Merge pull request #39542 from Ev1lbl0w/feature/kill-pid
Allow Godot to kill its own PID
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commit
fa01e666d2
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@ -208,6 +208,13 @@ void OS_Windows::initialize() {
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process_map = memnew((Map<ProcessID, ProcessInfo>));
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// Add current Godot PID to the list of known PIDs
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ProcessInfo current_pi = {};
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PROCESS_INFORMATION current_pi_pi = {};
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current_pi.pi = current_pi_pi;
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current_pi.pi.hProcess = GetCurrentProcess();
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process_map->insert(GetCurrentProcessId(), current_pi);
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IP_Unix::make_default();
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main_loop = nullptr;
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}
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