Add driver types to GD extension initialisation levels
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@ -449,6 +449,8 @@ typedef enum {
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GDNATIVE_INITIALIZATION_SERVERS,
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GDNATIVE_INITIALIZATION_SCENE,
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GDNATIVE_INITIALIZATION_EDITOR,
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GDNATIVE_INITIALIZATION_DRIVER,
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GDNATIVE_MAX_INITIALIZATION_LEVEL,
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} GDNativeInitializationLevel;
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typedef struct {
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@ -70,6 +70,7 @@ public:
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INITIALIZATION_LEVEL_SERVERS,
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INITIALIZATION_LEVEL_SCENE,
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INITIALIZATION_LEVEL_EDITOR,
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INITIALIZATION_LEVEL_DRIVER,
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};
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bool is_library_open() const;
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@ -30,6 +30,7 @@
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#include "register_driver_types.h"
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#include "core/extension/native_extension_manager.h"
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#include "drivers/png/image_loader_png.h"
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#include "drivers/png/resource_saver_png.h"
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@ -54,7 +55,9 @@ void unregister_core_driver_types() {
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}
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void register_driver_types() {
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NativeExtensionManager::get_singleton()->initialize_extensions(NativeExtension::INITIALIZATION_LEVEL_DRIVER);
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}
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void unregister_driver_types() {
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NativeExtensionManager::get_singleton()->deinitialize_extensions(NativeExtension::INITIALIZATION_LEVEL_DRIVER);
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}
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@ -2669,18 +2669,19 @@ void Main::cleanup(bool p_force) {
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//clear global shader variables before scene and other graphics stuff are deinitialized.
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rendering_server->global_variables_clear();
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#ifdef TOOLS_ENABLED
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EditorNode::unregister_editor_types();
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#endif
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if (xr_server) {
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// cleanup now before we pull the rug from underneath...
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memdelete(xr_server);
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}
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unregister_driver_types();
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#ifdef TOOLS_ENABLED
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EditorNode::unregister_editor_types();
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#endif
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ImageLoader::cleanup();
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unregister_driver_types();
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unregister_module_types();
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unregister_platform_apis();
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unregister_scene_types();
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