Allow compiling out the navigation module

This commit is contained in:
Josh Jones 2022-11-20 23:35:20 -08:00
parent 929ee61170
commit f978d74fd0
6 changed files with 153 additions and 19 deletions

View File

@ -72,6 +72,7 @@
#include "servers/movie_writer/movie_writer_mjpeg.h" #include "servers/movie_writer/movie_writer_mjpeg.h"
#include "servers/navigation_server_2d.h" #include "servers/navigation_server_2d.h"
#include "servers/navigation_server_3d.h" #include "servers/navigation_server_3d.h"
#include "servers/navigation_server_3d_dummy.h"
#include "servers/physics_server_2d.h" #include "servers/physics_server_2d.h"
#include "servers/physics_server_3d.h" #include "servers/physics_server_3d.h"
#include "servers/register_server_types.h" #include "servers/register_server_types.h"
@ -278,8 +279,21 @@ void finalize_display() {
void initialize_navigation_server() { void initialize_navigation_server() {
ERR_FAIL_COND(navigation_server_3d != nullptr); ERR_FAIL_COND(navigation_server_3d != nullptr);
// Init 3D Navigation Server
navigation_server_3d = NavigationServer3DManager::new_default_server(); navigation_server_3d = NavigationServer3DManager::new_default_server();
// Fall back to dummy if no default server has been registered.
if (!navigation_server_3d) {
WARN_PRINT_ONCE("No NavigationServer3D implementation has been registered! Falling back to a dummy implementation: navigation features will be unavailable.");
navigation_server_3d = memnew(NavigationServer3DDummy);
}
// Should be impossible, but make sure it's not null.
ERR_FAIL_NULL_MSG(navigation_server_3d, "Failed to initialize NavigationServer3D.");
// Init 2D Navigation Server
navigation_server_2d = memnew(NavigationServer2D); navigation_server_2d = memnew(NavigationServer2D);
ERR_FAIL_NULL_MSG(navigation_server_2d, "Failed to initialize NavigationServer2D.");
} }
void finalize_navigation_server() { void finalize_navigation_server() {

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@ -69,10 +69,10 @@ struct PathQueryParameters {
}; };
struct PathQueryResult { struct PathQueryResult {
Vector<Vector3> path; PackedVector3Array path;
Vector<int32_t> path_types; PackedInt32Array path_types;
TypedArray<RID> path_rids; TypedArray<RID> path_rids;
Vector<int64_t> path_owner_ids; PackedInt64Array path_owner_ids;
}; };
} //namespace NavigationUtilities } //namespace NavigationUtilities

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@ -225,6 +225,7 @@ public:
/// Callback called at the end of the RVO process /// Callback called at the end of the RVO process
virtual void agent_set_callback(RID p_agent, Callable p_callback); virtual void agent_set_callback(RID p_agent, Callable p_callback);
/// Returns a customized navigation path using a query parameters object
virtual void query_path(const Ref<NavigationPathQueryParameters2D> &p_query_parameters, Ref<NavigationPathQueryResult2D> p_query_result) const; virtual void query_path(const Ref<NavigationPathQueryParameters2D> &p_query_parameters, Ref<NavigationPathQueryResult2D> p_query_result) const;
/// Destroy the `RID` /// Destroy the `RID`

