diff --git a/doc/classes/Listener.xml b/doc/classes/Listener.xml
index 136ee5064b1..99fe7698176 100644
--- a/doc/classes/Listener.xml
+++ b/doc/classes/Listener.xml
@@ -5,7 +5,6 @@
Once added to the scene tree and enabled using [method make_current], this node will override the location sounds are heard from. This can be used to listen from a location different from the [Camera].
- [b]Note:[/b] There is no 2D equivalent for this node yet.
diff --git a/doc/classes/Listener2D.xml b/doc/classes/Listener2D.xml
new file mode 100644
index 00000000000..c299f88d619
--- /dev/null
+++ b/doc/classes/Listener2D.xml
@@ -0,0 +1,35 @@
+
+
+
+ Overrides the location sounds are heard from.
+
+
+ Once added to the scene tree and enabled using [method make_current], this node will override the location sounds are heard from. Only one [Listener2D] can be current. Using [method make_current] will disable the previous [Listener2D].
+ If there is no active [Listener2D] in the current [Viewport], center of the screen will be used as a hearing point for the audio. [Listener2D] needs to be inside [SceneTree] to function.
+
+
+
+
+
+
+
+ Disables the [Listener2D]. If it's not set as current, this method will have no effect.
+
+
+
+
+
+ Returns [code]true[/code] if this [Listener2D] is currently active.
+
+
+
+
+
+ Makes the [Listener2D] active, setting it as the hearing point for the sounds. If there is already another active [Listener2D], it will be disabled.
+ This method will have no effect if the [Listener2D] is not added to [SceneTree].
+
+
+
+
+
+
diff --git a/editor/icons/icon_listener_2d.svg b/editor/icons/icon_listener_2d.svg
new file mode 100644
index 00000000000..db84dcfed70
--- /dev/null
+++ b/editor/icons/icon_listener_2d.svg
@@ -0,0 +1 @@
+
diff --git a/scene/2d/audio_stream_player_2d.cpp b/scene/2d/audio_stream_player_2d.cpp
index 06d9aa9636e..0d33563f88b 100644
--- a/scene/2d/audio_stream_player_2d.cpp
+++ b/scene/2d/audio_stream_player_2d.cpp
@@ -32,6 +32,7 @@
#include "core/engine.h"
#include "scene/2d/area_2d.h"
+#include "scene/2d/listener_2d.h"
#include "scene/main/viewport.h"
void AudioStreamPlayer2D::_mix_audio() {
@@ -208,13 +209,21 @@ void AudioStreamPlayer2D::_notification(int p_what) {
Viewport *vp = E->get();
if (vp->is_audio_listener_2d()) {
//compute matrix to convert to screen
- Transform2D to_screen = vp->get_global_canvas_transform() * vp->get_canvas_transform();
Vector2 screen_size = vp->get_visible_rect().size;
+ Vector2 listener_in_global;
+ Vector2 relative_to_listener;
- //screen in global is used for attenuation
- Vector2 screen_in_global = to_screen.affine_inverse().xform(screen_size * 0.5);
+ Listener2D *listener = vp->get_listener_2d();
+ if (listener) {
+ listener_in_global = listener->get_global_position();
+ relative_to_listener = global_pos - listener_in_global;
+ } else {
+ Transform2D to_listener = vp->get_global_canvas_transform() * vp->get_canvas_transform();
+ listener_in_global = to_listener.affine_inverse().xform(screen_size * 0.5);
+ relative_to_listener = to_listener.xform(global_pos) - screen_size * 0.5;
+ }
- float dist = global_pos.distance_to(screen_in_global); //distance to screen center
+ float dist = global_pos.distance_to(listener_in_global); // Distance to listener, or screen if none.
if (dist > max_distance) {
continue; //can't hear this sound in this viewport
@@ -223,10 +232,7 @@ void AudioStreamPlayer2D::_notification(int p_what) {
float multiplier = Math::pow(1.0f - dist / max_distance, attenuation);
multiplier *= Math::db2linear(volume_db); //also apply player volume!
