Improve nine patch behavior of TextureProgressBar
(cherry picked from commit b08dc1ea35
)
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c550033420
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fa77e501f7
@ -221,43 +221,87 @@ void TextureProgress::draw_nine_patch_stretched(const Ref<Texture> &p_texture, F
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double width_texture = 0.0;
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double first_section_size = 0.0;
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double last_section_size = 0.0;
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switch (mode) {
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case FILL_LEFT_TO_RIGHT:
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case FILL_RIGHT_TO_LEFT: {
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switch (p_mode) {
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case FILL_LEFT_TO_RIGHT: {
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width_total = dst_rect.size.x;
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width_texture = texture_size.x;
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first_section_size = topleft.x;
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last_section_size = bottomright.x;
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} break;
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case FILL_TOP_TO_BOTTOM:
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case FILL_BOTTOM_TO_TOP: {
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case FILL_RIGHT_TO_LEFT: {
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width_total = dst_rect.size.x;
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width_texture = texture_size.x;
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// In contrast to `FILL_LEFT_TO_RIGHT`, `first_section_size` and `last_section_size` should switch value.
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first_section_size = bottomright.x;
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last_section_size = topleft.x;
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} break;
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case FILL_TOP_TO_BOTTOM: {
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width_total = dst_rect.size.y;
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width_texture = texture_size.y;
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first_section_size = topleft.y;
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last_section_size = bottomright.y;
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} break;
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case FILL_BOTTOM_TO_TOP: {
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width_total = dst_rect.size.y;
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width_texture = texture_size.y;
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// Similar to `FILL_RIGHT_TO_LEFT`.
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first_section_size = bottomright.y;
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last_section_size = topleft.y;
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} break;
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case FILL_BILINEAR_LEFT_AND_RIGHT: {
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// TODO: Implement
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width_total = dst_rect.size.x;
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width_texture = texture_size.x;
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first_section_size = topleft.x;
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last_section_size = bottomright.x;
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} break;
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case FILL_BILINEAR_TOP_AND_BOTTOM: {
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// TODO: Implement
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width_total = dst_rect.size.y;
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width_texture = texture_size.y;
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first_section_size = topleft.y;
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last_section_size = bottomright.y;
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} break;
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case FILL_CLOCKWISE:
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case FILL_CLOCKWISE_AND_COUNTER_CLOCKWISE:
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case FILL_COUNTER_CLOCKWISE: {
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// Those modes are circular, not relevant for nine patch
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// Those modes are circular, not relevant for nine patch.
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} break;
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case FILL_MODE_MAX:
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break;
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}
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double width_filled = width_total * p_ratio;
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double middle_section_size = MAX(0.0, width_texture - first_section_size - last_section_size);
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middle_section_size *= MIN(1.0, (MAX(0.0, width_filled - first_section_size) / MAX(1.0, width_total - first_section_size - last_section_size)));
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last_section_size = MAX(0.0, last_section_size - (width_total - width_filled));
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first_section_size = MIN(first_section_size, width_filled);
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width_texture = MIN(width_texture, first_section_size + middle_section_size + last_section_size);
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// Maximum middle texture size.
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double max_middle_texture_size = middle_section_size;
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switch (mode) {
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// Maximum real middle texture size.
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double max_middle_real_size = MAX(0.0, width_total - (first_section_size + last_section_size));
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switch (p_mode) {
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case FILL_BILINEAR_LEFT_AND_RIGHT:
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case FILL_BILINEAR_TOP_AND_BOTTOM: {
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last_section_size = MAX(0.0, last_section_size - (width_total - width_filled) * 0.5);
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first_section_size = MAX(0.0, first_section_size - (width_total - width_filled) * 0.5);
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// When `width_filled` increases, `middle_section_size` only increases when either of `first_section_size` and `last_section_size` is zero.
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// Also, it should always be smaller than or equal to `(width_total - (first_section_size + last_section_size))`.
