Merge pull request #65683 from m4gr3d/update_editor_versioning_3x

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Rémi Verschelde 2022-09-13 10:38:37 +02:00 committed by GitHub
commit faafde7e83
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3 changed files with 45 additions and 6 deletions

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@ -127,16 +127,36 @@ ext.generateGodotLibraryVersion = { List<String> requiredKeys ->
if (requiredKeys.empty) { if (requiredKeys.empty) {
libraryVersionName = map.values().join(".") libraryVersionName = map.values().join(".")
try { try {
if (map.containsKey("status")) {
int statusCode = 0
String statusValue = map["status"]
if (statusValue == null) {
statusCode = 0
} else if (statusValue.startsWith("alpha")) {
statusCode = 1
} else if (statusValue.startsWith("beta")) {
statusCode = 2
} else if (statusValue.startsWith("rc")) {
statusCode = 3
} else if (statusValue.startsWith("stable")) {
statusCode = 4
} else {
statusCode = 0
}
libraryVersionCode = statusCode
}
if (map.containsKey("patch")) { if (map.containsKey("patch")) {
libraryVersionCode = Integer.parseInt(map["patch"]) libraryVersionCode += Integer.parseInt(map["patch"]) * 10
} }
if (map.containsKey("minor")) { if (map.containsKey("minor")) {
libraryVersionCode += (Integer.parseInt(map["minor"]) * 100) libraryVersionCode += (Integer.parseInt(map["minor"]) * 1000)
} }
if (map.containsKey("major")) { if (map.containsKey("major")) {
libraryVersionCode += (Integer.parseInt(map["major"]) * 10000) libraryVersionCode += (Integer.parseInt(map["major"]) * 100000)
} }
} catch (NumberFormatException ignore) { } catch (NumberFormatException ignore) {
libraryVersionCode = 1 libraryVersionCode = 1

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@ -12,6 +12,25 @@ dependencies {
implementation "androidx.window:window:1.0.0" implementation "androidx.window:window:1.0.0"
} }
ext {
// Build number added as a suffix to the version code, and incremented for each build/upload to
// the Google Play store.
// This should be reset on each stable release of Godot.
editorBuildNumber = 0
// Value by which the Godot version code should be offset by to make room for the build number
editorBuildNumberOffset = 100
}
def generateVersionCode() {
int libraryVersionCode = getGodotLibraryVersionCode()
return (libraryVersionCode * editorBuildNumberOffset) + editorBuildNumber
}
def generateVersionName() {
String libraryVersionName = getGodotLibraryVersionName()
return libraryVersionName + ".$editorBuildNumber"
}
android { android {
compileSdkVersion versions.compileSdk compileSdkVersion versions.compileSdk
buildToolsVersion versions.buildTools buildToolsVersion versions.buildTools
@ -20,8 +39,8 @@ android {
defaultConfig { defaultConfig {
// The 'applicationId' suffix allows to install Godot 3.x(v3) and 4.x(v4) on the same device // The 'applicationId' suffix allows to install Godot 3.x(v3) and 4.x(v4) on the same device
applicationId "org.godotengine.editor.v3" applicationId "org.godotengine.editor.v3"
versionCode getGodotLibraryVersionCode() versionCode generateVersionCode()
versionName getGodotLibraryVersionName() versionName generateVersionName()
minSdkVersion versions.minSdk minSdkVersion versions.minSdk
targetSdkVersion versions.targetSdk targetSdkVersion versions.targetSdk

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@ -7,7 +7,7 @@
<supports-screens <supports-screens
android:largeScreens="true" android:largeScreens="true"
android:normalScreens="true" android:normalScreens="true"
android:smallScreens="true" android:smallScreens="false"
android:xlargeScreens="true" /> android:xlargeScreens="true" />
<uses-feature <uses-feature