- //point in screen is used for panning
- Vector2 point_in_screen = to_screen.xform(global_pos);
-
- float pan = CLAMP(point_in_screen.x / screen_size.width, 0.0, 1.0);
+ float pan = CLAMP((relative_to_listener.x + screen_size.x * 0.5) / screen_size.x, 0.0, 1.0);
float l = 1.0 - pan;
float r = pan;
diff --git a/scene/2d/listener_2d.cpp b/scene/2d/listener_2d.cpp
new file mode 100644
index 00000000000..444f05f2b1a
--- /dev/null
+++ b/scene/2d/listener_2d.cpp
@@ -0,0 +1,112 @@
+/*************************************************************************/
+/* listener_2d.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#include "listener_2d.h"
+
+bool Listener2D::_set(const StringName &p_name, const Variant &p_value) {
+ if (p_name == "current") {
+ if (p_value.operator bool()) {
+ make_current();
+ } else {
+ clear_current();
+ }
+ } else {
+ return false;
+ }
+ return true;
+}
+
+bool Listener2D::_get(const StringName &p_name, Variant &r_ret) const {
+ if (p_name == "current") {
+ if (is_inside_tree() && get_tree()->is_node_being_edited(this)) {
+ r_ret = current;
+ } else {
+ r_ret = is_current();
+ }
+ } else {
+ return false;
+ }
+ return true;
+}
+
+void Listener2D::_get_property_list(List *p_list) const {
+ p_list->push_back(PropertyInfo(Variant::BOOL, "current"));
+}
+
+void Listener2D::_notification(int p_what) {
+ switch (p_what) {
+ case NOTIFICATION_ENTER_TREE: {
+ if (!get_tree()->is_node_being_edited(this) && current) {
+ make_current();
+ }
+ } break;
+ case NOTIFICATION_EXIT_TREE: {
+ if (!get_tree()->is_node_being_edited(this)) {
+ if (is_current()) {
+ clear_current();
+ current = true; // Keep it true.
+ } else {
+ current = false;
+ }
+ }
+ } break;
+ }
+}
+
+void Listener2D::make_current() {
+ current = true;
+ if (!is_inside_tree()) {
+ return;
+ }
+ get_viewport()->_listener_2d_set(this);
+}
+
+void Listener2D::clear_current() {
+ current = false;
+ if (!is_inside_tree()) {
+ return;
+ }
+ get_viewport()->_listener_2d_remove(this);
+}
+
+bool Listener2D::is_current() const {
+ if (is_inside_tree() && !get_tree()->is_node_being_edited(this)) {
+ return get_viewport()->get_listener_2d() == this;
+ } else {
+ return current;
+ }
+ return false;
+}
+
+void Listener2D::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("make_current"), &Listener2D::make_current);
+ ClassDB::bind_method(D_METHOD("clear_current"), &Listener2D::clear_current);
+ ClassDB::bind_method(D_METHOD("is_current"), &Listener2D::is_current);
+}
diff --git a/scene/2d/listener_2d.h b/scene/2d/listener_2d.h
new file mode 100644
index 00000000000..3d2a856f743
--- /dev/null
+++ b/scene/2d/listener_2d.h
@@ -0,0 +1,61 @@
+/*************************************************************************/
+/* listener_2d.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#ifndef LISTENER_2D_H
+#define LISTENER_2D_H
+
+#include "scene/2d/node_2d.h"
+#include "scene/main/viewport.h"
+
+class Listener2D : public Node2D {
+ GDCLASS(Listener2D, Node2D);
+
+private:
+ bool current = false;
+
+ friend class Viewport;
+
+protected:
+ void _update_listener();
+
+ bool _set(const StringName &p_name, const Variant &p_value);
+ bool _get(const StringName &p_name, Variant &r_ret) const;
+ void _get_property_list(List *p_list) const;
