Updates size of float constant in visual shader if empty is selected

This commit is contained in:
Yuri Roubinsky 2020-10-01 18:19:36 +03:00
parent 63d158ff62
commit fa35733b4c
2 changed files with 9 additions and 0 deletions

View File

@ -226,6 +226,13 @@ void VisualShaderGraphPlugin::update_constant(VisualShader::Type p_type, int p_n
links[p_node_id].graph_node->set_size(Size2(-1, -1));
}
void VisualShaderGraphPlugin::update_node_size(int p_node_id) {
if (!links.has(p_node_id)) {
return;
}
links[p_node_id].graph_node->set_size(Size2(-1, -1));
}
void VisualShaderGraphPlugin::register_default_input_button(int p_node_id, int p_port_id, Button *p_button) {
links[p_node_id].input_ports.insert(p_port_id, { p_button });
}
@ -2516,6 +2523,7 @@ void VisualShaderEditor::_uniform_select_item(Ref<VisualShaderNodeUniformRef> p_
void VisualShaderEditor::_float_constant_selected(int p_index, int p_node) {
if (p_index == 0) {
graph_plugin->update_node_size(p_node);
return;
}

View File

@ -111,6 +111,7 @@ public:
void set_uniform_name(VisualShader::Type p_type, int p_node_id, const String &p_name);
void update_constant(VisualShader::Type p_type, int p_node_id);
int get_constant_index(float p_constant) const;
void update_node_size(int p_node_id);
VisualShader::Type get_shader_type() const;
VisualShaderGraphPlugin();