Fix EditorSettings saving on draw calls
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@ -1378,7 +1378,6 @@ void EditorFileSystem::update_script_classes() {
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ScriptServer::save_global_classes();
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EditorNode::get_editor_data().script_class_save_icon_paths();
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emit_signal("script_classes_updated");
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}
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void EditorFileSystem::_queue_update_script_classes() {
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@ -1721,7 +1720,6 @@ void EditorFileSystem::_bind_methods() {
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ADD_SIGNAL(MethodInfo("filesystem_changed"));
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ADD_SIGNAL(MethodInfo("sources_changed", PropertyInfo(Variant::BOOL, "exist")));
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ADD_SIGNAL(MethodInfo("resources_reimported", PropertyInfo(Variant::POOL_STRING_ARRAY, "resources")));
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ADD_SIGNAL(MethodInfo("script_classes_updated"));
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}
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void EditorFileSystem::_update_extensions() {
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@ -2401,7 +2401,6 @@ SceneTreeDock::SceneTreeDock(EditorNode *p_editor, Node *p_scene_root, EditorSel
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add_child(create_dialog);
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create_dialog->connect("create", this, "_create");
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create_dialog->connect("favorites_updated", this, "_update_create_root_dialog");
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EditorFileSystem::get_singleton()->connect("script_classes_updated", create_dialog, "_save_and_update_favorite_list");
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rename_dialog = memnew(RenameDialog(scene_tree, &editor_data->get_undo_redo()));
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add_child(rename_dialog);
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