+ void _notification(int p_what);
+
+ static void _bind_methods();
+
+public:
+ void make_current();
+ void clear_current();
+ bool is_current() const;
+};
+
+#endif
diff --git a/scene/main/viewport.cpp b/scene/main/viewport.cpp
index 99f9146ab14..d4a3729dc5b 100644
--- a/scene/main/viewport.cpp
+++ b/scene/main/viewport.cpp
@@ -35,6 +35,7 @@
#include "core/os/os.h"
#include "core/project_settings.h"
#include "scene/2d/collision_object_2d.h"
+#include "scene/2d/listener_2d.cpp"
#include "scene/3d/camera.h"
#include "scene/3d/collision_object.h"
#include "scene/3d/listener.h"
@@ -783,7 +784,6 @@ void Viewport::set_as_audio_listener_2d(bool p_enable) {
}
audio_listener_2d = p_enable;
-
_update_listener_2d();
}
@@ -791,6 +791,10 @@ bool Viewport::is_audio_listener_2d() const {
return audio_listener_2d;
}
+Listener2D *Viewport::get_listener_2d() const {
+ return listener_2d;
+}
+
void Viewport::enable_canvas_transform_override(bool p_enable) {
if (override_canvas_transform == p_enable) {
return;
@@ -977,6 +981,21 @@ void Viewport::_camera_make_next_current(Camera *p_exclude) {
}
#endif
+void Viewport::_listener_2d_set(Listener2D *p_listener) {
+ if (listener_2d == p_listener) {
+ return;
+ } else if (listener_2d) {
+ listener_2d->clear_current();
+ }
+ listener_2d = p_listener;
+}
+
+void Viewport::_listener_2d_remove(Listener2D *p_listener) {
+ if (listener_2d == p_listener) {
+ listener_2d = nullptr;
+ }
+}
+
void Viewport::_canvas_layer_add(CanvasLayer *p_canvas_layer) {
canvas_layers.insert(p_canvas_layer);
}
diff --git a/scene/main/viewport.h b/scene/main/viewport.h
index 360f7586045..4f92a13db5d 100644
--- a/scene/main/viewport.h
+++ b/scene/main/viewport.h
@@ -40,6 +40,7 @@
class Camera;
class Camera2D;
class Listener;
+class Listener2D;
class Control;
class CanvasItem;
class CanvasLayer;
@@ -180,6 +181,7 @@ private:
Camera *camera;
Set cameras;
+ Listener2D *listener_2d = nullptr;
Set canvas_layers;
RID viewport;
@@ -400,6 +402,10 @@ private:
void _camera_remove(Camera *p_camera);
void _camera_make_next_current(Camera *p_exclude);
+ friend class Listener2D;
+ void _listener_2d_set(Listener2D *p_listener);
+ void _listener_2d_remove(Listener2D *p_listener);
+
friend class CanvasLayer;
void _canvas_layer_add(CanvasLayer *p_canvas_layer);
void _canvas_layer_remove(CanvasLayer *p_canvas_layer);
@@ -436,6 +442,7 @@ public:
void set_as_audio_listener(bool p_enable);
bool is_audio_listener() const;
+ Listener2D *get_listener_2d() const;
void set_as_audio_listener_2d(bool p_enable);
bool is_audio_listener_2d() const;
diff --git a/scene/register_scene_types.cpp b/scene/register_scene_types.cpp
index 0ae77a0b4c9..85b5eb928c7 100644
--- a/scene/register_scene_types.cpp
+++ b/scene/register_scene_types.cpp
@@ -47,6 +47,7 @@
#include "scene/2d/light_2d.h"
#include "scene/2d/light_occluder_2d.h"
#include "scene/2d/line_2d.h"
+#include "scene/2d/listener_2d.h"
#include "scene/2d/mesh_instance_2d.h"
#include "scene/2d/multimesh_instance_2d.h"
#include "scene/2d/navigation_2d.h"
@@ -597,6 +598,7 @@ void register_scene_types() {
OS::get_singleton()->yield(); //may take time to init
ClassDB::register_class();
+ ClassDB::register_class();
ClassDB::register_virtual_class();
ClassDB::register_class();
ClassDB::register_class();