Fixed reload_goal not being called when SkeletonIK3D::start is invoked with p_one_time = true
This commit is contained in:
parent
09a2b77b2d
commit
fa4d9c9446
|
@ -511,6 +511,11 @@ bool SkeletonIK3D::is_running() {
|
||||||
void SkeletonIK3D::start(bool p_one_time) {
|
void SkeletonIK3D::start(bool p_one_time) {
|
||||||
if (p_one_time) {
|
if (p_one_time) {
|
||||||
set_process_internal(false);
|
set_process_internal(false);
|
||||||
|
|
||||||
|
if (target_node_override) {
|
||||||
|
reload_goal();
|
||||||
|
}
|
||||||
|
|
||||||
_solve_chain();
|
_solve_chain();
|
||||||
} else {
|
} else {
|
||||||
set_process_internal(true);
|
set_process_internal(true);
|
||||||
|
|
Loading…
Reference in New Issue