diff --git a/editor/import/resource_importer_texture.cpp b/editor/import/resource_importer_texture.cpp index 8eac5ec3232..c555653732b 100644 --- a/editor/import/resource_importer_texture.cpp +++ b/editor/import/resource_importer_texture.cpp @@ -367,14 +367,6 @@ void ResourceImporterTexture::_save_ctex(const Ref &p_image, const String f->store_32(0); f->store_32(0); - /* - print_line("streamable " + itos(p_streamable)); - print_line("mipmaps " + itos(p_mipmaps)); - print_line("detect_3d " + itos(p_detect_3d)); - print_line("roughness " + itos(p_detect_roughness)); - print_line("normal " + itos(p_detect_normal)); -*/ - if ((p_compress_mode == COMPRESS_LOSSLESS || p_compress_mode == COMPRESS_LOSSY) && p_image->get_format() > Image::FORMAT_RGBA8) { p_compress_mode = COMPRESS_VRAM_UNCOMPRESSED; //these can't go as lossy } diff --git a/modules/gdscript/gdscript_editor.cpp b/modules/gdscript/gdscript_editor.cpp index 724715d9e5f..7c342cc41a2 100644 --- a/modules/gdscript/gdscript_editor.cpp +++ b/modules/gdscript/gdscript_editor.cpp @@ -2745,8 +2745,6 @@ static void _find_call_arguments(GDScriptParser::CompletionContext &p_context, c const GDScriptParser::CallNode *call = static_cast(p_call); GDScriptParser::Node::Type callee_type = call->get_callee_type(); - GDScriptCompletionIdentifier connect_base; - if (callee_type == GDScriptParser::Node::SUBSCRIPT) { const GDScriptParser::SubscriptNode *subscript = static_cast(call->callee); diff --git a/platform/android/java_godot_view_wrapper.h b/platform/android/java_godot_view_wrapper.h index e5b04e4866a..5f554aa2d60 100644 --- a/platform/android/java_godot_view_wrapper.h +++ b/platform/android/java_godot_view_wrapper.h @@ -38,7 +38,7 @@ #include #include -// Class that makes functions in java/src/org/godotengine/godot/GodotView.java callable from C++ +// Class that makes functions in java/src/org/godotengine/godot/GodotRenderView.java callable from C++ class GodotJavaViewWrapper { private: jclass _cls; diff --git a/platform/android/java_godot_wrapper.h b/platform/android/java_godot_wrapper.h index 7c6327c9e11..920df958c24 100644 --- a/platform/android/java_godot_wrapper.h +++ b/platform/android/java_godot_wrapper.h @@ -39,7 +39,7 @@ #include #include -// Class that makes functions in java/src/org/godotengine/godot/Godot.java callable from C++ +// Class that makes functions in java/src/org/godotengine/godot/Godot.kt callable from C++ class GodotJavaWrapper { private: jobject godot_instance; diff --git a/platform/windows/gl_manager_windows_native.cpp b/platform/windows/gl_manager_windows_native.cpp index a8c6efcea1f..8af32395b7d 100644 --- a/platform/windows/gl_manager_windows_native.cpp +++ b/platform/windows/gl_manager_windows_native.cpp @@ -104,7 +104,7 @@ static bool nvapi_err_check(const char *msg, int status) { } // On windows we have to disable threaded optimization when using NVIDIA graphics cards -// to avoid stuttering, see see https://stackoverflow.com/questions/36959508/nvidia-graphics-driver-causing-noticeable-frame-stuttering/37632948 +// to avoid stuttering, see https://stackoverflow.com/questions/36959508/nvidia-graphics-driver-causing-noticeable-frame-stuttering/37632948 // also see https://github.com/Ryujinx/Ryujinx/blob/master/src/Ryujinx.Common/GraphicsDriver/NVThreadedOptimization.cs void GLManagerNative_Windows::_nvapi_disable_threaded_optimization() { HMODULE nvapi = 0;