Fix AnimatedSprite play() don't redraw immediately
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@ -475,8 +475,9 @@ void AnimatedSprite2D::play(const StringName &p_name, float p_custom_scale, bool
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}
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}
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notify_property_list_changed();
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set_process_internal(true);
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notify_property_list_changed();
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queue_redraw();
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}
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void AnimatedSprite2D::play_backwards(const StringName &p_name) {
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@ -1182,8 +1182,9 @@ void AnimatedSprite3D::play(const StringName &p_name, float p_custom_scale, bool
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}
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}
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notify_property_list_changed();
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set_process_internal(true);
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notify_property_list_changed();
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_queue_redraw();
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}
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void AnimatedSprite3D::play_backwards(const StringName &p_name) {
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@ -149,7 +149,7 @@ private:
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HashMap<StringName, BezierAnim> bezier_anim;
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struct PlayingAudioStreamInfo {
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int64_t index = -1;
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AudioStreamPlaybackPolyphonic::ID index = -1;
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double start = 0.0;
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double len = 0.0;
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};
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@ -253,12 +253,14 @@ private:
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}
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};
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// Audio stream information for each audio stream placed on the track.
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struct PlayingAudioStreamInfo {
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int64_t index = -1;
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AudioStreamPlaybackPolyphonic::ID index = -1; // ID retrieved from AudioStreamPlaybackPolyphonic.
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double start = 0.0;
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double len = 0.0;
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};
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// Audio track information for mixng and ending.
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struct PlayingAudioTrackInfo {
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HashMap<int, PlayingAudioStreamInfo> stream_info;
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double length = 0.0;
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@ -272,7 +274,7 @@ private:
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struct TrackCacheAudio : public TrackCache {
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Ref<AudioStreamPolyphonic> audio_stream;
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Ref<AudioStreamPlaybackPolyphonic> audio_stream_playback;
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HashMap<ObjectID, PlayingAudioTrackInfo> playing_streams; // Animation resource RID & AudioTrack key index: PlayingAudioStreamInfo.
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HashMap<ObjectID, PlayingAudioTrackInfo> playing_streams; // Key is Animation resource ObjectID.
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TrackCacheAudio() {
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type = Animation::TYPE_AUDIO;
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