Merge pull request #45706 from Faless/js/3.x_editor_preload
[3.2] [HTML5] Better editor persistent folders, automatically open zip import popup
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commit
f9bf6fc3f3
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@ -2326,6 +2326,11 @@ void ProjectManager::_install_project(const String &p_zip_path, const String &p_
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}
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}
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void ProjectManager::_files_dropped(PoolStringArray p_files, int p_screen) {
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void ProjectManager::_files_dropped(PoolStringArray p_files, int p_screen) {
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if (p_files.size() == 1 && p_files[0].ends_with(".zip")) {
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const String file = p_files[0].get_file();
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_install_project(p_files[0], file.substr(0, file.length() - 4).capitalize());
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return;
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}
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Set<String> folders_set;
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Set<String> folders_set;
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DirAccess *da = DirAccess::create(DirAccess::ACCESS_FILESYSTEM);
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DirAccess *da = DirAccess::create(DirAccess::ACCESS_FILESYSTEM);
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for (int i = 0; i < p_files.size(); i++) {
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for (int i = 0; i < p_files.size(); i++) {
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@ -327,7 +327,7 @@
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function startEditor(zip) {
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function startEditor(zip) {
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const INDETERMINATE_STATUS_STEP_MS = 100;
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const INDETERMINATE_STATUS_STEP_MS = 100;
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const persistentPaths = ['/home/web_user/.config', '/home/web_user/.cache', '/home/web_user/projects'];
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const persistentPaths = ['/home/web_user/'];
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var editorCanvas = document.getElementById('editor-canvas');
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var editorCanvas = document.getElementById('editor-canvas');
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var gameCanvas = document.getElementById('game-canvas');
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var gameCanvas = document.getElementById('game-canvas');
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@ -498,11 +498,11 @@
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engine.setUnloadAfterInit(false); // Don't want to reload when starting game.
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engine.setUnloadAfterInit(false); // Don't want to reload when starting game.
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engine.init('godot.tools').then(function() {
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engine.init('godot.tools').then(function() {
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if (zip) {
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if (zip) {
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engine.copyToFS("/home/web_user/preload.zip", zip);
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engine.copyToFS("/tmp/preload.zip", zip);
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}
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}
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try {
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try {
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// Avoid user creating project in the persistent root folder.
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// Avoid user creating project in the persistent root folder.
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engine.copyToFS("/home/web_user/projects/keep", new Uint8Array());
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engine.copyToFS("/home/web_user/keep", new Uint8Array());
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} catch(e) {
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} catch(e) {
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// File exists
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// File exists
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}
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}
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@ -87,6 +87,13 @@ extern EMSCRIPTEN_KEEPALIVE int godot_js_main(int argc, char *argv[]) {
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ResourceLoader::set_abort_on_missing_resources(false);
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ResourceLoader::set_abort_on_missing_resources(false);
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Main::start();
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Main::start();
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os->get_main_loop()->init();
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os->get_main_loop()->init();
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#ifdef TOOLS_ENABLED
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if (Main::is_project_manager() && FileAccess::exists("/tmp/preload.zip")) {
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PoolStringArray ps;
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ps.push_back("/tmp/preload.zip");
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os->get_main_loop()->emit_signal("files_dropped", ps, -1);
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}
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#endif
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emscripten_set_main_loop(main_loop_callback, -1, false);
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emscripten_set_main_loop(main_loop_callback, -1, false);
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// Immediately run the first iteration.
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// Immediately run the first iteration.
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// We are inside an animation frame, we want to immediately draw on the newly setup canvas.
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// We are inside an animation frame, we want to immediately draw on the newly setup canvas.
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