diff --git a/doc/classes/Listener.xml b/doc/classes/Listener.xml index 136ee5064b1..99fe7698176 100644 --- a/doc/classes/Listener.xml +++ b/doc/classes/Listener.xml @@ -5,7 +5,6 @@ Once added to the scene tree and enabled using [method make_current], this node will override the location sounds are heard from. This can be used to listen from a location different from the [Camera]. - [b]Note:[/b] There is no 2D equivalent for this node yet. diff --git a/doc/classes/Listener2D.xml b/doc/classes/Listener2D.xml new file mode 100644 index 00000000000..c299f88d619 --- /dev/null +++ b/doc/classes/Listener2D.xml @@ -0,0 +1,35 @@ + + + + Overrides the location sounds are heard from. + + + Once added to the scene tree and enabled using [method make_current], this node will override the location sounds are heard from. Only one [Listener2D] can be current. Using [method make_current] will disable the previous [Listener2D]. + If there is no active [Listener2D] in the current [Viewport], center of the screen will be used as a hearing point for the audio. [Listener2D] needs to be inside [SceneTree] to function. + + + + + + + + Disables the [Listener2D]. If it's not set as current, this method will have no effect. + + + + + + Returns [code]true[/code] if this [Listener2D] is currently active. + + + + + + Makes the [Listener2D] active, setting it as the hearing point for the sounds. If there is already another active [Listener2D], it will be disabled. + This method will have no effect if the [Listener2D] is not added to [SceneTree]. + + + + + + diff --git a/editor/icons/icon_listener_2d.svg b/editor/icons/icon_listener_2d.svg new file mode 100644 index 00000000000..db84dcfed70 --- /dev/null +++ b/editor/icons/icon_listener_2d.svg @@ -0,0 +1 @@ + diff --git a/scene/2d/audio_stream_player_2d.cpp b/scene/2d/audio_stream_player_2d.cpp index 06d9aa9636e..0d33563f88b 100644 --- a/scene/2d/audio_stream_player_2d.cpp +++ b/scene/2d/audio_stream_player_2d.cpp @@ -32,6 +32,7 @@ #include "core/engine.h" #include "scene/2d/area_2d.h" +#include "scene/2d/listener_2d.h" #include "scene/main/viewport.h" void AudioStreamPlayer2D::_mix_audio() { @@ -208,13 +209,21 @@ void AudioStreamPlayer2D::_notification(int p_what) { Viewport *vp = E->get(); if (vp->is_audio_listener_2d()) { //compute matrix to convert to screen - Transform2D to_screen = vp->get_global_canvas_transform() * vp->get_canvas_transform(); Vector2 screen_size = vp->get_visible_rect().size; + Vector2 listener_in_global; + Vector2 relative_to_listener; - //screen in global is used for attenuation - Vector2 screen_in_global = to_screen.affine_inverse().xform(screen_size * 0.5); + Listener2D *listener = vp->get_listener_2d(); + if (listener) { + listener_in_global = listener->get_global_position(); + relative_to_listener = global_pos - listener_in_global; + } else { + Transform2D to_listener = vp->get_global_canvas_transform() * vp->get_canvas_transform(); + listener_in_global = to_listener.affine_inverse().xform(screen_size * 0.5); + relative_to_listener = to_listener.xform(global_pos) - screen_size * 0.5; + } - float dist = global_pos.distance_to(screen_in_global); //distance to screen center + float dist = global_pos.distance_to(listener_in_global); // Distance to listener, or screen if none. if (dist > max_distance) { continue; //can't hear this sound in this viewport @@ -223,10 +232,7 @@ void AudioStreamPlayer2D::_notification(int p_what) { float multiplier = Math::pow(1.0f - dist / max_distance, attenuation); multiplier *= Math::db2linear(volume_db); //also apply player volume! - //point in screen is used for panning - Vector2 point_in_screen = to_screen.xform(global_pos); - - float pan = CLAMP(point_in_screen.x / screen_size.width, 0.0, 1.0); + float pan = CLAMP((relative_to_listener.x + screen_size.x * 0.5) / screen_size.x, 0.0, 1.0); float l = 1.0 - pan; float r = pan; diff --git a/scene/2d/listener_2d.cpp b/scene/2d/listener_2d.cpp new file mode 100644 index 00000000000..444f05f2b1a --- /dev/null +++ b/scene/2d/listener_2d.cpp @@ -0,0 +1,112 @@ +/*************************************************************************/ +/* listener_2d.cpp */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#include "listener_2d.h" + +bool Listener2D::_set(const StringName &p_name, const Variant &p_value) { + if (p_name == "current") { + if (p_value.operator bool()) { + make_current(); + } else { + clear_current(); + } + } else { + return false; + } + return true; +} + +bool Listener2D::_get(const StringName &p_name, Variant &r_ret) const { + if (p_name == "current") { + if (is_inside_tree() && get_tree()->is_node_being_edited(this)) { + r_ret = current; + } else { + r_ret = is_current(); + } + } else { + return false; + } + return true; +} + +void Listener2D::_get_property_list(List *p_list) const { + p_list->push_back(PropertyInfo(Variant::BOOL, "current")); +} + +void Listener2D::_notification(int p_what) { + switch (p_what) { + case NOTIFICATION_ENTER_TREE: { + if (!get_tree()->is_node_being_edited(this) && current) { + make_current(); + } + } break; + case