Adapt Godot 3 exporter to new project file extension
This commit is contained in:
parent
ef351971d8
commit
f9bde9ddf7
@ -1920,7 +1920,7 @@ void EditorExportGodot3::_save_config(const String &p_path) {
|
||||
|
||||
// Write the collected ConfigFile manually - we need to use _get_property_as_text()
|
||||
// above, so we can't rely on ConfigFile.save() to properly store the raw strings.
|
||||
FileAccessRef f = FileAccess::open(p_path.plus_file("godot.cfg"), FileAccess::WRITE);
|
||||
FileAccessRef f = FileAccess::open(p_path.plus_file("project.godot"), FileAccess::WRITE);
|
||||
|
||||
List<String> sections;
|
||||
new_cfg.get_sections(§ions);
|
||||
|
Loading…
Reference in New Issue
Block a user