diff --git a/platform/android/java/app/config.gradle b/platform/android/java/app/config.gradle index fb296d072fa..972fb242242 100644 --- a/platform/android/java/app/config.gradle +++ b/platform/android/java/app/config.gradle @@ -127,16 +127,36 @@ ext.generateGodotLibraryVersion = { List requiredKeys -> if (requiredKeys.empty) { libraryVersionName = map.values().join(".") try { + if (map.containsKey("status")) { + int statusCode = 0 + String statusValue = map["status"] + if (statusValue == null) { + statusCode = 0 + } else if (statusValue.startsWith("alpha")) { + statusCode = 1 + } else if (statusValue.startsWith("beta")) { + statusCode = 2 + } else if (statusValue.startsWith("rc")) { + statusCode = 3 + } else if (statusValue.startsWith("stable")) { + statusCode = 4 + } else { + statusCode = 0 + } + + libraryVersionCode = statusCode + } + if (map.containsKey("patch")) { - libraryVersionCode = Integer.parseInt(map["patch"]) + libraryVersionCode += Integer.parseInt(map["patch"]) * 10 } if (map.containsKey("minor")) { - libraryVersionCode += (Integer.parseInt(map["minor"]) * 100) + libraryVersionCode += (Integer.parseInt(map["minor"]) * 1000) } if (map.containsKey("major")) { - libraryVersionCode += (Integer.parseInt(map["major"]) * 10000) + libraryVersionCode += (Integer.parseInt(map["major"]) * 100000) } } catch (NumberFormatException ignore) { libraryVersionCode = 1 diff --git a/platform/android/java/editor/build.gradle b/platform/android/java/editor/build.gradle index bdd725d76d9..dff0a7bd78f 100644 --- a/platform/android/java/editor/build.gradle +++ b/platform/android/java/editor/build.gradle @@ -12,6 +12,25 @@ dependencies { implementation "androidx.window:window:1.0.0" } +ext { + // Build number added as a suffix to the version code, and incremented for each build/upload to + // the Google Play store. + // This should be reset on each stable release of Godot. + editorBuildNumber = 0 + // Value by which the Godot version code should be offset by to make room for the build number + editorBuildNumberOffset = 100 +} + +def generateVersionCode() { + int libraryVersionCode = getGodotLibraryVersionCode() + return (libraryVersionCode * editorBuildNumberOffset) + editorBuildNumber +} + +def generateVersionName() { + String libraryVersionName = getGodotLibraryVersionName() + return libraryVersionName + ".$editorBuildNumber" +} + android { compileSdkVersion versions.compileSdk buildToolsVersion versions.buildTools @@ -20,8 +39,8 @@ android { defaultConfig { // The 'applicationId' suffix allows to install Godot 3.x(v3) and 4.x(v4) on the same device applicationId "org.godotengine.editor.v3" - versionCode getGodotLibraryVersionCode() - versionName getGodotLibraryVersionName() + versionCode generateVersionCode() + versionName generateVersionName() minSdkVersion versions.minSdk targetSdkVersion versions.targetSdk diff --git a/platform/android/java/editor/src/main/AndroidManifest.xml b/platform/android/java/editor/src/main/AndroidManifest.xml index abf506a83c2..6aa5f06f314 100644 --- a/platform/android/java/editor/src/main/AndroidManifest.xml +++ b/platform/android/java/editor/src/main/AndroidManifest.xml @@ -7,7 +7,7 @@