Updates size of float constant in visual shader if empty is selected
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@ -226,6 +226,13 @@ void VisualShaderGraphPlugin::update_constant(VisualShader::Type p_type, int p_n
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links[p_node_id].graph_node->set_size(Size2(-1, -1));
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}
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void VisualShaderGraphPlugin::update_node_size(int p_node_id) {
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if (!links.has(p_node_id)) {
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return;
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}
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links[p_node_id].graph_node->set_size(Size2(-1, -1));
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}
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void VisualShaderGraphPlugin::register_default_input_button(int p_node_id, int p_port_id, Button *p_button) {
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links[p_node_id].input_ports.insert(p_port_id, { p_button });
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}
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@ -2516,6 +2523,7 @@ void VisualShaderEditor::_uniform_select_item(Ref<VisualShaderNodeUniformRef> p_
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void VisualShaderEditor::_float_constant_selected(int p_index, int p_node) {
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if (p_index == 0) {
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graph_plugin->update_node_size(p_node);
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return;
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}
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@ -111,6 +111,7 @@ public:
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void set_uniform_name(VisualShader::Type p_type, int p_node_id, const String &p_name);
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void update_constant(VisualShader::Type p_type, int p_node_id);
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int get_constant_index(float p_constant) const;
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void update_node_size(int p_node_id);
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VisualShader::Type get_shader_type() const;
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VisualShaderGraphPlugin();
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