Use the editor background color for the profiler graph
This leads to a better appearance compared to using pure black.
This commit is contained in:
parent
6fcb58f40d
commit
fa2fda3244
|
@ -163,12 +163,10 @@ void EditorProfiler::_item_edited() {
|
||||||
|
|
||||||
void EditorProfiler::_update_plot() {
|
void EditorProfiler::_update_plot() {
|
||||||
|
|
||||||
int w = graph->get_size().width;
|
const int w = graph->get_size().width;
|
||||||
int h = graph->get_size().height;
|
const int h = graph->get_size().height;
|
||||||
|
|
||||||
bool reset_texture = false;
|
bool reset_texture = false;
|
||||||
|
const int desired_len = w * h * 4;
|
||||||
int desired_len = w * h * 4;
|
|
||||||
|
|
||||||
if (graph_image.size() != desired_len) {
|
if (graph_image.size() != desired_len) {
|
||||||
reset_texture = true;
|
reset_texture = true;
|
||||||
|
@ -176,18 +174,19 @@ void EditorProfiler::_update_plot() {
|
||||||
}
|
}
|
||||||
|
|
||||||
PoolVector<uint8_t>::Write wr = graph_image.write();
|
PoolVector<uint8_t>::Write wr = graph_image.write();
|
||||||
|
const Color background_color = get_color("dark_color_2", "Editor");
|
||||||
|
|
||||||
//clear
|
// Clear the previous frame and set the background color.
|
||||||
for (int i = 0; i < desired_len; i += 4) {
|
for (int i = 0; i < desired_len; i += 4) {
|
||||||
wr[i + 0] = 0;
|
wr[i + 0] = Math::fast_ftoi(background_color.r * 255);
|
||||||
wr[i + 1] = 0;
|
wr[i + 1] = Math::fast_ftoi(background_color.g * 255);
|
||||||
wr[i + 2] = 0;
|
wr[i + 2] = Math::fast_ftoi(background_color.b * 255);
|
||||||
wr[i + 3] = 255;
|
wr[i + 3] = 255;
|
||||||
}
|
}
|
||||||
|
|
||||||
//find highest value
|
//find highest value
|
||||||
|
|
||||||
bool use_self = display_time->get_selected() == DISPLAY_SELF_TIME;
|
const bool use_self = display_time->get_selected() == DISPLAY_SELF_TIME;
|
||||||
float highest = 0;
|
float highest = 0;
|
||||||
|
|
||||||
for (int i = 0; i < frame_metrics.size(); i++) {
|
for (int i = 0; i < frame_metrics.size(); i++) {
|
||||||
|
@ -319,21 +318,23 @@ void EditorProfiler::_update_plot() {
|
||||||
|
|
||||||
for (int j = 0; j < h * 4; j += 4) {
|
for (int j = 0; j < h * 4; j += 4) {
|
||||||
|
|
||||||
int a = column[j + 3];
|
const int a = column[j + 3];
|
||||||
if (a > 0) {
|
if (a > 0) {
|
||||||
column[j + 0] /= a;
|
column[j + 0] /= a;
|
||||||
column[j + 1] /= a;
|
column[j + 1] /= a;
|
||||||
column[j + 2] /= a;
|
column[j + 2] /= a;
|
||||||
}
|
}
|
||||||
|
|
||||||
uint8_t r = uint8_t(column[j + 0]);
|
const uint8_t red = uint8_t(column[j + 0]);
|
||||||
uint8_t g = uint8_t(column[j + 1]);
|
const uint8_t green = uint8_t(column[j + 1]);
|
||||||
uint8_t b = uint8_t(column[j + 2]);
|
const uint8_t blue = uint8_t(column[j + 2]);
|
||||||
|
const bool is_filled = red >= 1 || green >= 1 || blue >= 1;
|
||||||
|
const int widx = ((j >> 2) * w + i) * 4;
|
||||||
|
|
||||||
int widx = ((j >> 2) * w + i) * 4;
|
// If the pixel isn't filled by any profiler line, apply the background color instead.
|
||||||
wr[widx + 0] = r;
|
wr[widx + 0] = is_filled ? red : Math::fast_ftoi(background_color.r * 255);
|
||||||
wr[widx + 1] = g;
|
wr[widx + 1] = is_filled ? green : Math::fast_ftoi(background_color.g * 255);
|
||||||
wr[widx + 2] = b;
|
wr[widx + 2] = is_filled ? blue : Math::fast_ftoi(background_color.b * 255);
|
||||||
wr[widx + 3] = 255;
|
wr[widx + 3] = 255;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
Loading…
Reference in New Issue