C#: Fix `SendToScriptDebugger` crash

This commit is contained in:
RedworkDE 2023-05-23 00:00:32 +02:00
parent 903dda8337
commit fa14b6d212
2 changed files with 3 additions and 3 deletions

View File

@ -103,7 +103,7 @@ namespace Godot.NativeInterop
{
try
{
if (NativeFuncs.godotsharp_internal_script_debugger_is_active())
if (NativeFuncs.godotsharp_internal_script_debugger_is_active().ToBool())
{
SendToScriptDebugger(e);
}
@ -122,7 +122,7 @@ namespace Godot.NativeInterop
{
try
{
if (NativeFuncs.godotsharp_internal_script_debugger_is_active())
if (NativeFuncs.godotsharp_internal_script_debugger_is_active().ToBool())
{
SendToScriptDebugger(e);
}

View File

@ -56,7 +56,7 @@ namespace Godot.NativeInterop
in godot_string p_file, int p_line, in godot_string p_err, in godot_string p_descr,
godot_bool p_warning, in DebuggingUtils.godot_stack_info_vector p_stack_info_vector);
internal static partial bool godotsharp_internal_script_debugger_is_active();
internal static partial godot_bool godotsharp_internal_script_debugger_is_active();
internal static partial IntPtr godotsharp_internal_object_get_associated_gchandle(IntPtr ptr);