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@ -29,7 +29,6 @@
/**************************************************************************/ /**************************************************************************/
#include "navigation_server_3d.h" #include "navigation_server_3d.h"
#include "core/config/project_settings.h" #include "core/config/project_settings.h"
NavigationServer3D *NavigationServer3D::singleton = nullptr; NavigationServer3D *NavigationServer3D::singleton = nullptr;
@ -186,17 +185,6 @@ NavigationServer3D::~NavigationServer3D() {
singleton = nullptr; singleton = nullptr;
} }
NavigationServer3DCallback NavigationServer3DManager::create_callback = nullptr;
void NavigationServer3DManager::set_default_server(NavigationServer3DCallback p_callback) {
create_callback = p_callback;
}
NavigationServer3D *NavigationServer3DManager::new_default_server() {
ERR_FAIL_COND_V(create_callback == nullptr, nullptr);
return create_callback();
}
#ifdef DEBUG_ENABLED #ifdef DEBUG_ENABLED
void NavigationServer3D::_emit_navigation_debug_changed_signal() { void NavigationServer3D::_emit_navigation_debug_changed_signal() {
if (debug_dirty) { if (debug_dirty) {
@ -594,8 +582,6 @@ bool NavigationServer3D::get_debug_navigation_enable_agent_paths_xray() const {
#endif // DEBUG_ENABLED #endif // DEBUG_ENABLED
///////////////////////////////////////////////////////
void NavigationServer3D::query_path(const Ref<NavigationPathQueryParameters3D> &p_query_parameters, Ref<NavigationPathQueryResult3D> p_query_result) const { void NavigationServer3D::query_path(const Ref<NavigationPathQueryParameters3D> &p_query_parameters, Ref<NavigationPathQueryResult3D> p_query_result) const {
ERR_FAIL_COND(!p_query_parameters.is_valid()); ERR_FAIL_COND(!p_query_parameters.is_valid());
ERR_FAIL_COND(!p_query_result.is_valid()); ERR_FAIL_COND(!p_query_result.is_valid());
@ -607,3 +593,19 @@ void NavigationServer3D::query_path(const Ref<NavigationPathQueryParameters3D> &
p_query_result->set_path_rids(_query_result.path_rids); p_query_result->set_path_rids(_query_result.path_rids);
p_query_result->set_path_owner_ids(_query_result.path_owner_ids); p_query_result->set_path_owner_ids(_query_result.path_owner_ids);
} }
///////////////////////////////////////////////////////
NavigationServer3DCallback NavigationServer3DManager::create_callback = nullptr;
void NavigationServer3DManager::set_default_server(NavigationServer3DCallback p_callback) {
create_callback = p_callback;
}
NavigationServer3D *NavigationServer3DManager::new_default_server() {
if (create_callback == nullptr) {
return nullptr;
}
return create_callback();
}

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@ -253,12 +253,12 @@ public:
virtual void process(real_t delta_time) = 0; virtual void process(real_t delta_time) = 0;
/// Returns a customized navigation path using a query parameters object /// Returns a customized navigation path using a query parameters object
void query_path(const Ref<NavigationPathQueryParameters3D> &p_query_parameters, Ref<NavigationPathQueryResult3D> p_query_result) const; virtual void query_path(const Ref<NavigationPathQueryParameters3D> &p_query_parameters, Ref<NavigationPathQueryResult3D> p_query_result) const;
virtual NavigationUtilities::PathQueryResult _query_path(const NavigationUtilities::PathQueryParameters &p_parameters) const = 0; virtual NavigationUtilities::PathQueryResult _query_path(const NavigationUtilities::PathQueryParameters &p_parameters) const = 0;
NavigationServer3D(); NavigationServer3D();
virtual ~NavigationServer3D(); ~NavigationServer3D() override;
enum ProcessInfo { enum ProcessInfo {
INFO_ACTIVE_MAPS, INFO_ACTIVE_MAPS,

