Fix AnimatedSprite play() don't redraw immediately

This commit is contained in:
Silc Renew 2023-01-29 00:24:52 +09:00
parent 218bef90af
commit fa198c482e
4 changed files with 9 additions and 5 deletions

View File

@ -475,8 +475,9 @@ void AnimatedSprite2D::play(const StringName &p_name, float p_custom_scale, bool
}
}
notify_property_list_changed();
set_process_internal(true);
notify_property_list_changed();
queue_redraw();
}
void AnimatedSprite2D::play_backwards(const StringName &p_name) {

View File

@ -1182,8 +1182,9 @@ void AnimatedSprite3D::play(const StringName &p_name, float p_custom_scale, bool
}
}
notify_property_list_changed();
set_process_internal(true);
notify_property_list_changed();
_queue_redraw();
}
void AnimatedSprite3D::play_backwards(const StringName &p_name) {

View File

@ -149,7 +149,7 @@ private:
HashMap<StringName, BezierAnim> bezier_anim;
struct PlayingAudioStreamInfo {
int64_t index = -1;
AudioStreamPlaybackPolyphonic::ID index = -1;
double start = 0.0;
double len = 0.0;
};

View File

@ -253,12 +253,14 @@ private:
}
};
// Audio stream information for each audio stream placed on the track.
struct PlayingAudioStreamInfo {
int64_t index = -1;
AudioStreamPlaybackPolyphonic::ID index = -1; // ID retrieved from AudioStreamPlaybackPolyphonic.
double start = 0.0;
double len = 0.0;
};
// Audio track information for mixng and ending.
struct PlayingAudioTrackInfo {
HashMap<int, PlayingAudioStreamInfo> stream_info;
double length = 0.0;
@ -272,7 +274,7 @@ private:
struct TrackCacheAudio : public TrackCache {
Ref<AudioStreamPolyphonic> audio_stream;
Ref<AudioStreamPlaybackPolyphonic> audio_stream_playback;
HashMap<ObjectID, PlayingAudioTrackInfo> playing_streams; // Animation resource RID & AudioTrack key index: PlayingAudioStreamInfo.
HashMap<ObjectID, PlayingAudioTrackInfo> playing_streams; // Key is Animation resource ObjectID.
TrackCacheAudio() {
type = Animation::TYPE_AUDIO;