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double real_middle_size = width_filled - first_section_size - last_section_size;
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middle_section_size *= MIN(max_middle_real_size, real_middle_size) / max_middle_real_size;
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width_texture = MIN(width_texture, first_section_size + middle_section_size + last_section_size);
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} break;
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case FILL_MODE_MAX:
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break;
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default: {
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middle_section_size *= MIN(1.0, (MAX(0.0, width_filled - first_section_size) / MAX(1.0, width_total - first_section_size - last_section_size)));
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last_section_size = MAX(0.0, last_section_size - (width_total - width_filled));
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first_section_size = MIN(first_section_size, width_filled);
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width_texture = MIN(width_texture, first_section_size + middle_section_size + last_section_size);
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}
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}
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switch (p_mode) {
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case FILL_LEFT_TO_RIGHT: {
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src_rect.size.x = width_texture;
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dst_rect.size.x = width_filled;
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@ -287,16 +331,32 @@ void TextureProgress::draw_nine_patch_stretched(const Ref<Texture> &p_texture, F
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bottomright.y = first_section_size;
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} break;
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case FILL_BILINEAR_LEFT_AND_RIGHT: {
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// TODO: Implement
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double center_mapped_from_real_width = (width_total * 0.5 - topleft.x) / max_middle_real_size * max_middle_texture_size + topleft.x;
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double drift_from_unscaled_center = (src_rect.size.x * 0.5 - center_mapped_from_real_width) * (last_section_size - first_section_size) / (bottomright.x - topleft.x);
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src_rect.position.x += center_mapped_from_real_width + drift_from_unscaled_center - width_texture * 0.5;
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src_rect.size.x = width_texture;
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dst_rect.position.x += (width_total - width_filled) * 0.5;
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dst_rect.size.x = width_filled;
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topleft.x = first_section_size;
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bottomright.x = last_section_size;
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} break;
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case FILL_BILINEAR_TOP_AND_BOTTOM: {
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// TODO: Implement
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double center_mapped_from_real_width = (width_total * 0.5 - topleft.y) / max_middle_real_size * max_middle_texture_size + topleft.y;
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double drift_from_unscaled_center = (src_rect.size.y * 0.5 - center_mapped_from_real_width) * (last_section_size - first_section_size) / (bottomright.y - topleft.y);
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src_rect.position.y += center_mapped_from_real_width + drift_from_unscaled_center - width_texture * 0.5;
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src_rect.size.y = width_texture;
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dst_rect.position.y += (width_total - width_filled) * 0.5;
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dst_rect.size.y = width_filled;
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topleft.y = first_section_size;
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bottomright.y = last_section_size;
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} break;
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case FILL_CLOCKWISE:
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case FILL_CLOCKWISE_AND_COUNTER_CLOCKWISE:
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case FILL_COUNTER_CLOCKWISE: {
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// Those modes are circular, not relevant for nine patch
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// Those modes are circular, not relevant for nine patch.
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} break;
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case FILL_MODE_MAX:
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break;
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}
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}
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@ -310,19 +370,34 @@ void TextureProgress::_notification(int p_what) {
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const float corners[12] = { -0.125, -0.375, -0.625, -0.875, 0.125, 0.375, 0.625, 0.875, 1.125, 1.375, 1.625, 1.875 };
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switch (p_what) {
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case NOTIFICATION_DRAW: {
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if (nine_patch_stretch && (mode == FILL_LEFT_TO_RIGHT || mode == FILL_RIGHT_TO_LEFT || mode == FILL_TOP_TO_BOTTOM || mode == FILL_BOTTOM_TO_TOP)) {
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if (nine_patch_stretch && (mode == FILL_LEFT_TO_RIGHT || mode == FILL_RIGHT_TO_LEFT || mode == FILL_TOP_TO_BOTTOM || mode == FILL_BOTTOM_TO_TOP || mode == FILL_BILINEAR_LEFT_AND_RIGHT || mode == FILL_BILINEAR_TOP_AND_BOTTOM)) {
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if (under.is_valid()) {
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draw_nine_patch_stretched(under, FILL_LEFT_TO_RIGHT, 1.0, tint_under);
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draw_nine_patch_stretched(under, mode, 1.0, tint_under);
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}
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if (progress.is_valid()) {
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draw_nine_patch_stretched(progress, mode, get_as_ratio(), tint_progress);
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}
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if (over.is_valid()) {
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draw_nine_patch_stretched(over, FILL_LEFT_TO_RIGHT, 1.0, tint_over);
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draw_nine_patch_stretched(over, mode, 1.0, tint_over);
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}
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} else {
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if (under.is_valid()) {
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draw_texture(under, Point2(), tint_under);
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switch (mode) {
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case FILL_CLOCKWISE:
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case FILL_COUNTER_CLOCKWISE:
