Fix internal events not being delivered to some Window types
`AcceptDialog`, `Popup` and `PopupMenu` no longer subscribe to "window_input" signal, because that is only sent if it is not an internal signal. Instead they receive events in `_input_from_window`. They ensure that the event is also propagated to their super-function, just like previously the signals would be treated.
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@ -42,6 +42,7 @@ void AcceptDialog::_input_from_window(const Ref<InputEvent> &p_event) {
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if (close_on_escape && p_event->is_action_pressed(SNAME("ui_cancel"), false, true)) {
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_cancel_pressed();
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}
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Window::_input_from_window(p_event);
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}
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void AcceptDialog::_parent_focused() {
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@ -428,8 +429,6 @@ AcceptDialog::AcceptDialog() {
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ok_button->connect("pressed", callable_mp(this, &AcceptDialog::_ok_pressed));
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set_title(TTRC("Alert!"));
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connect("window_input", callable_mp(this, &AcceptDialog::_input_from_window));
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}
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AcceptDialog::~AcceptDialog() {
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@ -65,11 +65,11 @@ class AcceptDialog : public Window {
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static bool swap_cancel_ok;
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void _input_from_window(const Ref<InputEvent> &p_event);
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void _parent_focused();
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protected:
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virtual Size2 _get_contents_minimum_size() const override;
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virtual void _input_from_window(const Ref<InputEvent> &p_event) override;
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void _notification(int p_what);
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static void _bind_methods();
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@ -39,6 +39,7 @@ void Popup::_input_from_window(const Ref<InputEvent> &p_event) {
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if (get_flag(FLAG_POPUP) && p_event->is_action_pressed(SNAME("ui_cancel"), false, true)) {
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_close_pressed();
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}
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Window::_input_from_window(p_event);
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}
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void Popup::_initialize_visible_parents() {
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@ -204,8 +205,6 @@ Popup::Popup() {
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set_flag(FLAG_BORDERLESS, true);
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set_flag(FLAG_RESIZE_DISABLED, true);
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set_flag(FLAG_POPUP, true);
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connect("window_input", callable_mp(this, &Popup::_input_from_window));
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}
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Popup::~Popup() {
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@ -47,14 +47,13 @@ class Popup : public Window {
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Ref<StyleBox> panel_style;
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} theme_cache;
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void _input_from_window(const Ref<InputEvent> &p_event);
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void _initialize_visible_parents();
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void _deinitialize_visible_parents();
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protected:
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void _close_pressed();
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virtual Rect2i _popup_adjust_rect() const override;
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virtual void _input_from_window(const Ref<InputEvent> &p_event) override;
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void _notification(int p_what);
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void _validate_property(PropertyInfo &p_property) const;
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@ -378,9 +378,16 @@ void PopupMenu::_submenu_timeout() {
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submenu_over = -1;
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}
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void PopupMenu::gui_input(const Ref<InputEvent> &p_event) {
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ERR_FAIL_COND(p_event.is_null());
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void PopupMenu::_input_from_window(const Ref<InputEvent> &p_event) {
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if (p_event.is_valid()) {
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_input_from_window_internal(p_event);
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} else {
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WARN_PRINT_ONCE("PopupMenu has received an invalid InputEvent. Consider filtering invalid events out.");
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}
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Popup::_input_from_window(p_event);
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}
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void PopupMenu::_input_from_window_internal(const Ref<InputEvent> &p_event) {
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if (!items.is_empty()) {
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Input *input = Input::get_singleton();
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Ref<InputEventJoypadMotion> joypadmotion_event = p_event;
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@ -2799,8 +2806,6 @@ PopupMenu::PopupMenu() {
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scroll_container->add_child(control, false, INTERNAL_MODE_FRONT);
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control->connect("draw", callable_mp(this, &PopupMenu::_draw_items));
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connect("window_input", callable_mp(this, &PopupMenu::gui_input));
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submenu_timer = memnew(Timer);
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submenu_timer->set_wait_time(0.3);
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submenu_timer->set_one_shot(true);
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@ -112,7 +112,6 @@ class PopupMenu : public Popup {
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void _shape_item(int p_idx);
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virtual void gui_input(const Ref<InputEvent> &p_event);
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void _activate_submenu(int p_over, bool p_by_keyboard = false);
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void _submenu_timeout();
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@ -191,10 +190,12 @@ class PopupMenu : public Popup {
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void _minimum_lifetime_timeout();
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void _close_pressed();
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void _menu_changed();
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void _input_from_window_internal(const Ref<InputEvent> &p_event);
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protected:
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virtual void add_child_notify(Node *p_child) override;
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virtual void remove_child_notify(Node *p_child) override;
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virtual void _input_from_window(const Ref<InputEvent> &p_event) override;
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void _notification(int p_what);
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bool _set(const StringName &p_name, const Variant &p_value);
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@ -1543,7 +1543,12 @@ void Window::_window_input(const Ref<InputEvent> &p_ev) {
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}
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}
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if (p_ev->get_device() != InputEvent::DEVICE_ID_INTERNAL) {
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// If the event needs to be handled in a Window-derived class, then it should overwrite
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// `_input_from_window` instead of subscribing to the `window_input` signal, because the signal
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// filters out internal events.
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_input_from_window(p_ev);
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if (p_ev->get_device() != InputEvent::DEVICE_ID_INTERNAL && is_inside_tree()) {
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emit_signal(SceneStringNames::get_singleton()->window_input, p_ev);
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}
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@ -239,6 +239,7 @@ protected:
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virtual void _post_popup() {}
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virtual void _update_theme_item_cache();
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virtual void _input_from_window(const Ref<InputEvent> &p_event) {}
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void _notification(int p_what);
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static void _bind_methods();
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