C#: Fix `SendToScriptDebugger` crash
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@ -103,7 +103,7 @@ namespace Godot.NativeInterop
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{
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try
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{
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if (NativeFuncs.godotsharp_internal_script_debugger_is_active())
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if (NativeFuncs.godotsharp_internal_script_debugger_is_active().ToBool())
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{
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SendToScriptDebugger(e);
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}
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@ -122,7 +122,7 @@ namespace Godot.NativeInterop
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{
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try
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{
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if (NativeFuncs.godotsharp_internal_script_debugger_is_active())
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if (NativeFuncs.godotsharp_internal_script_debugger_is_active().ToBool())
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{
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SendToScriptDebugger(e);
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}
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@ -56,7 +56,7 @@ namespace Godot.NativeInterop
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in godot_string p_file, int p_line, in godot_string p_err, in godot_string p_descr,
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godot_bool p_warning, in DebuggingUtils.godot_stack_info_vector p_stack_info_vector);
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internal static partial bool godotsharp_internal_script_debugger_is_active();
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internal static partial godot_bool godotsharp_internal_script_debugger_is_active();
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internal static partial IntPtr godotsharp_internal_object_get_associated_gchandle(IntPtr ptr);
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