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case FILL_CLOCKWISE_AND_COUNTER_CLOCKWISE: {
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if (nine_patch_stretch) {
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Rect2 region = Rect2(Point2(), get_size());
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draw_texture_rect(under, region, false, tint_under);
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} else {
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draw_texture(under, Point2(), tint_under);
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}
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} break;
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case FILL_MODE_MAX:
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break;
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default:
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draw_texture(under, Point2(), tint_under);
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}
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}
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if (progress.is_valid()) {
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Size2 s = progress->get_size();
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@ -353,7 +428,7 @@ void TextureProgress::_notification(int p_what) {
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float val = get_as_ratio() * rad_max_degrees / 360;
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if (val == 1) {
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Rect2 region = Rect2(Point2(), s);
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draw_texture_rect_region(progress, region, region, tint_progress);
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draw_texture_rect(progress, region, false, tint_progress);
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} else if (val != 0) {
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Array pts;
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float direction = mode == FILL_COUNTER_CLOCKWISE ? -1 : 1;
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@ -416,12 +491,29 @@ void TextureProgress::_notification(int p_what) {
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Rect2 region = Rect2(Point2(0, s.y / 2 - s.y * get_as_ratio() / 2), Size2(s.x, s.y * get_as_ratio()));
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draw_texture_rect_region(progress, region, region, tint_progress);
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} break;
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case FILL_MODE_MAX:
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break;
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default:
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draw_texture_rect_region(progress, Rect2(Point2(), Size2(s.x * get_as_ratio(), s.y)), Rect2(Point2(), Size2(s.x * get_as_ratio(), s.y)), tint_progress);
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}
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}
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if (over.is_valid()) {
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draw_texture(over, Point2(), tint_over);
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switch (mode) {
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case FILL_CLOCKWISE:
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case FILL_COUNTER_CLOCKWISE:
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case FILL_CLOCKWISE_AND_COUNTER_CLOCKWISE: {
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if (nine_patch_stretch) {
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Rect2 region = Rect2(Point2(), get_size());
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draw_texture_rect(over, region, false, tint_over);
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} else {
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draw_texture(over, Point2(), tint_over);
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}
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} break;
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case FILL_MODE_MAX:
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break;
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default:
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draw_texture(over, Point2(), tint_over);
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}
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}
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}
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@ -430,7 +522,7 @@ void TextureProgress::_notification(int p_what) {
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}
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void TextureProgress::set_fill_mode(int p_fill) {
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ERR_FAIL_INDEX(p_fill, 9);
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ERR_FAIL_INDEX(p_fill, FILL_MODE_MAX);
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mode = (FillMode)p_fill;
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update();
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}
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@ -513,7 +605,7 @@ void TextureProgress::_bind_methods() {
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ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "texture_under", PROPERTY_HINT_RESOURCE_TYPE, "Texture"), "set_under_texture", "get_under_texture");
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ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "texture_over", PROPERTY_HINT_RESOURCE_TYPE, "Texture"), "set_over_texture", "get_over_texture");
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ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "texture_progress", PROPERTY_HINT_RESOURCE_TYPE, "Texture"), "set_progress_texture", "get_progress_texture");
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ADD_PROPERTY(PropertyInfo(Variant::INT, "fill_mode", PROPERTY_HINT_ENUM, "Left to Right,Right to Left,Top to Bottom,Bottom to Top,Clockwise,Counter Clockwise,Bilinear (Left and Right),Bilinear (Top and Bottom), Clockwise and Counter Clockwise"), "set_fill_mode", "get_fill_mode");
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ADD_PROPERTY(PropertyInfo(Variant::INT, "fill_mode", PROPERTY_HINT_ENUM, "Left to Right,Right to Left,Top to Bottom,Bottom to Top,Clockwise,Counter Clockwise,Bilinear (Left and Right),Bilinear (Top and Bottom),Clockwise and Counter Clockwise"), "set_fill_mode", "get_fill_mode");
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ADD_GROUP("Tint", "tint_");
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ADD_PROPERTY(PropertyInfo(Variant::COLOR, "tint_under"), "set_tint_under", "get_tint_under");
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ADD_PROPERTY(PropertyInfo(Variant::COLOR, "tint_over"), "set_tint_over", "get_tint_over");
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@ -54,7 +54,8 @@ public:
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FILL_COUNTER_CLOCKWISE,
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FILL_BILINEAR_LEFT_AND_RIGHT,
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FILL_BILINEAR_TOP_AND_BOTTOM,
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FILL_CLOCKWISE_AND_COUNTER_CLOCKWISE
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FILL_CLOCKWISE_AND_COUNTER_CLOCKWISE,
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FILL_MODE_MAX,
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};
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void set_fill_mode(int p_fill);
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