Merge pull request #90460 from Gamepro5/master
Surface normals are not the same thing as collision normals for `move_and_slide()`
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commit
fa1164343b
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@ -30,7 +30,8 @@
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<method name="get_floor_normal" qualifiers="const">
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<method name="get_floor_normal" qualifiers="const">
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<return type="Vector2" />
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<return type="Vector2" />
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<description>
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<description>
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Returns the surface normal of the floor at the last collision point. Only valid after calling [method move_and_slide] and when [method is_on_floor] returns [code]true[/code].
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Returns the collision normal of the floor at the last collision point. Only valid after calling [method move_and_slide] and when [method is_on_floor] returns [code]true[/code].
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[b]Warning:[/b] The collision normal is not always the same as the surface normal.
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</description>
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</description>
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</method>
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</method>
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<method name="get_last_motion" qualifiers="const">
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<method name="get_last_motion" qualifiers="const">
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@ -94,7 +95,8 @@
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<method name="get_wall_normal" qualifiers="const">
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<method name="get_wall_normal" qualifiers="const">
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<return type="Vector2" />
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<return type="Vector2" />
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<description>
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<description>
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Returns the surface normal of the wall at the last collision point. Only valid after calling [method move_and_slide] and when [method is_on_wall] returns [code]true[/code].
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Returns the collision normal of the wall at the last collision point. Only valid after calling [method move_and_slide] and when [method is_on_wall] returns [code]true[/code].
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[b]Warning:[/b] The collision normal is not always the same as the surface normal.
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</description>
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</description>
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</method>
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</method>
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<method name="is_on_ceiling" qualifiers="const">
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<method name="is_on_ceiling" qualifiers="const">
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@ -87,7 +87,8 @@
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<method name="get_wall_normal" qualifiers="const">
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<method name="get_wall_normal" qualifiers="const">
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<return type="Vector3" />
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<return type="Vector3" />
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<description>
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<description>
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Returns the surface normal of the wall at the last collision point. Only valid after calling [method move_and_slide] and when [method is_on_wall] returns [code]true[/code].
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Returns the collision normal of the wall at the last collision point. Only valid after calling [method move_and_slide] and when [method is_on_wall] returns [code]true[/code].
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[b]Warning:[/b] The collision normal is not always the same as the surface normal.
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</description>
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</description>
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</method>
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</method>
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<method name="is_on_ceiling" qualifiers="const">
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<method name="is_on_ceiling" qualifiers="const">
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