Use the editor background color for the profiler graph
This leads to a better appearance compared to using pure black.
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@ -163,12 +163,10 @@ void EditorProfiler::_item_edited() {
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void EditorProfiler::_update_plot() {
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int w = graph->get_size().width;
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int h = graph->get_size().height;
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const int w = graph->get_size().width;
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const int h = graph->get_size().height;
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bool reset_texture = false;
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int desired_len = w * h * 4;
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const int desired_len = w * h * 4;
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if (graph_image.size() != desired_len) {
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reset_texture = true;
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@ -176,18 +174,19 @@ void EditorProfiler::_update_plot() {
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}
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PoolVector<uint8_t>::Write wr = graph_image.write();
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const Color background_color = get_color("dark_color_2", "Editor");
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//clear
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// Clear the previous frame and set the background color.
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for (int i = 0; i < desired_len; i += 4) {
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wr[i + 0] = 0;
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wr[i + 1] = 0;
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wr[i + 2] = 0;
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wr[i + 0] = Math::fast_ftoi(background_color.r * 255);
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wr[i + 1] = Math::fast_ftoi(background_color.g * 255);
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wr[i + 2] = Math::fast_ftoi(background_color.b * 255);
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wr[i + 3] = 255;
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}
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//find highest value
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bool use_self = display_time->get_selected() == DISPLAY_SELF_TIME;
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const bool use_self = display_time->get_selected() == DISPLAY_SELF_TIME;
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float highest = 0;
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for (int i = 0; i < frame_metrics.size(); i++) {
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@ -319,21 +318,23 @@ void EditorProfiler::_update_plot() {
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for (int j = 0; j < h * 4; j += 4) {
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int a = column[j + 3];
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const int a = column[j + 3];
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if (a > 0) {
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column[j + 0] /= a;
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column[j + 1] /= a;
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column[j + 2] /= a;
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}
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uint8_t r = uint8_t(column[j + 0]);
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uint8_t g = uint8_t(column[j + 1]);
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uint8_t b = uint8_t(column[j + 2]);
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const uint8_t red = uint8_t(column[j + 0]);
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const uint8_t green = uint8_t(column[j + 1]);
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const uint8_t blue = uint8_t(column[j + 2]);
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const bool is_filled = red >= 1 || green >= 1 || blue >= 1;
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const int widx = ((j >> 2) * w + i) * 4;
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int widx = ((j >> 2) * w + i) * 4;
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wr[widx + 0] = r;
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wr[widx + 1] = g;
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wr[widx + 2] = b;
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// If the pixel isn't filled by any profiler line, apply the background color instead.
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wr[widx + 0] = is_filled ? red : Math::fast_ftoi(background_color.r * 255);
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wr[widx + 1] = is_filled ? green : Math::fast_ftoi(background_color.g * 255);
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wr[widx + 2] = is_filled ? blue : Math::fast_ftoi(background_color.b * 255);
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wr[widx + 3] = 255;
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}
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}
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