Merge pull request #36288 from Calinou/meshlibrary-allow-non-tools-use
Allow using `MeshLibrary.get_item_preview()` in non-editor builds again
This commit is contained in:
commit
f9d93ee819
|
@ -84,8 +84,7 @@
|
|||
<argument index="0" name="id" type="int">
|
||||
</argument>
|
||||
<description>
|
||||
Returns a generated item preview (a 3D rendering in isometric perspective).
|
||||
[b]Note:[/b] Since item previews are only generated in an editor context, this function will return an empty [Texture2D] in a running project.
|
||||
When running in the editor, returns a generated item preview (a 3D rendering in isometric perspective). When used in a running project, returns the manually-defined item preview which can be set using [method set_item_preview]. Returns an empty [Texture2D] if no preview was manually set in a running project.
|
||||
</description>
|
||||
</method>
|
||||
<method name="get_item_shapes" qualifiers="const">
|
||||
|
|
|
@ -29,7 +29,6 @@
|
|||
/*************************************************************************/
|
||||
|
||||
#include "mesh_library.h"
|
||||
#include "core/engine.h"
|
||||
|
||||
bool MeshLibrary::_set(const StringName &p_name, const Variant &p_value) {
|
||||
|
||||
|
@ -202,11 +201,6 @@ Transform MeshLibrary::get_item_navmesh_transform(int p_item) const {
|
|||
|
||||
Ref<Texture2D> MeshLibrary::get_item_preview(int p_item) const {
|
||||
|
||||
if (!Engine::get_singleton()->is_editor_hint()) {
|
||||
ERR_PRINT("MeshLibrary item previews are only generated in an editor context, which means they aren't available in a running project.");
|
||||
return Ref<Texture2D>();
|
||||
}
|
||||
|
||||
ERR_FAIL_COND_V_MSG(!item_map.has(p_item), Ref<Texture2D>(), "Requested for nonexistent MeshLibrary item '" + itos(p_item) + "'.");
|
||||
return item_map[p_item].preview;
|
||||
}
|
||||
|
|
Loading…
Reference in New Issue