p_on_change)(int p_index, int p_connected, const char *p_id, const char *p_guid));
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extern int godot_js_input_gamepad_sample();
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@ -28,6 +28,110 @@
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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/*
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* IME API helper.
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*/
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const GodotIME = {
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$GodotIME__deps: ['$GodotRuntime', '$GodotEventListeners'],
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$GodotIME__postset: 'GodotOS.atexit(function(resolve, reject) { GodotIME.clear(); resolve(); });',
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$GodotIME: {
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ime: null,
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active: false,
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getModifiers: function (evt) {
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return (evt.shiftKey + 0) + ((evt.altKey + 0) << 1) + ((evt.ctrlKey + 0) << 2) + ((evt.metaKey + 0) << 3);
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},
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ime_active: function (active) {
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function focus_timer() {
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GodotIME.active = true;
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GodotIME.ime.focus();
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}
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if (GodotIME.ime) {
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if (active) {
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GodotIME.ime.style.display = 'block';
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setInterval(focus_timer, 100);
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} else {
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GodotIME.ime.style.display = 'none';
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GodotConfig.canvas.focus();
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GodotIME.active = false;
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}
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}
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},
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ime_position: function (x, y) {
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if (GodotIME.ime) {
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GodotIME.ime.style.left = `${x}px`;
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GodotIME.ime.style.top = `${y}px`;
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}
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},
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init: function (ime_cb, key_cb, code, key) {
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function key_event_cb(pressed, evt) {
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const modifiers = GodotIME.getModifiers(evt);
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GodotRuntime.stringToHeap(evt.code, code, 32);
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GodotRuntime.stringToHeap(evt.key, key, 32);
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key_cb(pressed, evt.repeat, modifiers);
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evt.preventDefault();
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}
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function ime_event_cb(event) {
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if (GodotIME.ime) {
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if (event.type === 'compositionstart') {
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ime_cb(0, null);
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GodotIME.ime.innerHTML = '';
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} else if (event.type === 'compositionupdate') {
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const ptr = GodotRuntime.allocString(event.data);
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ime_cb(1, ptr);
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GodotRuntime.free(ptr);
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} else if (event.type === 'compositionend') {
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const ptr = GodotRuntime.allocString(event.data);
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ime_cb(2, ptr);
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GodotRuntime.free(ptr);
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GodotIME.ime.innerHTML = '';
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}
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}
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}
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const ime = document.createElement('div');
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ime.className = 'ime';
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ime.style.background = 'none';
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ime.style.opacity = 0.0;
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ime.style.position = 'fixed';
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ime.style.left = '0px';
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ime.style.top = '0px';
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ime.style.width = '2px';
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ime.style.height = '2px';
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ime.style.display = 'none';
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ime.contentEditable = 'true';
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GodotEventListeners.add(ime, 'compositionstart', ime_event_cb, false);
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GodotEventListeners.add(ime, 'compositionupdate', ime_event_cb, false);
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GodotEventListeners.add(ime, 'compositionend', ime_event_cb, false);
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GodotEventListeners.add(ime, 'keydown', key_event_cb.bind(null, 1), false);
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GodotEventListeners.add(ime, 'keyup', key_event_cb.bind(null, 0), false);
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ime.onblur = function () {
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this.style.display = 'none';
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GodotConfig.canvas.focus();
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GodotIME.active = false;
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};
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GodotConfig.canvas.parentElement.appendChild(ime);
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GodotIME.ime = ime;
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},
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clear: function () {
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if (GodotIME.ime) {
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GodotIME.ime.remove();
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GodotIME.ime = null;
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}
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},
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},
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};
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mergeInto(LibraryManager.library, GodotIME);
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/*
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* Gamepad API helper.
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*/
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@ -338,7 +442,7 @@ mergeInto(LibraryManager.library, GodotInputDragDrop);
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* Godot exposed input functions.
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*/
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const GodotInput = {
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$GodotInput__deps: ['$GodotRuntime', '$GodotConfig', '$GodotEventListeners', '$GodotInputGamepads', '$GodotInputDragDrop'],
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$GodotInput__deps: ['$GodotRuntime', '$GodotConfig', '$GodotEventListeners', '$GodotInputGamepads', '$GodotInputDragDrop', '$GodotIME'],
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$GodotInput: {
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getModifiers: function (evt) {
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return (evt.shiftKey + 0) + ((evt.altKey + 0) << 1) + ((evt.ctrlKey + 0) << 2) + ((evt.metaKey + 0) << 3);
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@ -461,6 +565,35 @@ const GodotInput = {
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GodotEventListeners.add(GodotConfig.canvas, 'keyup', key_cb.bind(null, 0), false);
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},
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/*
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* IME API
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*/
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||||
godot_js_set_ime_active__proxy: 'sync',
|
||||
godot_js_set_ime_active__sig: 'vi',
|
||||
godot_js_set_ime_active: function (p_active) {
|
||||
GodotIME.ime_active(p_active);
|
||||
},
|
||||
|
||||
godot_js_set_ime_position__proxy: 'sync',
|
||||
godot_js_set_ime_position__sig: 'vii',
|
||||
godot_js_set_ime_position: function (p_x, p_y) {
|
||||
GodotIME.ime_position(p_x, p_y);
|
||||
},
|
||||
|
||||
godot_js_set_ime_cb__proxy: 'sync',
|
||||
godot_js_set_ime_cb__sig: 'viiii',
|
||||
godot_js_set_ime_cb: function (p_ime_cb, p_key_cb, code, key) {
|
||||
const ime_cb = GodotRuntime.get_func(p_ime_cb);
|
||||
const key_cb = GodotRuntime.get_func(p_key_cb);
|
||||
GodotIME.init(ime_cb, key_cb, code, key);
|
||||
},
|
||||
|
||||
godot_js_is_ime_focused__proxy: 'sync',
|
||||
godot_js_is_ime_focused__sig: 'i',
|
||||
godot_js_is_ime_focused: function () {
|
||||
return GodotIME.active;
|
||||
},
|
||||
|
||||
/*
|
||||
* Gamepad API
|
||||
*/
|
||||
|
|
Loading…
Reference in New Issue