NOTIFICATION_EXIT_TREE: { + if (!get_tree()->is_node_being_edited(this)) { + if (is_current()) { + clear_current(); + current = true; // Keep it true. + } else { + current = false; + } + } + } break; + } +} + +void Listener2D::make_current() { + current = true; + if (!is_inside_tree()) { + return; + } + get_viewport()->_listener_2d_set(this); +} + +void Listener2D::clear_current() { + current = false; + if (!is_inside_tree()) { + return; + } + get_viewport()->_listener_2d_remove(this); +} + +bool Listener2D::is_current() const { + if (is_inside_tree() && !get_tree()->is_node_being_edited(this)) { + return get_viewport()->get_listener_2d() == this; + } else { + return current; + } + return false; +} + +void Listener2D::_bind_methods() { + ClassDB::bind_method(D_METHOD("make_current"), &Listener2D::make_current); + ClassDB::bind_method(D_METHOD("clear_current"), &Listener2D::clear_current); + ClassDB::bind_method(D_METHOD("is_current"), &Listener2D::is_current); +} diff --git a/scene/2d/listener_2d.h b/scene/2d/listener_2d.h new file mode 100644 index 00000000000..3d2a856f743 --- /dev/null +++ b/scene/2d/listener_2d.h @@ -0,0 +1,61 @@ +/*************************************************************************/ +/* listener_2d.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#ifndef LISTENER_2D_H +#define LISTENER_2D_H + +#include "scene/2d/node_2d.h" +#include "scene/main/viewport.h" + +class Listener2D : public Node2D { + GDCLASS(Listener2D, Node2D); + +private: + bool current = false; + + friend class Viewport; + +protected: + void _update_listener(); + + bool _set(const StringName &p_name, const Variant &p_value); + bool _get(const StringName &p_name, Variant &r_ret) const; + void _get_property_list(List *p_list) const; + void _notification(int p_what); + + static void _bind_methods(); + +public: + void make_current(); + void clear_current(); + bool is_current() const; +}; + +#endif diff --git a/scene/main/viewport.cpp b/scene/main/viewport.cpp index 99f9146ab14..d4a3729dc5b 100644 --- a/scene/main/viewport.cpp +++ b/scene/main/viewport.cpp @@ -35,6 +35,7 @@ #include "core/os/os.h" #include "core/project_settings.h" #include "scene/2d/collision_object_2d.h" +#include "scene/2d/listener_2d.cpp" #include "scene/3d/camera.h" #include "scene/3d/collision_object.h" #include "scene/3d/listener.h" @@ -783,7 +784,6 @@ void Viewport::set_as_audio_listener_2d(bool p_enable) { } audio_listener_2d = p_enable; - _update_listener_2d(); } @@ -791,6 +791,10 @@ bool Viewport::is_audio_listener_2d() const { return audio_listener_2d; } +Listener2D *Viewport::get_listener_2d() const { + return listener_2d; +} + void Viewport::enable_canvas_transform_override(bool p_enable) { if (override_canvas_transform == p_enable) { return; @@ -977,6 +981,21 @@ void Viewport::_camera_make_next_current(Camera *p_exclude) { } #endif +void Viewport::_listener_2d_set(Listener2D *p_listener) { + if (listener_2d == p_listener) { + return; + } else if (listener_2d) { + listener_2d->clear_current(); + } + listener_2d = p_listener; +} + +void Viewport::_listener_2d_remove(Listener2D *p_listener) { + if (listener_2d == p_listener) { + listener_2d = nullptr; + } +} + void Viewport::_canvas_layer_add(CanvasLayer *p_canvas_layer) { canvas_layers.insert(p_canvas_layer); } diff --git a/scene/main/viewport.h b/scene/main/viewport.h index 360f7586045..4f92a13db5d 100644 --- a/scene/main/viewport.h +++ b/scene/main/viewport.h @@ -40,6 +40,7 @@ class Camera; class Camera2D; class Listener; +class Listener2D; class Control; class CanvasItem; class CanvasLayer; @@ -180,6 +181,7 @@ private: Camera *camera; Set cameras; + Listener2D *listener_2d = nullptr; Set canvas_layers; RID viewport; @@ -400,6 +402,10 @@ private: void _camera_remove(Camera *p_camera); void _camera_make_next_current(Camera *p_exclude); + friend class Listener2D; + void _listener_2d_set(Listener2D *p_listener); + void _listener_2d_remove(Listener2D *p_listener); + friend class CanvasLayer; void _canvas_layer_add(CanvasLayer *p_canvas_layer); void _canvas_layer_remove(CanvasLayer *p_canvas_layer); @@ -436,6 +442,7 @@ public: void set_as_audio_listener(bool p_enable); bool is_audio_listener() const; + Listener2D *get_listener_2d() const; void set_as_audio_listener_2d(bool p_enable); bool is_audio_listener_2d() const; diff --git a/scene/register_scene_types.cpp b/scene/register_scene_types.cpp index 0ae77a0b4c9..85b5eb928c7 100644 --- a/scene/register_scene_types.cpp +++ b/scene/register_scene_types.cpp @@ -47,6 +47,7 @@ #include "scene/2d/light_2d.h" #include "scene/2d/light_occluder_2d.h" #include "scene/2d/line_2d.h" +#include "scene/2d/listener_2d.h" #include "scene/2d/mesh_instance_2d.h" #include "scene/2d/multimesh_instance_2d.h" #include "scene/2d/navigation_2d.h" @@ -597,6 +598,7 @@ void register_scene_types() { OS::get_singleton()->yield(); //may take time to init ClassDB::register_class(); + ClassDB::register_class(); ClassDB::register_virtual_class(); ClassDB::register_class(); ClassDB::register_class();