Fix buffer overrun in CPUParticles3D
(cherry picked from commit 89980dd9c9
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@ -1207,7 +1207,7 @@ void CPUParticles3D::_update_particle_data_buffer() {
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ptr[10] = t.basis.rows[2][2];
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ptr[11] = t.origin.z;
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} else {
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memset(ptr, 0, sizeof(Transform3D));
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memset(ptr, 0, sizeof(float) * 12);
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}
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Color c = r[idx].color;
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