Fix nine patch of circular TextureProgressBar
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@ -387,7 +387,6 @@ void TextureProgressBar::draw_nine_patch_stretched(const Ref<Texture2D> &p_textu
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}
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void TextureProgressBar::_notification(int p_what) {
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const float corners[12] = { -0.125, -0.375, -0.625, -0.875, 0.125, 0.375, 0.625, 0.875, 1.125, 1.375, 1.625, 1.875 };
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switch (p_what) {
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case NOTIFICATION_DRAW: {
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if (nine_patch_stretch && (mode == FILL_LEFT_TO_RIGHT || mode == FILL_RIGHT_TO_LEFT || mode == FILL_TOP_TO_BOTTOM || mode == FILL_BOTTOM_TO_TOP || mode == FILL_BILINEAR_LEFT_AND_RIGHT || mode == FILL_BILINEAR_TOP_AND_BOTTOM)) {
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@ -452,7 +451,7 @@ void TextureProgressBar::_notification(int p_what) {
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float val = get_as_ratio() * rad_max_degrees / 360;
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if (val == 1) {
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Rect2 region = Rect2(progress_offset, s);
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Rect2 source = Rect2(Point2(), s);
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Rect2 source = Rect2(Point2(), progress->get_size());
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draw_texture_rect_region(progress, region, source, tint_progress);
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} else if (val != 0) {
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Array pts;
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@ -466,16 +465,14 @@ void TextureProgressBar::_notification(int p_what) {
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}
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float end = start + direction * val;
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pts.append(start);
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pts.append(end);
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float from = MIN(start, end);
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float to = MAX(start, end);
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for (int i = 0; i < 12; i++) {
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if (corners[i] > from && corners[i] < to) {
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pts.append(corners[i]);
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}
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pts.append(from);
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for (float corner = Math::floor(from * 4 + 0.5) * 0.25 + 0.125; corner < to; corner += 0.25) {
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pts.append(corner);
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}
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pts.sort();
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pts.append(to);
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Vector<Point2> uvs;
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Vector<Point2> points;
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uvs.push_back(get_relative_center());
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@ -492,6 +489,8 @@ void TextureProgressBar::_notification(int p_what) {
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colors.push_back(tint_progress);
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draw_polygon(points, colors, uvs, progress);
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}
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// Draw a reference cross.
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if (Engine::get_singleton()->is_editor_hint()) {
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Point2 p;
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