fix threading bug in vulkan rendering device
(cherry picked from commit c52fadbe75
)
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parent
cdeddffee7
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fa6fb0ac70
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@ -7470,6 +7470,7 @@ uint32_t RenderingDeviceVulkan::draw_list_get_current_pass() {
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}
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RenderingDevice::DrawListID RenderingDeviceVulkan::draw_list_switch_to_next_pass() {
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_THREAD_SAFE_METHOD_
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ERR_FAIL_COND_V(draw_list == nullptr, INVALID_ID);
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ERR_FAIL_COND_V(draw_list_current_subpass >= draw_list_subpass_count - 1, INVALID_FORMAT_ID);
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@ -7485,6 +7486,7 @@ RenderingDevice::DrawListID RenderingDeviceVulkan::draw_list_switch_to_next_pass
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return int64_t(ID_TYPE_DRAW_LIST) << ID_BASE_SHIFT;
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}
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Error RenderingDeviceVulkan::draw_list_switch_to_next_pass_split(uint32_t p_splits, DrawListID *r_split_ids) {
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_THREAD_SAFE_METHOD_
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ERR_FAIL_COND_V(draw_list == nullptr, ERR_INVALID_PARAMETER);
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ERR_FAIL_COND_V(draw_list_current_subpass >= draw_list_subpass_count - 1, ERR_INVALID_PARAMETER);
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