ItemList: Clarify distinction between disabled and selected in sending signals
disabled -> not sending any signal at all (activated, selected, deselected, ...) selected -> only possible when not disabled, and when selectable Fixes #74086.
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@ -675,11 +675,18 @@ void ItemList::gui_input(const Ref<InputEvent> &p_event) {
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if (closest != -1 && (mb->get_button_index() == MouseButton::LEFT || (allow_rmb_select && mb->get_button_index() == MouseButton::RIGHT))) {
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int i = closest;
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if (items[i].disabled) {
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// Don't emit any signal or do any action with clicked item when disabled.
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return;
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}
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if (select_mode == SELECT_MULTI && items[i].selected && mb->is_command_or_control_pressed()) {
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deselect(i);
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emit_signal(SNAME("multi_selected"), i, false);
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} else if (select_mode == SELECT_MULTI && mb->is_shift_pressed() && current >= 0 && current < items.size() && current != i) {
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// Range selection.
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int from = current;
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int to = i;
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if (i < current) {
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@ -687,6 +694,7 @@ void ItemList::gui_input(const Ref<InputEvent> &p_event) {
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}
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for (int j = from; j <= to; j++) {
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if (!CAN_SELECT(j)) {
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// Item is not selectable during a range selection, so skip it.
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continue;
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}
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bool selected = !items[j].selected;
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@ -698,12 +706,17 @@ void ItemList::gui_input(const Ref<InputEvent> &p_event) {
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emit_signal(SNAME("item_clicked"), i, get_local_mouse_position(), mb->get_button_index());
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} else {
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if (!mb->is_double_click() && !mb->is_command_or_control_pressed() && select_mode == SELECT_MULTI && items[i].selectable && !items[i].disabled && items[i].selected && mb->get_button_index() == MouseButton::LEFT) {
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if (!mb->is_double_click() &&
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!mb->is_command_or_control_pressed() &&
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select_mode == SELECT_MULTI &&
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items[i].selectable &&
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items[i].selected &&
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mb->get_button_index() == MouseButton::LEFT) {
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defer_select_single = i;
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return;
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}
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if (!items[i].selected || allow_reselect) {
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if (items[i].selectable && (!items[i].selected || allow_reselect)) {
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select(i, select_mode == SELECT_SINGLE || !mb->is_command_or_control_pressed());
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if (select_mode == SELECT_SINGLE) {
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@ -722,7 +735,9 @@ void ItemList::gui_input(const Ref<InputEvent> &p_event) {
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return;
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} else if (closest != -1) {
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emit_signal(SNAME("item_clicked"), closest, get_local_mouse_position(), mb->get_button_index());
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if (!items[closest].disabled) {
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emit_signal(SNAME("item_clicked"), closest, get_local_mouse_position(), mb->get_button_index());
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}
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} else {
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// Since closest is null, more likely we clicked on empty space, so send signal to interested controls. Allows, for example, implement items deselecting.
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emit_signal(SNAME("empty_clicked"), get_local_mouse_position(), mb->get_button_index());
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@ -886,7 +901,7 @@ void ItemList::gui_input(const Ref<InputEvent> &p_event) {
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search_string = "";
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} else if (p_event->is_action("ui_select", true) && select_mode == SELECT_MULTI) {
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if (current >= 0 && current < items.size()) {
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if (items[current].selectable && !items[current].disabled && !items[current].selected) {
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if (CAN_SELECT(current) && !items[current].selected) {
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select(current, false);
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emit_signal(SNAME("multi_selected"), current, true);
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} else if (items[current].selected) {
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@ -897,7 +912,7 @@ void ItemList::gui_input(const Ref<InputEvent> &p_event) {
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} else if (p_event->is_action("ui_accept", true)) {
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search_string = ""; //any mousepress cancels
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if (current >= 0 && current < items.size()) {
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if (current >= 0 && current < items.size() && !items[current].disabled) {
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emit_signal(SNAME("item_activated"), current);
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}
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} else {
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