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@ -0,0 +1,117 @@
/**************************************************************************/
/* navigation_server_3d_dummy.h */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#ifndef NAVIGATION_SERVER_3D_DUMMY_H
#define NAVIGATION_SERVER_3D_DUMMY_H
#include "servers/navigation_server_3d.h"
class NavigationServer3DDummy : public NavigationServer3D {
GDCLASS(NavigationServer3DDummy, NavigationServer3D);
public:
TypedArray<RID> get_maps() const override { return TypedArray<RID>(); }
RID map_create() override { return RID(); }
void map_set_active(RID p_map, bool p_active) override {}
bool map_is_active(RID p_map) const override { return false; }
void map_set_up(RID p_map, Vector3 p_up) override {}
Vector3 map_get_up(RID p_map) const override { return Vector3(); }
void map_set_cell_size(RID p_map, real_t p_cell_size) override {}
real_t map_get_cell_size(RID p_map) const override { return 0; }
void map_set_edge_connection_margin(RID p_map, real_t p_connection_margin) override {}
real_t map_get_edge_connection_margin(RID p_map) const override { return 0; }
void map_set_link_connection_radius(RID p_map, real_t p_connection_radius) override {}
real_t map_get_link_connection_radius(RID p_map) const override { return 0; }
Vector<Vector3> map_get_path(RID p_map, Vector3 p_origin, Vector3 p_destination, bool p_optimize, uint32_t p_navigation_layers) const override { return Vector<Vector3>(); }
Vector3 map_get_closest_point_to_segment(RID p_map, const Vector3 &p_from, const Vector3 &p_to, const bool p_use_collision) const override { return Vector3(); }
Vector3 map_get_closest_point(RID p_map, const Vector3 &p_point) const override { return Vector3(); }
Vector3 map_get_closest_point_normal(RID p_map, const Vector3 &p_point) const override { return Vector3(); }
RID map_get_closest_point_owner(RID p_map, const Vector3 &p_point) const override { return RID(); }
TypedArray<RID> map_get_links(RID p_map) const override { return TypedArray<RID>(); }
TypedArray<RID> map_get_regions(RID p_map) const override { return TypedArray<RID>(); }
TypedArray<RID> map_get_agents(RID p_map) const override { return TypedArray<RID>(); }
void map_force_update(RID p_map) override {}
RID region_create() override { return RID(); }
void region_set_enter_cost(RID p_region, real_t p_enter_cost) override {}
real_t region_get_enter_cost(RID p_region) const override { return 0; }
void region_set_travel_cost(RID p_region, real_t p_travel_cost) override {}
real_t region_get_travel_cost(RID p_region) const override { return 0; }
void region_set_owner_id(RID p_region, ObjectID p_owner_id) override {}
ObjectID region_get_owner_id(RID p_region) const override { return ObjectID(); }
bool region_owns_point(RID p_region, const Vector3 &p_point) const override { return false; }
void region_set_map(RID p_region, RID p_map) override {}
RID region_get_map(RID p_region) const override { return RID(); }
void region_set_navigation_layers(RID p_region, uint32_t p_navigation_layers) override {}
uint32_t region_get_navigation_layers(RID p_region) const override { return 0; }
void region_set_transform(RID p_region, Transform3D p_transform) override {}
void region_set_navigation_mesh(RID p_region, Ref<NavigationMesh> p_navigation_mesh) override {}
void region_bake_navigation_mesh(Ref<NavigationMesh> p_navigation_mesh, Node *p_root_node) override {}
int region_get_connections_count(RID p_region) const override { return 0; }
Vector3 region_get_connection_pathway_start(RID p_region, int p_connection_id) const override { return Vector3(); }
Vector3 region_get_connection_pathway_end(RID p_region, int p_connection_id) const override { return Vector3(); }
RID link_create() override { return RID(); }
void link_set_map(RID p_link, RID p_map) override {}
RID link_get_map(RID p_link) const override { return RID(); }
void link_set_bidirectional(RID p_link, bool p_bidirectional) override {}
bool link_is_bidirectional(RID p_link) const override { return false; }
void link_set_navigation_layers(RID p_link, uint32_t p_navigation_layers) override {}
uint32_t link_get_navigation_layers(RID p_link) const override { return 0; }
void link_set_start_position(RID p_link, Vector3 p_position) override {}
Vector3 link_get_start_position(RID p_link) const override { return Vector3(); }
void link_set_end_position(RID p_link, Vector3 p_position) override {}
Vector3 link_get_end_position(RID p_link) const override { return Vector3(); }
void link_set_enter_cost(RID p_link, real_t p_enter_cost) override {}
real_t link_get_enter_cost(RID p_link) const override { return 0; }
void link_set_travel_cost(RID p_link, real_t p_travel_cost) override {}
real_t link_get_travel_cost(RID p_link) const override { return 0; }
void link_set_owner_id(RID p_link, ObjectID p_owner_id) override {}
ObjectID link_get_owner_id(RID p_link) const override { return ObjectID(); }
RID agent_create() override { return RID(); }
void agent_set_map(RID p_agent, RID p_map) override {}
RID agent_get_map(RID p_agent) const override { return RID(); }
void agent_set_neighbor_distance(RID p_agent, real_t p_distance) override {}
void agent_set_max_neighbors(RID p_agent, int p_count) override {}
void agent_set_time_horizon(RID p_agent, real_t p_time) override {}
void agent_set_radius(RID p_agent, real_t p_radius) override {}
void agent_set_max_speed(RID p_agent, real_t p_max_speed) override {}
void agent_set_velocity(RID p_agent, Vector3 p_velocity) override {}
void agent_set_target_velocity(RID p_agent, Vector3 p_velocity) override {}
void agent_set_position(RID p_agent, Vector3 p_position) override {}
void agent_set_ignore_y(RID p_agent, bool p_ignore) override {}
bool agent_is_map_changed(RID p_agent) const override { return false; }
void agent_set_callback(RID p_agent, Callable p_callback) override {}
void free(RID p_object) override {}
void set_active(bool p_active) override {}
void process(real_t delta_time) override {}
NavigationUtilities::PathQueryResult _query_path(const NavigationUtilities::PathQueryParameters &p_parameters) const override { return NavigationUtilities::PathQueryResult(); }
int get_process_info(ProcessInfo p_info) const override { return 0; }
};
#endif // NAVIGATION_SERVER_3D_DUMMY_H